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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FGameplayTag | FindBestMatchingGuildHostilityTag (FGameplayTag Tag) const |
| Given a guild tag, finds the best matching parent tag that has been configured here. | |
| FGameplayTag | FindBestMatchingGuildRankTag (FGameplayTag Tag) const |
| Given a guild tag, finds the best matching parent tag that has been configured here. | |
| FGameplayTag | FindBestMatchingSpeciesFriendlinessTag (FGameplayTag Tag) const |
| Given a species tag, finds the best matching parent tag that has been configured here. | |
| FGameplayTag | FindBestMatchingSpeciesHostilityTag (FGameplayTag Tag) const |
| Given a species tag, finds the best matching parent tag that has been configured here. | |
| FGameplayTag | FindBestMatchingSpeciesRankTag (FGameplayTag Tag) const |
| Given a species tag, finds the best matching parent tag that has been configured here. | |
| bool | IsApplicableForWorld (UWorld ThisWorld) const |
| Can this modifier be applied to the given world? (e.g. is it in the correct chapter?). | |
| FGameplayTag | FindBestMatchingGuildFriendlinessTag (FGameplayTag Tag) const |
| Given a guild tag, finds the best matching parent tag that has been configured here. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from URelationshipModifier | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
StaticRelationshipModifier | |
| TMap< FGameplayTag, ERelationship > | FriendlinessTowardsSpecies |
| How friendly are we to these species? | |
| FGameplayTagContainer | ForSpecies |
| What kind of species this modifier should be applied to. | |
| TMap< FGameplayTag, ERelationship > | FriendlinessTowardsGuild |
| How friendly are we to these guilds? | |
| TMap< FGameplayTag, ERelationshipHostility > | HostilityTowardsGuild |
| How hostile are we to these guilds? | |
| TMap< FGameplayTag, ERelationshipRelativeRank > | RankOfGuild |
| How is this guilds rank from our point of view? | |
| FGameplayTagContainer | ForGuild |
| What kind of guilds this modifier should be applied to. | |
| TMap< FGameplayTag, ERelationshipHostility > | HostilityTowardsSpecies |
| How hostile are we to these species? | |
| TMap< FGameplayTag, ERelationshipRelativeRank > | RankOfSpecies |
| How is this species rank from our point of view? | |
| TArray< FPursuedCrimeSetup > | PursuedCrimes |
| Crimes and the locations where they should be pursued. | |
| TArray< FIgnoredCrimeSetup > | IgnoredCrimes |
| Crimes and the locations where they should be ignored. | |
| float32 | Weight |
| Modifiers with higher weights will replace the relationship returned by other modifiers. | |
| Public Attributes inherited from URelationshipModifier | |
| bool | bIsGlobalModifierClass |
| If true, this modifier will be executed for each character pair. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| FGameplayTag FindBestMatchingGuildFriendlinessTag | ( | FGameplayTag | Tag | ) | const |
Given a guild tag, finds the best matching parent tag that has been configured here.
For example, given Guild.OldCamp.Digger, this might return Guild.OldCamp if we have a friendliness configured for that.
| FGameplayTag FindBestMatchingGuildHostilityTag | ( | FGameplayTag | Tag | ) | const |
Given a guild tag, finds the best matching parent tag that has been configured here.
For example, given Guild.OldCamp.Digger, this might return Guild.OldCamp if we have a hostility configured for that.
| FGameplayTag FindBestMatchingGuildRankTag | ( | FGameplayTag | Tag | ) | const |
Given a guild tag, finds the best matching parent tag that has been configured here.
For example, given Guild.OldCamp.Digger, this might return Guild.OldCamp if we have a rank configured for that.
| FGameplayTag FindBestMatchingSpeciesFriendlinessTag | ( | FGameplayTag | Tag | ) | const |
Given a species tag, finds the best matching parent tag that has been configured here.
For example, given Species.OldCamp.Digger, this might return Species.OldCamp if we have a friendliness configured for that.
| FGameplayTag FindBestMatchingSpeciesHostilityTag | ( | FGameplayTag | Tag | ) | const |
Given a species tag, finds the best matching parent tag that has been configured here.
For example, given Species.OldCamp.Digger, this might return Species.OldCamp if we have a hostility configured for that.
| FGameplayTag FindBestMatchingSpeciesRankTag | ( | FGameplayTag | Tag | ) | const |
Given a species tag, finds the best matching parent tag that has been configured here.
For example, given Species.OldCamp.Digger, this might return Species.OldCamp if we have a rank configured for that.
| bool IsApplicableForWorld | ( | UWorld | ThisWorld | ) | const |
Can this modifier be applied to the given world? (e.g. is it in the correct chapter?).
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static |
| FGameplayTagContainer ForGuild |
What kind of guilds this modifier should be applied to.
| FGameplayTagContainer ForSpecies |
What kind of species this modifier should be applied to.
| TMap<FGameplayTag,ERelationship> FriendlinessTowardsGuild |
How friendly are we to these guilds?
| TMap<FGameplayTag,ERelationship> FriendlinessTowardsSpecies |
How friendly are we to these species?
| TMap<FGameplayTag,ERelationshipHostility> HostilityTowardsGuild |
How hostile are we to these guilds?
| TMap<FGameplayTag,ERelationshipHostility> HostilityTowardsSpecies |
How hostile are we to these species?
| TArray<FIgnoredCrimeSetup> IgnoredCrimes |
Crimes and the locations where they should be ignored.
| TArray<FPursuedCrimeSetup> PursuedCrimes |
Crimes and the locations where they should be pursued.
| TMap<FGameplayTag,ERelationshipRelativeRank> RankOfGuild |
How is this guilds rank from our point of view?
| TMap<FGameplayTag,ERelationshipRelativeRank> RankOfSpecies |
How is this species rank from our point of view?
| float32 Weight |
Modifiers with higher weights will replace the relationship returned by other modifiers.