G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAirConfig Class Reference

This class is Angel Scriptable only. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

AirConfig
float32 m_MaxFallingSpeed
 Max falling speed.
float32 m_MinFallingSpeed
 Min falling speed. Used for calculating land prediction.
float32 m_InAirRotationSpeedLimit
 Rotation speed limit when character is jumping.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

This class is Angel Scriptable only.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_InAirRotationSpeedLimit

float32 m_InAirRotationSpeedLimit

Rotation speed limit when character is jumping.

◆ m_MaxFallingSpeed

float32 m_MaxFallingSpeed

Max falling speed.

◆ m_MinFallingSpeed

float32 m_MinFallingSpeed

Min falling speed. Used for calculating land prediction.