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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| AGothicCharacter | GetCharacter () const |
| Returns the character that was perceived. | |
| AGothicCharacterState | GetCharacterState () const |
| Returns the CharacterState that was perceived. | |
| void | SetCharacter (AGothicCharacter Character,) |
| void | SetCharacterState (AGothicCharacterState CharacterState,) |
| FPerceivedAgent & | opAssign (FPerceivedAgent Other) |
| AActor | GetActor () const |
| Returns the actor that was perceived. | |
Public Attributes | |
PerceivedAgent | |
| ERelationshipHostility | Hostility |
| FVector | AtNavPosition |
| FGameplayTagContainer | Tags |
| Tags the character had when it was sensed. | |
| EPerceptionSense | ViaSense |
| Sense that was used to sense this character. | |
| ERelationship | Relationship |
| Relationship of the senser to this character. | |
| FVector | AtPosition |
| Position the Character was sensed at. | |
| ERelationshipRelativeRank | RelativeRank |
| FPursuedCrimeSet | CrimesPursuedBySensor |
| AGothicCharacterState | RepresentedCharacterState |
| float32 | Awareness |
| AActor GetActor | ( | ) | const |
Returns the actor that was perceived.
| AGothicCharacter GetCharacter | ( | ) | const |
Returns the character that was perceived.
| AGothicCharacterState GetCharacterState | ( | ) | const |
Returns the CharacterState that was perceived.
| FPerceivedAgent & opAssign | ( | FPerceivedAgent | Other | ) |
| void SetCharacter | ( | AGothicCharacter | Character | ) |
| void SetCharacterState | ( | AGothicCharacterState | CharacterState | ) |
| FVector AtNavPosition |
| FVector AtPosition |
Position the Character was sensed at.
| float32 Awareness |
| FPursuedCrimeSet CrimesPursuedBySensor |
| ERelationshipHostility Hostility |
| ERelationship Relationship |
Relationship of the senser to this character.
| ERelationshipRelativeRank RelativeRank |
| AGothicCharacterState RepresentedCharacterState |
Tags the character had when it was sensed.
| EPerceptionSense ViaSense |
Sense that was used to sense this character.