G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UIKConfig Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

IKConfig
float32 m_DownTraceDistance
float32 m_UpSpeed
float32 m_DownSpeed
float32 m_HeadSpeed
float32 m_UpTraceDistance
float32 m_UpPelvisSpeed
float32 m_DistanceLookAtPoint
FName m_HeadBoneName
FName m_NeckBoneName
bool m_SwitchLegSolve
bool m_SwitchLookSolve
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_DistanceLookAtPoint

float32 m_DistanceLookAtPoint

◆ m_DownSpeed

float32 m_DownSpeed

◆ m_DownTraceDistance

float32 m_DownTraceDistance

◆ m_HeadBoneName

FName m_HeadBoneName

◆ m_HeadSpeed

float32 m_HeadSpeed

◆ m_NeckBoneName

FName m_NeckBoneName

◆ m_SwitchLegSolve

bool m_SwitchLegSolve

◆ m_SwitchLookSolve

bool m_SwitchLookSolve

◆ m_UpPelvisSpeed

float32 m_UpPelvisSpeed

◆ m_UpSpeed

float32 m_UpSpeed

◆ m_UpTraceDistance

float32 m_UpTraceDistance