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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
InventorySlotData | |
| TSoftObjectPtr< UTexture2D > | m_IconPath |
| The path of the icon to be loaded. | |
| FText | m_Name |
| Name of the item localized. | |
| FText | m_Description |
| Description of the item localized. | |
| EInventoryTypes | m_InventoryType |
| Which inventory type location is the object in. | |
| int | m_Value |
| The amount of ore the item is valued for. | |
| int | m_PreviousValue |
| FString | m_Hotkey |
| If the item is equipped in a hotkey and which one. | |
| int | m_Amount |
| How many items are in a stack. | |
| int | m_Pos |
| Position in the filtered inventory. | |
| bool | m_IsEmpty |
| If the item is empty to show the Empty Icon on the Inventory. | |
| int | m_TraderItemIndex |
| Special Trader Index for the item. | |
| bool | m_ShowValue |
| If the Value info needs to be shown or not. | |
| bool | m_IsActive |
| If the icon is clickable or not. | |
| bool | m_CanBeClicked |
| If the icon is marked with red or not. | |
| bool | m_CanBeUsedByPlayer |
| This Flag specificically is for the player usage. | |
| bool | m_HasUnseenChanges |
| If the slot has any unseen changes or not. | |
Variables | |
| FUnseenStateChangedDelegate__InventorySlotData | m_OnUnseenStateChanged |
| Event that is triggered when the unseen state of the item changes (if it has unseen changes or not). | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
This class serves as a data object to store the information needed by the InventorySlot widget, which is inside always inside a list, to be properly configured
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static |
| int m_Amount |
How many items are in a stack.
| bool m_CanBeClicked |
If the icon is marked with red or not.
| bool m_CanBeUsedByPlayer |
This Flag specificically is for the player usage.
| FText m_Description |
Description of the item localized.
| bool m_HasUnseenChanges |
If the slot has any unseen changes or not.
| FString m_Hotkey |
If the item is equipped in a hotkey and which one.
| TSoftObjectPtr<UTexture2D> m_IconPath |
The path of the icon to be loaded.
| EInventoryTypes m_InventoryType |
Which inventory type location is the object in.
| bool m_IsActive |
If the icon is clickable or not.
| bool m_IsEmpty |
If the item is empty to show the Empty Icon on the Inventory.
| FText m_Name |
Name of the item localized.
| FUnseenStateChangedDelegate__InventorySlotData m_OnUnseenStateChanged |
Event that is triggered when the unseen state of the item changes (if it has unseen changes or not).
| int m_Pos |
Position in the filtered inventory.
| int m_PreviousValue |
| bool m_ShowValue |
If the Value info needs to be shown or not.
| int m_TraderItemIndex |
Special Trader Index for the item.
| int m_Value |
The amount of ore the item is valued for.