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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UStoryActionRegionTrait | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from URegionTrait | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Additional Inherited Members | |
| Public Member Functions inherited from UStoryActionRegionTrait | |
| TArray< AGothicPlayerState > | GetAllPlayers () const |
| Returns all hero characters. | |
| FCharacterUniqueName | GetHero () const |
| Returns the main hero characters. | |
| FCharacterUniqueName | FindCharacter (FName CharacterUniqueName) const |
| Returns the characters matching the given name. | |
| Public Member Functions inherited from URegionTrait | |
| void | HandleCharacterLeavingRegion (AGothicCharacterState CharacterState) |
| Override to specify what should happen when a character left this region. | |
| void | HandleHandleOwnerEndPlay () |
| Override to specify what should happen when a character left this region. | |
| bool | ShouldHandleCharacter (const AGothicCharacterState CharacterState) const |
| Override to filter for which characters the HandleCharacter functions will be called. | |
| float32 | GetDistanceToCollisionFromPoint (FVector Point) const |
| Get Distance from given point to closest point on collision. | |
| void | HandleCharacterEnteringRegion (AGothicCharacterState CharacterState) |
| Override to specify what should happen when a character entered this region. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
| Public Attributes inherited from UStoryActionRegionTrait | |
| FGameplayTagContainer | IgnoreCharactersEnteringWith |
| If non-empty, don't handle characters that have one of these tags applied while entering the volume. | |
| TArray< FRegionStoryActionCharacterCondition > | CharacterRequirements |
| Require these Characters to be somewhere, doing something. | |
| FClockTimeRange | RequiredClockTime |
| Clock time must be between this for the trait to be allowed to trigger. | |
| EStoryActionRegionRequirementsMode | RequirementsMustBe |
| Inverts QuestRequirements and CharacterRequirements if wanted. | |
| FGameplayTagContainer | HandleCharactersEnteringWith |
| If non-empty, only handle characters that have one of these tags applied while entering the volume. | |
| TMap< TSubclassOf< UQuest >, FRegionStoryActionQuestCondition > | QuestRequirements |
| Require quests to be in a specific state before this is allowed to trigger. | |
| TArray< FName > | HandleCharacterUniqueNames |
| Only handle characters with these unique names. Ignore all others. If empty, all are handled. | |
| bool | bEnableTriggerLimit |
| int | NumTimesToTrigger |
| How often can this action be triggered? | |
| const FCharacterUniqueName | Hero |
| Returns the main hero characters. | |
| const TArray< AGothicPlayerState > | AllPlayers |
| Returns all hero characters. | |
| Public Attributes inherited from URegionTrait | |
| bool | bRequireLocalPlayer |
| If the entering character is a player, only allow this trait if it's also the local player. | |
| bool | bHandlePlayerCharacters |
| Events will be handled when player controlled characters enter. | |
| bool | bHandleNonPlayerCharacters |
| Events will be handled when non-player controlled characters enter. | |
| bool | bServerOnly |
| Only ever handle characters if this trait is on the Server. | |
| bool | bAllowSpatiallyLoaded |
| If true, this region trait allows the owning actor to be spatially loaded. If any trait has this set to false, the whole actor will not be spatially loaded. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
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