|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
UCraftingRecipeUIData. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
CraftingRecipeUIData | |
| bool | m_HasUnseenChanges |
| If the slot has any unseen changes or not. | |
Variables | |
| FUnseenStateChangedDelegate__CraftingRecipeUIData | m_OnUnseenStateChanged |
| Event that is triggered when the unseen state of the item changes (if it has unseen changes or not). | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Recipe UI Data | |
| const FText | Description |
| Returns the description of the recipe. | |
| const int | CraftableAmount |
| Returns the maximum quantity of this product that can be crafted. | |
| FAmountChangedDelegate__CraftingRecipeUIData | m_OnCraftableAmountChanged |
| Event that is called when the craftable amount changes. | |
| const TSoftObjectPtr< UTexture2D > | IconSoftObjectPtr |
| Returns the icon of the recipe. | |
| const TArray< UCraftingIngredientUIData > | Ingredients |
| Returns the list of ingredients required to craft this product. | |
| const FText | Name |
| Returns the name of the recipe. | |
| const TArray< FCraftingProductUIData > | Products |
| Returns the list of products produced by this recipe. | |
| const FText & | GetDescription () const |
| Returns the description of the recipe. | |
| TSoftObjectPtr< UTexture2D > | GetIconSoftObjectPtr () const |
| Returns the icon of the recipe. | |
| const TArray< UCraftingIngredientUIData > & | GetIngredients () const |
| Returns the list of ingredients required to craft this product. | |
| const FText & | GetName () const |
| Returns the name of the recipe. | |
| const TArray< FCraftingProductUIData > & | GetProducts () const |
| Returns the list of products produced by this recipe. | |
| bool | IsCraftable () const |
| Returns if this product is currently craftable (i.e. if the player has the required ingredients in his inventory). | |
| int | GetCraftableAmount () const |
| Returns the maximum quantity of this product that can be crafted. | |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Data needed by the UI for a crafting recipe.
| int GetCraftableAmount | ( | ) | const |
Returns the maximum quantity of this product that can be crafted.
| const FText & GetDescription | ( | ) | const |
Returns the description of the recipe.
| TSoftObjectPtr< UTexture2D > GetIconSoftObjectPtr | ( | ) | const |
Returns the icon of the recipe.
| const TArray< UCraftingIngredientUIData > & GetIngredients | ( | ) | const |
Returns the list of ingredients required to craft this product.
| const FText & GetName | ( | ) | const |
Returns the name of the recipe.
| const TArray< FCraftingProductUIData > & GetProducts | ( | ) | const |
Returns the list of products produced by this recipe.
| bool IsCraftable | ( | ) | const |
Returns if this product is currently craftable (i.e. if the player has the required ingredients in his inventory).
|
static |
| const int CraftableAmount |
Returns the maximum quantity of this product that can be crafted.
| const FText Description |
Returns the description of the recipe.
| const TSoftObjectPtr<UTexture2D> IconSoftObjectPtr |
Returns the icon of the recipe.
| const TArray<UCraftingIngredientUIData> Ingredients |
Returns the list of ingredients required to craft this product.
| bool m_HasUnseenChanges |
If the slot has any unseen changes or not.
| FAmountChangedDelegate__CraftingRecipeUIData m_OnCraftableAmountChanged |
Event that is called when the craftable amount changes.
| FUnseenStateChangedDelegate__CraftingRecipeUIData m_OnUnseenStateChanged |
Event that is triggered when the unseen state of the item changes (if it has unseen changes or not).
| const FText Name |
Returns the name of the recipe.
| const TArray<FCraftingProductUIData> Products |
Returns the list of products produced by this recipe.