|
| float32 | GetEntryWidth () const |
| | Gets the width of tile entries.
|
| void | SetEntryHeight (float32 NewHeight) |
| | Sets the height of every tile entry.
|
| void | SetEntryWidth (float32 NewWidth) |
| | Sets the width of every tile entry.
|
| float32 | GetEntryHeight () const |
| | Gets the height of tile entries.
|
| const ESelectionMode & | GetSelectionMode () const |
| void | SetHorizontalEntrySpacing (const float32 &Value) |
| void | SetVerticalEntrySpacing (const float32 &Value) |
| float32 | GetEntrySpacing () const |
| | This deprecated property was originally BlueprintReadOnly. To satisfy the compiler requirment to have a BlueprintGetter for this property, it relies on the newly added UFunction GetHorizontalEntrySpacing() to act as its BlueprintGetter.
|
| UObject | GetItemAt (int Index) const |
| | Returns the item at the given index.
|
| void | CancelScrollIntoView () |
| | Cancels a previous request to scroll and item into view.
|
| void | ClearSelection () |
| | Clear selection.
|
| int | GetNumItemsSelected () const |
| | Gets the number of items currently selected in the list.
|
| UObject | GetSelectedItem () const |
| | Gets the first selected item, if any; recommended that you only use this for single selection lists.
|
| bool | GetSelectedItems (TArray< UObject > &Items) const |
| | Gets a list of all the currently selected items.
|
| bool | IsItemVisible (UObject Item) const |
| | Gets whether the entry for the given object is currently visible in the list.
|
| void | NavigateToItem (UObject Item) |
| | Requests that the given item is navigated to, scrolling it into view if needed.
|
| void | ScrollItemIntoView (UObject Item) |
| | Requests that the given item is scrolled into view.
|
| void | SetItemSelection (UObject Item, bool bSelected) |
| | Sets whether the given item is selected.
|
| void | SetListItems (TArray< UObject > InListItems) |
| | Sets the array of objects to display rows for in the list.
|
| void | SetSelectedItem (UObject Item) |
| | Sets the given item as the sole selected item.
|
| void | ClearListItems () |
| | Removes all items from the list.
|
| float32 | GetHorizontalEntrySpacing () const |
| | Get the horizontal spacing between entries.
|
| int | GetIndexForItem (const UObject Item) const |
| | Returns the index that the specified item is at. Will return the first found, or -1 for not found.
|
| void | AddItem (UObject Item) |
| | Adds an the item to the list.
|
| const TArray< UObject > & | GetListItems () const |
| | Gets the list of all items in the list. Note that each of these items only has a corresponding entry widget when visible. Use GetDisplayedEntryWidgets to get the currently displayed widgets.
|
| int | GetNumItems () const |
| | Returns the total number of items.
|
| float32 | GetVerticalEntrySpacing () const |
| | Get the vertical spacing between entries.
|
| bool | IsRefreshPending () const |
| | Returns true if a refresh is pending and the list will be rebuilt on the next tick.
|
| void | NavigateToIndex (int Index) |
| | Requests that the item at the given index navigated to, scrolling it into view if needed.
|
| void | RemoveItem (UObject Item) |
| | Removes an the item from the list.
|
| void | ScrollIndexIntoView (int Index) |
| | Requests that the item at the given index is scrolled into view.
|
| void | SetSelectedIndex (int Index) |
| | Sets the item at the given index as the sole selected item.
|
| void | SetSelectionMode (ESelectionMode SelectionMode) |
| | Sets the new selection mode, preserving the current selection where possible.
|
| void | SetScrollOffset (float32 InScrollOffset) |
| | Set the scroll offset of this view (in items).
|
| const float32 & | GetWheelScrollMultiplier () const |
| | The multiplier to apply when wheel scrolling.
|
| void | RegenerateAllEntries () |
| | Full regeneration of all entries in the list. Note that the entry UWidget instances will not be destroyed, but they will be released and re-generated. In other words, entry widgets will not receive Destruct/Construct events. They will receive OnEntryReleased and IUserObjectListEntry implementations will receive OnListItemObjectSet.
