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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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USavedGamesPageWidget. More...
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
ProfileSlotInfo | |
| TSubclassOf< UProgressionDifficultySettings > | CustomProgressionSettings |
| float | TimePlayed |
| Time played when saved. | |
| FDateTime | ProfileDate |
| Date of the recent saved game. | |
| TSubclassOf< UDifficultyPreset > | DifficultyPreset |
| TODO: #Ramon: this will be a TSubclassOf<UDifficultyPreset> + the 3 TSubclassOf<Settings>. | |
| TSubclassOf< UCombatDifficultySettings > | CustomCombatSettings |
| TSubclassOf< UResourcesDifficultySettings > | CustomResourcesSettings |
| FString | ProfileName |
| Public variables to pass to the List Slot Name added by the player. | |
| bool | Survival |
| Survival level. | |
| bool | PermanentDeath |
| Is Permanent Death activated. | |
| bool | PermanentDeathGameOver |
| int | MostRecentChapterId |
| More advanced chapter. | |
| bool | SteppedProgression |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
The information data for the SaveSlot and to be able to store.
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static |
| TSubclassOf<UCombatDifficultySettings> CustomCombatSettings |
| TSubclassOf<UProgressionDifficultySettings> CustomProgressionSettings |
| TSubclassOf<UResourcesDifficultySettings> CustomResourcesSettings |
| TSubclassOf<UDifficultyPreset> DifficultyPreset |
TODO: #Ramon: this will be a TSubclassOf<UDifficultyPreset> + the 3 TSubclassOf<Settings>.
| int MostRecentChapterId |
More advanced chapter.
| bool PermanentDeath |
Is Permanent Death activated.
| bool PermanentDeathGameOver |
| FDateTime ProfileDate |
Date of the recent saved game.
| FString ProfileName |
Public variables to pass to the List Slot Name added by the player.
| bool SteppedProgression |
| bool Survival |
Survival level.
| float TimePlayed |
Time played when saved.