G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOnGameplayEffectAppliedDymamicMulticastDelegate Class Reference

Public Member Functions

Functions
bool IsBound () const
void Clear ()
void AddUFunction (const UObject Object, FName FunctionName)
void Unbind (UObject Object, FName FunctionName)
void UnbindObject (UObject Object)
void Broadcast (UAbilitySystemComponent TargetAbilitySystemComponent, FGameplayEffectSpec GameplayEffectSpec, FActiveGameplayEffectHandle ActiveGameplayEffectHandle) const
FOnGameplayEffectAppliedDymamicMulticastDelegate & opAssign (FOnGameplayEffectAppliedDymamicMulticastDelegate Other)

Member Function Documentation

◆ AddUFunction()

void AddUFunction ( const UObject Object,
FName FunctionName )

◆ Broadcast()

void Broadcast ( UAbilitySystemComponent TargetAbilitySystemComponent,
FGameplayEffectSpec GameplayEffectSpec,
FActiveGameplayEffectHandle ActiveGameplayEffectHandle ) const

◆ Clear()

void Clear ( )

◆ IsBound()

bool IsBound ( ) const

◆ opAssign()

◆ Unbind()

void Unbind ( UObject Object,
FName FunctionName )

◆ UnbindObject()

void UnbindObject ( UObject Object)