|
| void | RequestRefresh () |
| | Sets the list to refresh on the next tick.
|
| void | ScrollToBottom () |
| | Scroll the entire list down to the bottom-most item.
|
| void | ScrollToTop () |
| | Scroll the entire list up to the first item.
|
| const TArray< UUserWidget > & | GetDisplayedEntryWidgets () const |
| | Gets all of the list entry widgets currently being displayed by the list.
|
| void | SetScrollbarVisibility (ESlateVisibility InVisibility) |
| float32 | GetScrollOffset () const |
| | Get the scroll offset of this view (in items).
|
| void | SetIsPointerScrollingEnabled (bool bInIsPointerScrollingEnabled) |
| | Enable/Disable the ability of the list to scroll. This should be use as a temporary disable.
|
| void | SetWheelScrollMultiplier (float32 NewWheelScrollMultiplier) |
| bool | IsInViewport () const |
| void | RemoveFieldValueChangedDelegate (FFieldNotificationId FieldId, FFieldValueChangedDynamicDelegate Delegate=FFieldValueChangedDynamicDelegate()) |
| void | BroadcastFieldValueChanged (FFieldNotificationId FieldId) |
| void | AddFieldValueChangedDelegate (FFieldNotificationId FieldId, FFieldValueChangedDynamicDelegate Delegate=FFieldValueChangedDynamicDelegate()) |
| void | SetbOverride_Cursor (bool Value) |
| void | SetToolTipWidget (UWidget Widget) |
| | Tooltip widget to show when the user hovers over the widget with the mouse.
|
| bool | GetbIsEnabled () const |
| | Sets whether this widget can be modified interactively by the user.
|
| void | SetbIsEnabled (bool bInIsEnabled) |
| | Sets whether this widget can be modified interactively by the user.
|
| const FWidgetTransform & | GetRenderTransform () |
| const FText & | GetToolTipText () const |
| | Tooltip text to show when the user hovers over the widget with the mouse.
|
| UWidget | GetToolTipWidget () const |
| | Tooltip widget to show when the user hovers over the widget with the mouse.
|
| const FVector2D & | GetRenderTransformPivot () const |
| | The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.
|
| void | GetChildWidgets (TArray< UWidget > &OutChildWidgets) const |
| void | SetbOverrideAccessibleDefaults (bool Value) |
| | Override all of the default accessibility behavior and text for this widget.
|
| void | SetbCanChildrenBeAccessible (bool Value) |
| | Whether or not children of this widget can appear as distinct accessible widgets.
|
| void | SetAccessibleText (FText Value) |
| | When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.
|
| void | SetAccessibleSummaryText (FText Value) |
| | When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.
|
| bool | GetbIsVolatile () const |
| | If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
|
| void | SetbIsVolatile (bool Value) |
| | If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
|
| const EMouseCursor & | GetCursor () const |
| | The cursor to show when the mouse is over the widget.
|
| const FGeometry & | GetCachedGeometry () const |
| | Gets the last geometry used to Tick the widget. This data may not exist yet if this call happens prior to the widget having been ticked/painted, or it may be out of date, or a frame behind.
|
| EWidgetClipping | GetClipping () const |
| | Gets the clipping state of this widget.
|
| FVector2D | GetDesiredSize () const |
| | Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
|
| FText | GetAccessibleText () const |
| | Gets the accessible text from the underlying Slate accessible widget.
|
| FText | GetAccessibleSummaryText () const |
| | Gets the accessible summary text from the underlying Slate accessible widget.
|
| UGameInstance | GetGameInstance () const |
| | Gets the game instance associated with this UI.
|
| ULocalPlayer | GetOwningLocalPlayer () const |
| | Gets the local player associated with this UI.
|
| APlayerController | GetOwningPlayer () const |
| | Gets the player controller associated with this UI.
