G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UArmorVisualsDefinition Class Reference

Public Member Functions

Functions
TSoftObjectPtr< UCustomizableObject > GetMutableAssetSoftPtr () const
TSoftObjectPtr< USkeletalMesh > GetPrebakedSKsAssetSoftPtr (FString facename) const
TSoftObjectPtr< UFggto > GetGTOAssetSoftPtr (FString facename) const
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

ArmorVisualsDefinition
FGameplayTagContainer m_TagsToAdd
bool m_HasPreBakedSK
FString m_PreBakedName
float32 m_UpperTeethOffset
TSubclassOf< UCharacterVisualFeaturesDefinition > m_CharacterVisualFeatures
TSoftObjectPtr< UAnimSequence > m_WeaponHolderOffsets
Variables
FString m_MutableAssetPath
FString m_GTOAssetPath
FString m_PreBakedSKsPath
const TSoftObjectPtr< UCustomizableObject > MutableAssetSoftPtr
FString m_MutableAsset
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ GetGTOAssetSoftPtr()

TSoftObjectPtr< UFggto > GetGTOAssetSoftPtr ( FString facename) const

◆ GetMutableAssetSoftPtr()

TSoftObjectPtr< UCustomizableObject > GetMutableAssetSoftPtr ( ) const

◆ GetPrebakedSKsAssetSoftPtr()

TSoftObjectPtr< USkeletalMesh > GetPrebakedSKsAssetSoftPtr ( FString facename) const

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_CharacterVisualFeatures

TSubclassOf<UCharacterVisualFeaturesDefinition> m_CharacterVisualFeatures

◆ m_GTOAssetPath

FString m_GTOAssetPath

◆ m_HasPreBakedSK

bool m_HasPreBakedSK

◆ m_MutableAsset

FString m_MutableAsset

◆ m_MutableAssetPath

FString m_MutableAssetPath

◆ m_PreBakedName

FString m_PreBakedName

◆ m_PreBakedSKsPath

FString m_PreBakedSKsPath

◆ m_TagsToAdd

FGameplayTagContainer m_TagsToAdd

◆ m_UpperTeethOffset

float32 m_UpperTeethOffset

◆ m_WeaponHolderOffsets

TSoftObjectPtr<UAnimSequence> m_WeaponHolderOffsets

◆ MutableAssetSoftPtr

const TSoftObjectPtr<UCustomizableObject> MutableAssetSoftPtr