G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UTriggerExtraData Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

TriggerExtraData
bool m_Loop
int m_NumSteps
int m_DefaultStep
bool m_BackToStart
TArray< FName > m_SendTrigger
TMap< EWinchState, FName > m_StateName
bool m_SaveData
FName m_DisableOnEvent
bool m_InverseInput
FName m_CallFunctionStart
FName m_CallFunctionEnd
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_BackToStart

bool m_BackToStart

◆ m_CallFunctionEnd

FName m_CallFunctionEnd

◆ m_CallFunctionStart

FName m_CallFunctionStart

◆ m_DefaultStep

int m_DefaultStep

◆ m_DisableOnEvent

FName m_DisableOnEvent

◆ m_InverseInput

bool m_InverseInput

◆ m_Loop

bool m_Loop

◆ m_NumSteps

int m_NumSteps

◆ m_SaveData

bool m_SaveData

◆ m_SendTrigger

TArray<FName> m_SendTrigger

◆ m_StateName

TMap<EWinchState,FName> m_StateName