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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Tracks a set of actors and allows fast spatial lookups, ie. determining all nearby items or other characters. More...
Public Member Functions | |
Functions | |
| void | StopTrackingActorsOfClass (TSubclassOf< AActor > Class) |
| Stops tracking and updating of actors inheriting of the given class. | |
| TArray< AActor > | FindActorsOfClassInRadius (TSubclassOf< AActor > Class, FVector Center, float32 Radius) const |
| Returns all tracked actors of the given class that are intersecting with the given radius. | |
| TArray< AActor > | FindActorsOfClassInRadius2D (TSubclassOf< AActor > Class, FVector Center, float32 Radius) const |
| Returns all tracked actors of the given class that are intersecting with the given radius. | |
| TArray< USceneComponent > | FindComponentsOfClassInBox (TSubclassOf< USceneComponent > Class, FBox Box) const |
| Returns all tracked components of the given class that are inside the given box. | |
| TArray< USceneComponent > | FindComponentsOfClassInRadius (TSubclassOf< USceneComponent > Class, FVector Center, float32 Radius) const |
| Returns all tracked components of the given class that are intersecting with the given radius. | |
| bool | IsTrackingActorClass (TSubclassOf< AActor > Class) |
| Whether the given class is tracked by this subsystem. Also returns true, if the given class inherits from a tracked class. | |
| bool | IsTrackingComponentClass (TSubclassOf< USceneComponent > Class) |
| Whether the given class is tracked by this subsystem. Also returns true, if the given class inherits from a tracked class. | |
| TArray< AActor > | FindActorsOfClassInBox (TSubclassOf< AActor > Class, FBox Box) const |
| Returns all tracked actors of the given class that are inside the given box. | |
| void | StopTrackingComponentsOfClass (TSubclassOf< USceneComponent > Class) |
| Stops tracking and updating of components inheriting of the given class. | |
| void | StopTrackingDynamicallyCreatedComponent (USceneComponent Component) |
| void | TrackActorsOfClass (TSubclassOf< AActor > Class) |
| Begins tracking all actors inheriting from given class. Updates their position automatically. | |
| void | TrackComponentsOfClass (TSubclassOf< USceneComponent > Class) |
| Begins tracking all components inheriting from given class. Updates their position automatically. | |
| void | TrackDynamicallyCreatedComponent (USceneComponent Component) |
| Must be called on dynamically created components that you want to be tracked here. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UNearbyActorsSubsystem | Get () |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UTickableWorldSubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UWorldSubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from USubsystem | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Additional Inherited Members | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Tracks a set of actors and allows fast spatial lookups, ie. determining all nearby items or other characters.
You can set classes that should be tracked in the config via DefaultTrackedActorClasses. With the classes set up here, you don't need to register them manually via code.
Usage examples (from within a UObject):
Start tracking all actors of a certain class. Only those will be considered by range queries:
UNearbyActorsSubsystem::Get(this)->TrackActorsOfClass<ACharacter>();
Query actors in range:
auto NearbyCharacters = UNearbyActorsSubsystem::Get(this)->FindActorsInRadius<ACharacter>(Location, Radius);
| TArray< AActor > FindActorsOfClassInBox | ( | TSubclassOf< AActor > | Class, |
| FBox | Box ) const |
Returns all tracked actors of the given class that are inside the given box.
| TArray< AActor > FindActorsOfClassInRadius | ( | TSubclassOf< AActor > | Class, |
| FVector | Center, | ||
| float32 | Radius ) const |
Returns all tracked actors of the given class that are intersecting with the given radius.
| TArray< AActor > FindActorsOfClassInRadius2D | ( | TSubclassOf< AActor > | Class, |
| FVector | Center, | ||
| float32 | Radius ) const |
Returns all tracked actors of the given class that are intersecting with the given radius.
| TArray< USceneComponent > FindComponentsOfClassInBox | ( | TSubclassOf< USceneComponent > | Class, |
| FBox | Box ) const |
Returns all tracked components of the given class that are inside the given box.
| TArray< USceneComponent > FindComponentsOfClassInRadius | ( | TSubclassOf< USceneComponent > | Class, |
| FVector | Center, | ||
| float32 | Radius ) const |
Returns all tracked components of the given class that are intersecting with the given radius.
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static |
| bool IsTrackingActorClass | ( | TSubclassOf< AActor > | Class | ) |
Whether the given class is tracked by this subsystem. Also returns true, if the given class inherits from a tracked class.
| bool IsTrackingComponentClass | ( | TSubclassOf< USceneComponent > | Class | ) |
Whether the given class is tracked by this subsystem. Also returns true, if the given class inherits from a tracked class.
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static |
| void StopTrackingActorsOfClass | ( | TSubclassOf< AActor > | Class | ) |
Stops tracking and updating of actors inheriting of the given class.
| void StopTrackingComponentsOfClass | ( | TSubclassOf< USceneComponent > | Class | ) |
Stops tracking and updating of components inheriting of the given class.
| void StopTrackingDynamicallyCreatedComponent | ( | USceneComponent | Component | ) |
| void TrackActorsOfClass | ( | TSubclassOf< AActor > | Class | ) |
Begins tracking all actors inheriting from given class. Updates their position automatically.
| void TrackComponentsOfClass | ( | TSubclassOf< USceneComponent > | Class | ) |
Begins tracking all components inheriting from given class. Updates their position automatically.
| void TrackDynamicallyCreatedComponent | ( | USceneComponent | Component | ) |
Must be called on dynamically created components that you want to be tracked here.