|
| const FGeometry & | GetPaintSpaceGeometry () const |
| UPanelWidget | GetParent () const |
| | Gets the parent widget.
|
| float32 | GetRenderOpacity () const |
| | Gets the current visibility of the widget.
|
| bool | GetIsEnabled () const |
| | Gets the current enabled status of the widget.
|
| void | ForceVolatile (bool bForce) |
| | Sets the forced volatility of the widget.
|
| ESlateVisibility | GetVisibility () const |
| | Gets the current visibility of the widget.
|
| bool | HasAnyUserFocus () const |
| | Returns true if this widget is focused by any user.
|
| bool | HasFocusedDescendants () const |
| | Returns true if any descendant widget is focused by any user.
|
| bool | HasKeyboardFocus () const |
| | Checks to see if this widget currently has the keyboard focus.
|
| bool | HasMouseCapture () const |
| | Checks to see if this widget is the current mouse captor.
|
| bool | HasMouseCaptureByUser (int UserIndex, int PointerIndex=- 1) const |
| | Checks to see if this widget is the current mouse captor.
|
| bool | HasUserFocus (APlayerController PlayerController) const |
| | Returns true if this widget is focused by a specific user.
|
| bool | HasUserFocusedDescendants (APlayerController PlayerController) const |
| | Returns true if any descendant widget is focused by a specific user.
|
| void | InvalidateLayoutAndVolatility () |
| | Invalidates the widget from the view of a layout caching widget that may own this widget. will force the owning widget to redraw and cache children on the next paint pass.
|
| bool | IsHovered () const |
| | Returns true if the widget is currently being hovered by a pointer device.
|
| void | ForceLayoutPrepass () |
| | Forces a pre-pass. A pre-pass caches the desired size of the widget hierarchy owned by this widget. One pre-pass already happens for every widget before Tick occurs. You only need to perform another pre-pass if you are adding child widgets this frame and want them to immediately be visible this frame.
|
| bool | IsRendered () const |
| | Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible and the Render Opacity is greater than 0.
|
| bool | IsVisible () const |
| | Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible.
|
| const FGeometry & | GetTickSpaceGeometry () const |
| void | SetClipping (EWidgetClipping InClipping) |
| | Sets the clipping state of this widget.
|
| void | SetNavigationRuleCustom (EUINavigation Direction, FCustomWidgetNavigationDelegate InCustomDelegate=FCustomWidgetNavigationDelegate()) |
| | Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Custom Rule.
|
| void | RemoveFromParent () |
| | Removes the widget from its parent widget. If this widget was added to the player's screen or the viewport it will also be removed from those containers.
|
| void | ResetCursor () |
| | Resets the cursor to use on the widget, removing any customization for it.
|
| void | SetAllNavigationRules (EUINavigationRule Rule, FName WidgetToFocus) |
| | Sets the widget navigation rules for all directions. This can only be called on widgets that are in a widget tree.
|
| void | SetVisibility (ESlateVisibility InVisibility) |
| | Sets the visibility of the widget.
|
| void | SetCursor (EMouseCursor InCursor) |
| | Sets the cursor to show over the widget.
|
| void | SetFocus () |
| | Sets the focus to this widget for the owning user.
|
| void | SetIsEnabled (bool bInIsEnabled) |
| | Sets the current enabled status of the widget.
|
| void | SetKeyboardFocus () |
| | Sets the focus to this widget.
|
| void | SetNavigationRule (EUINavigation Direction, EUINavigationRule Rule, FName WidgetToFocus) |
| void | SetNavigationRuleBase (EUINavigation Direction, EUINavigationRule Rule) |
| | Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for non Explicit, non Custom and non CustomBoundary Rules.
|
| void | SetUserFocus (APlayerController PlayerController) |
| | Sets the focus to this widget for a specific user (if setting focus for the owning user, prefer SetFocus()).
|
| void | SetNavigationRuleCustomBoundary (EUINavigation Direction, FCustomWidgetNavigationDelegate InCustomDelegate=FCustomWidgetNavigationDelegate()) |
| | Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for CustomBoundary Rule.
