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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGothicBaseConfig | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
GameTimeSubsystemConfig | |
| FInGameTime | StartTime |
| Initial time set at game start. | |
| FInGameTime | StartTimeVariance |
| Random variance added to the StartTime at game start: StartTime + Rand(-Variance/2, Variance/2). | |
| float32 | DemoTimerDurationSeconds |
| If >= 0.0, the DemoTimer is activated and will be shown on screen. | |
| float32 | GameTimeSpeed |
| How many seconds should pass ingame for every realtime second? | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
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static |
| float32 DemoTimerDurationSeconds |
If >= 0.0, the DemoTimer is activated and will be shown on screen.
| float32 GameTimeSpeed |
How many seconds should pass ingame for every realtime second?
For example, setting 60 here, will let 1 ingame minute pass per realtime second.
| FInGameTime StartTime |
Initial time set at game start.
| FInGameTime StartTimeVariance |
Random variance added to the StartTime at game start: StartTime + Rand(-Variance/2, Variance/2).