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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| int | GetProgress (ULongTermMemoryComponent LongTermMemoryComponent) const |
| Function to be implemented in script to determine the progress of the achievement. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
GothicAchievement | |
| FString | StatId |
| Optional Id used to track the progress of the achievement (e.g. by steam). | |
| FString | Description |
| This Description is for debug purposes only. The actual Description is in the Achievement interface on the current platform. | |
| int | MaxAmount |
| Optional Amount of objectives for progressive achievements. | |
| FGameplayTag | RequiredMemoryTag |
| The Progress will not be updated when the memory doesn't have this tag. | |
| FString | Id |
| Achievement Id used by the OnlineSubsystem to identify the achievement. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
| int GetProgress | ( | ULongTermMemoryComponent | LongTermMemoryComponent | ) | const |
Function to be implemented in script to determine the progress of the achievement.
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static |
| FString Description |
This Description is for debug purposes only. The actual Description is in the Achievement interface on the current platform.
| FString Id |
Achievement Id used by the OnlineSubsystem to identify the achievement.
| int MaxAmount |
Optional Amount of objectives for progressive achievements.
| FGameplayTag RequiredMemoryTag |
The Progress will not be updated when the memory doesn't have this tag.
| FString StatId |
Optional Id used to track the progress of the achievement (e.g. by steam).