G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UGothicDynamicWeatherController Class Reference

Public Member Functions

Functions
TArray< EWeather > GetDisabledPossibleWeathers ()
void DrawGUI ()
void DrawProbabilityGUI ()
void DrawWeatherDebugGUI ()
void EnablePossibleWeathers (TArray< EWeather > WeathersToEnable)
bool GetAllowWeatherTransition ()
EBiome GetCurrentBiome ()
UGothicWeatherSettings GetCurrentSettings ()
EWeather GetCurrentWeather ()
void DisablePossibleWeathers (TArray< EWeather > WeathersToDisable, EWeather desiredWeatherIfCurrentIsDisabled=EWeather ::Cloudy)
FUltraDynamicPostProcessSettings GetPostProcessSettings ()
float32 GetRainIntensity ()
FUltraDynamicWindSettings GetWindSettings ()
void SetAllowWeatherTransition (bool Allow)
void SetCurrentWeather (EWeather Weather)
void SetCurrentWeatherImmediate (EWeather Weather)
void SetWindSettings (FUltraDynamicWindSettings settings)
void UpdateWeatherSimulation (bool IsInstant, FWeatherSaveGame &SaveState)
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UInterface
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Variables
const EBiome CurrentBiome
const UGothicWeatherSettings CurrentSettings
EWeather CurrentWeather
const TArray< EWeather > DisabledPossibleWeathers
const FUltraDynamicPostProcessSettings PostProcessSettings
const float32 RainIntensity
FUltraDynamicWindSettings WindSettings
bool AllowWeatherTransition
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ DisablePossibleWeathers()

void DisablePossibleWeathers ( TArray< EWeather > WeathersToDisable,
EWeather desiredWeatherIfCurrentIsDisabled = EWeather :: Cloudy )

◆ DrawGUI()

void DrawGUI ( )

◆ DrawProbabilityGUI()

void DrawProbabilityGUI ( )

◆ DrawWeatherDebugGUI()

void DrawWeatherDebugGUI ( )

◆ EnablePossibleWeathers()

void EnablePossibleWeathers ( TArray< EWeather > WeathersToEnable)

◆ GetAllowWeatherTransition()

bool GetAllowWeatherTransition ( )

◆ GetCurrentBiome()

EBiome GetCurrentBiome ( )

◆ GetCurrentSettings()

UGothicWeatherSettings GetCurrentSettings ( )

◆ GetCurrentWeather()

EWeather GetCurrentWeather ( )

◆ GetDisabledPossibleWeathers()

TArray< EWeather > GetDisabledPossibleWeathers ( )

◆ GetPostProcessSettings()

FUltraDynamicPostProcessSettings GetPostProcessSettings ( )

◆ GetRainIntensity()

float32 GetRainIntensity ( )

◆ GetWindSettings()

FUltraDynamicWindSettings GetWindSettings ( )

◆ SetAllowWeatherTransition()

void SetAllowWeatherTransition ( bool Allow)

◆ SetCurrentWeather()

void SetCurrentWeather ( EWeather Weather)

◆ SetCurrentWeatherImmediate()

void SetCurrentWeatherImmediate ( EWeather Weather)

◆ SetWindSettings()

void SetWindSettings ( FUltraDynamicWindSettings settings)

◆ StaticClass()

UClass StaticClass ( )
static

◆ UpdateWeatherSimulation()

void UpdateWeatherSimulation ( bool IsInstant,
FWeatherSaveGame & SaveState )

Member Data Documentation

◆ AllowWeatherTransition

bool AllowWeatherTransition

◆ CurrentBiome

const EBiome CurrentBiome

◆ CurrentSettings

const UGothicWeatherSettings CurrentSettings

◆ CurrentWeather

EWeather CurrentWeather

◆ DisabledPossibleWeathers

const TArray<EWeather> DisabledPossibleWeathers

◆ PostProcessSettings

const FUltraDynamicPostProcessSettings PostProcessSettings

◆ RainIntensity

const float32 RainIntensity

◆ WindSettings