|
| void | SetNavigationRuleExplicit (EUINavigation Direction, UWidget InWidget) |
| | Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Explicit Rule.
|
| void | SetRenderOpacity (float32 InOpacity) |
| | Sets the visibility of the widget.
|
| void | SetToolTip (UWidget Widget) |
| | Sets a custom widget as the tooltip of the widget.
|
| void | SetToolTipText (FText InToolTipText) |
| | Sets the tooltip text for the widget.
|
| void | SetRenderTransformAngle (float32 Angle) |
| void | SetRenderTransformPivot (FVector2D Pivot) |
| float32 | GetRenderTransformAngle () const |
| void | SetRenderTransform (FWidgetTransform InTransform) |
| void | SetRenderShear (FVector2D Shear) |
| void | SetRenderScale (FVector2D Scale) |
| void | SetRenderTranslation (FVector2D Translation) |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| | Traverses the outer chain searching for the next object of a certain type.
|
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| | Returns true if this object is of the specified type, or a child of that type.
|
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
| float32 | EntryWidth |
| | The width of each tile.
|
| float32 | EntryHeight |
| | The height of each tile.
|
| bool | bEntrySizeIncludesEntrySpacing |
| | True if entry dimensions should be the sum of the entry widget dimensions and the spacing. This means the size of the entry widget will be adjusted so that the summation of the widget size and entry spacing always equals entry size.
|
| EListItemAlignment | TileAlignment |
| | The method by which to align the tile entries in the available space for the tile view.
|
| ESlateVisibility | ScrollbarDisabledVisibility |
| | Set the visibility of the Scrollbar when it's not needed.
|
| bool | bWrapHorizontalNavigation |
| | True to allow left/right navigation to wrap back to the tile on the opposite edge.
|
| FOnListItemSelectionChangedDynamic | BP_OnItemSelectionChanged |
| FOnListEntryInitializedDynamic | BP_OnEntryInitialized |
| | Called when a row widget is generated for a list item.
|
| FOnListViewScrolledDynamic | BP_OnListViewScrolled |
| FSimpleListItemEventDynamic | BP_OnItemClicked |
| FOnItemIsHoveredChangedDynamic | BP_OnItemIsHoveredChanged |
| FOnListItemScrolledIntoViewDynamic | BP_OnItemScrolledIntoView |
| FSimpleListItemEventDynamic | BP_OnItemDoubleClicked |
| TArray< UObject > | ListItems |
| UObject | SelectedItem |
| const int | NumItemsSelected |
| EOrientation | Orientation |
| | The scroll & layout orientation of the list. ListView and TileView only. Vertical will scroll vertically and arrange tiles into rows. Horizontal will scroll horizontally and arrange tiles into columns.
|
| bool | bClearSelectionOnClick |
| bool | bIsFocusable |
| FScrollBarStyle | ScrollBarStyle |
| bool | bReturnFocusToSelection |
| EConsumeMouseWheel | ConsumeMouseWheel |
| FTableViewStyle | WidgetStyle |
| const float32 | EntrySpacing |
| | This deprecated property was originally BlueprintReadOnly. To satisfy the compiler requirment to have a BlueprintGetter for this property, it relies on the newly added UFunction GetHorizontalEntrySpacing() to act as its BlueprintGetter.
|
| float32 | HorizontalEntrySpacing |
| float32 | VerticalEntrySpacing |
| const int | NumItems |
| | Returns the total number of items.
|
| ESelectionMode | SelectionMode |
| FOnListEntryReleasedDynamic | BP_OnEntryReleased |
| | Called when a row widget is released by the list (i.e. when it no longer represents a list item).
|
| FOnListEntryGeneratedDynamic | BP_OnEntryGenerated |
| | Called when a row widget is generated for a list item.
|
| bool | bAllowDragging |
| | True to allow dragging of row widgets in the list.
