G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UProfileSlotInfo Class Reference

USavedGamesPageWidget. More...

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

ProfileSlotInfo
TSubclassOf< UProgressionDifficultySettings > CustomProgressionSettings
float TimePlayed
 Time played when saved.
FDateTime ProfileDate
 Date of the recent saved game.
TSubclassOf< UDifficultyPreset > DifficultyPreset
 TODO: #Ramon: this will be a TSubclassOf<UDifficultyPreset> + the 3 TSubclassOf<Settings>.
TSubclassOf< UCombatDifficultySettings > CustomCombatSettings
TSubclassOf< UResourcesDifficultySettings > CustomResourcesSettings
FString ProfileName
 Public variables to pass to the List Slot Name added by the player.
bool Survival
 Survival level.
bool PermanentDeath
 Is Permanent Death activated.
bool PermanentDeathGameOver
int MostRecentChapterId
 More advanced chapter.
bool SteppedProgression
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Detailed Description

USavedGamesPageWidget.

The information data for the SaveSlot and to be able to store.

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ CustomCombatSettings

TSubclassOf<UCombatDifficultySettings> CustomCombatSettings

◆ CustomProgressionSettings

TSubclassOf<UProgressionDifficultySettings> CustomProgressionSettings

◆ CustomResourcesSettings

TSubclassOf<UResourcesDifficultySettings> CustomResourcesSettings

◆ DifficultyPreset

TSubclassOf<UDifficultyPreset> DifficultyPreset

TODO: #Ramon: this will be a TSubclassOf<UDifficultyPreset> + the 3 TSubclassOf<Settings>.

◆ MostRecentChapterId

int MostRecentChapterId

More advanced chapter.

◆ PermanentDeath

bool PermanentDeath

Is Permanent Death activated.

◆ PermanentDeathGameOver

bool PermanentDeathGameOver

◆ ProfileDate

FDateTime ProfileDate

Date of the recent saved game.

◆ ProfileName

FString ProfileName

Public variables to pass to the List Slot Name added by the player.

◆ SteppedProgression

bool SteppedProgression

◆ Survival

bool Survival

Survival level.

◆ TimePlayed

float TimePlayed

Time played when saved.