G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
UGameTimeSubsystemConfig Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UGothicBaseConfig
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

GameTimeSubsystemConfig
FInGameTime StartTime
 Initial time set at game start.
FInGameTime StartTimeVariance
 Random variance added to the StartTime at game start: StartTime + Rand(-Variance/2, Variance/2).
float32 DemoTimerDurationSeconds
 If >= 0.0, the DemoTimer is activated and will be shown on screen.
float32 GameTimeSpeed
 How many seconds should pass ingame for every realtime second?
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ DemoTimerDurationSeconds

float32 DemoTimerDurationSeconds

If >= 0.0, the DemoTimer is activated and will be shown on screen.

◆ GameTimeSpeed

float32 GameTimeSpeed

How many seconds should pass ingame for every realtime second?

For example, setting 60 here, will let 1 ingame minute pass per realtime second.

◆ StartTime

FInGameTime StartTime

Initial time set at game start.

◆ StartTimeVariance

FInGameTime StartTimeVariance

Random variance added to the StartTime at game start: StartTime + Rand(-Variance/2, Variance/2).