G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USavedSlotInfo Class Reference

USavedGamesPageWidget. More...

Public Member Functions

Functions
UTexture2D GetImage ()
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

SavedSlotInfo
bool IsAutosave
 True if the save is an Autosave.
bool m_IsPlayerSaveNameCustom
 If the save slot name been modified by the player.
float TimePlayed
 Time played when saved.
FDateTime ProfileDate
 Date of the recent saved game.
int Chapter
 Date of the recent saved game.
bool IsQuicksave
 True if the save is a QuickSave.
FString SlotName
 Public variables to pass to the List Slot Name added by the player.
bool IsCheatModeEnabled
FString ScreenshotFilePath
TArray< uint8 > CompressedBitmap
 TArray<FColor> CompressedBitmap;.
int SizeX
int SizeY
Variables
const UTexture2D Image
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

USavedGamesPageWidget.

The information data for the SaveSlot and to be able to store.

Member Function Documentation

◆ GetImage()

UTexture2D GetImage ( )

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ Chapter

int Chapter

Date of the recent saved game.

◆ CompressedBitmap

TArray<uint8> CompressedBitmap

TArray<FColor> CompressedBitmap;.

◆ Image

const UTexture2D Image

◆ IsAutosave

bool IsAutosave

True if the save is an Autosave.

◆ IsCheatModeEnabled

bool IsCheatModeEnabled

◆ IsQuicksave

bool IsQuicksave

True if the save is a QuickSave.

◆ m_IsPlayerSaveNameCustom

bool m_IsPlayerSaveNameCustom

If the save slot name been modified by the player.

◆ ProfileDate

FDateTime ProfileDate

Date of the recent saved game.

◆ ScreenshotFilePath

FString ScreenshotFilePath

◆ SizeX

int SizeX

◆ SizeY

int SizeY

◆ SlotName

FString SlotName

Public variables to pass to the List Slot Name added by the player.

◆ TimePlayed

float TimePlayed

Time played when saved.