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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FArcherySkillParams & | opAssign (FArcherySkillParams Other) |
Public Attributes | |
Skill | |
| float32 | m_ReleaseAndNotchArrowOntoBowAnimationRate |
| Animation rate for releasing and notching arrow onto bow. | |
| float32 | m_DrawAnimationRate |
| Animation rate for drawing bowstring. | |
Skill Accuracy | |
| float32 | m_DeviationMaxDistance |
| Distance from where the deviation radius starts to grow. If this value is 1000 and the distance to the target is 2000 the desviation radius will be multiplayed by 2. If distance to target is 200 the deviation radius will be multiplied by 0.2 so reduced by 5. | |
| float32 | m_MaximumResistanceTimeWhileDrawing |
| Distance from where the deviation radius starts to grow. If this value is 1000 and the distance to the target is 2000 the desviation radius will be multiplayed by 2. If distance to target is 200 the deviation radius will be multiplied by 0.2 so reduced by 5. | |
| float32 | m_DeviationRadius |
| Max deviation radius. | |
| FArcherySkillParams & opAssign | ( | FArcherySkillParams | Other | ) |
| float32 m_DeviationMaxDistance |
Distance from where the deviation radius starts to grow. If this value is 1000 and the distance to the target is 2000 the desviation radius will be multiplayed by 2. If distance to target is 200 the deviation radius will be multiplied by 0.2 so reduced by 5.
| float32 m_DeviationRadius |
Max deviation radius.
| float32 m_DrawAnimationRate |
Animation rate for drawing bowstring.
| float32 m_MaximumResistanceTimeWhileDrawing |
Distance from where the deviation radius starts to grow. If this value is 1000 and the distance to the target is 2000 the desviation radius will be multiplayed by 2. If distance to target is 200 the deviation radius will be multiplied by 0.2 so reduced by 5.
| float32 m_ReleaseAndNotchArrowOntoBowAnimationRate |
Animation rate for releasing and notching arrow onto bow.