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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FExpressionMontageContainer & | opAssign (FExpressionMontageContainer Other) |
Public Attributes | |
ExpressionMontageContainer | |
| FGameplayTagContainer | RequireAllOfCharacterTags |
| Character must have ALL of these tags for the gesture to be applicable. | |
| FGameplayTagContainer | RequireNoneOfCharacterTags |
| Character must have NOT have ANY of these tags for the gesture to be applicable. | |
| int | Layer |
| If multiple expression containers would match, only choose those of the highest possible layer. This is intended to be used to override gesture animations e.g. when doing an interaction. | |
| FGameplayTagContainer | ForExpression |
| These animations are only considered if the requested expression is in here. (Any if empty). | |
| FGameplayTag | Posture |
| Current posture must match this for these animations to be considered. (Any if empty). | |
| TArray< TSoftObjectPtr< UAnimSequence > > | AnimSequences |
| Explicit animations to consider. | |
| TArray< FName > | AnimSequencesInPath |
| Whole directories of anim-sequences to consider. | |
| FGameplayTagContainer | RequireAnyOfCharacterTags |
| Character must have ANY of these tags for the gesture to be applicable. | |
| FExpressionMontageContainer & opAssign | ( | FExpressionMontageContainer | Other | ) |
| TArray<TSoftObjectPtr<UAnimSequence> > AnimSequences |
Explicit animations to consider.
| FGameplayTagContainer ForExpression |
These animations are only considered if the requested expression is in here. (Any if empty).
| int Layer |
If multiple expression containers would match, only choose those of the highest possible layer. This is intended to be used to override gesture animations e.g. when doing an interaction.
| FGameplayTag Posture |
Current posture must match this for these animations to be considered. (Any if empty).
| FGameplayTagContainer RequireAllOfCharacterTags |
Character must have ALL of these tags for the gesture to be applicable.
| FGameplayTagContainer RequireAnyOfCharacterTags |
Character must have ANY of these tags for the gesture to be applicable.
| FGameplayTagContainer RequireNoneOfCharacterTags |
Character must have NOT have ANY of these tags for the gesture to be applicable.