|
| TSubclassOf< UUserWidget > | EntryWidgetClass |
| | The type of widget to create for each entry displayed in the list.
|
| int | NumDesignerPreviewEntries |
| | The number of dummy item entry widgets to preview in the widget designer.
|
| bool | AllowOverscroll |
| | Disable to stop scrollbars from activating inertial overscrolling.
|
| float32 | FixedLineScrollOffset |
| | Optional fixed offset (in lines) to always apply to the top/left (depending on orientation) of the list. If provided, all non-inertial means of scrolling will settle with exactly this offset of the topmost entry. Ex: A value of 0.25 would cause the topmost full entry to be offset down by a quarter length of the preceeding entry.
|
| bool | bInEnableTouchAnimatedScrolling |
| | True to enable lerped animation when scrolling through the list with touch.
|
| bool | bEnableScrollAnimation |
| | True to enable lerped animation when scrolling through the list.
|
| bool | bEnableRightClickScrolling |
| | True to allow right click drag scrolling.
|
| bool | bEnableTouchScrolling |
| | True to allow scrolling using touch input.
|
| bool | bIsPointerScrollingEnabled |
| | Enable/Disable scrolling using Touch or Mouse.
|
| bool | bEnableFixedLineOffset |
| float32 | WheelScrollMultiplier |
| | The multiplier to apply when wheel scrolling.
|
| const TArray< UUserWidget > | DisplayedEntryWidgets |
| | Gets all of the list entry widgets currently being displayed by the list.
|
| float32 | ScrollOffset |
| | Get the scroll offset of this view (in items).
|
| FText | AccessibleSummaryText |
| | When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.
|
| FText | AccessibleText |
| | When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.
|
| ESlateAccessibleBehavior | AccessibleBehavior |
| | Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.
|
| ESlateAccessibleBehavior | AccessibleSummaryBehavior |
| | How to describe this widget when it's being presented through a summary of a parent widget. If set to custom, additional customization options will appear.
|
| EMouseCursor | Cursor |
| | The cursor to show when the mouse is over the widget.
|
| FText | ToolTipText |
| | Tooltip text to show when the user hovers over the widget with the mouse.
|
| UWidget | ToolTipWidget |
| | Tooltip widget to show when the user hovers over the widget with the mouse.
|
| bool | bIsEnabled |
| | Sets whether this widget can be modified interactively by the user.
|
| ESlateVisibility | Visibility |
| | The visibility of the widget.
|
| UPanelSlot | Slot |
| | The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.
|
| EFlowDirectionPreference | FlowDirectionPreference |
| | Allows you to set a new flow direction.
|
| UWidgetNavigation | Navigation |
| | The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.
|
| bool | bIsVolatile |
| | If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
|
| FVector2D | RenderTransformPivot |
| | The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.
|
| FWidgetTransform | RenderTransform |
| | The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.
|
| EWidgetPixelSnapping | PixelSnapping |
| | If the widget will draw snapped to the nearest pixel. Improves clarity but might cause visibile stepping in animation.
|
| EWidgetClipping | Clipping |
| | Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.
|
| float32 | RenderOpacity |
| | The opacity of the widget.
|
| const FGeometry | CachedGeometry |
| | Gets the last geometry used to Tick the widget. This data may not exist yet if this call happens prior to the widget having been ticked/painted, or it may be out of date, or a frame behind.
|
| const FGeometry | PaintSpaceGeometry |
| const UGameInstance | GameInstance |
| | Gets the game instance associated with this UI.
|
| const UPanelWidget | Parent |
| | Gets the parent widget.
|
| const FVector2D | DesiredSize |
| | Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
|
| const FGeometry | TickSpaceGeometry |
| bool | IsEnabled |
| | Gets the current enabled status of the widget.
|
| const ULocalPlayer | OwningLocalPlayer |
| | Gets the local player associated with this UI.
|
| const APlayerController | OwningPlayer |
| | Gets the player controller associated with this UI.
|
| float32 | RenderTransformAngle |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |