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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Base class for "Recover by sleeping" modifier calculations. The attribute capture definitions must be setup in the constructor/default sections of child classes. The recovery gain per application is computed as RecoveryRatePerHour * SleepTimeInHours * MaxAttributeValue. More...
Public Member Functions | |
Functions | |
| void | InitRecoveryRatePerHourOfSleepAttributeToCapture (FGameplayAttribute attribute) |
| Sets the "recovery rate per hour of sleep" attribute to capture. Must be called from the default section of the AS child class. | |
| void | InitMaxValueAttributeToCapture (FGameplayAttribute attribute) |
| Sets the "max value" attribute to capture. Must be called from the default section of the AS child class. | |
| Public Member Functions inherited from UGE_ModMagnitudeCalculationBase | |
| FGameplayAttribute | GetAttribute (TSubclassOf< UAttributeSet > AttributeSetClass, FName AttributeName) |
| Gets a gameplay attribute. | |
| Public Member Functions inherited from UGameplayModMagnitudeCalculation | |
| const FGameplayTagContainer & | GetSourceSpecTags (FGameplayEffectSpec EffectSpec) const |
| Returns the source spec tags from a Gameplay Effect Spec. | |
| float32 | GetSetByCallerMagnitudeByName (FGameplayEffectSpec EffectSpec, FName MagnitudeName) const |
| Extracts the Set by Caller Magnitude from a Gameplay Effect Spec. | |
| float32 | GetSetByCallerMagnitudeByTag (FGameplayEffectSpec EffectSpec, FGameplayTag Tag) const |
| Extracts the Set by Caller Magnitude from a Gameplay Effect Spec. | |
| const FGameplayTagContainer & | GetSourceActorTags (FGameplayEffectSpec EffectSpec) const |
| Returns the source actor tags from a Gameplay Effect Spec. | |
| FGameplayTagContainer | GetSourceAggregatedTags (FGameplayEffectSpec EffectSpec) const |
| Copies and returns the source aggregated tags from a Gameplay Effect Spec. | |
| const FGameplayTagContainer & | GetTargetActorTags (FGameplayEffectSpec EffectSpec) const |
| Returns the target actor tags from a Gameplay Effect Spec Useful for Modifier Magnitude Calculations. | |
| FGameplayTagContainer | GetTargetAggregatedTags (FGameplayEffectSpec EffectSpec) const |
| Copies and returns the target aggregated tags from a Gameplay Effect Spec. | |
| const FGameplayTagContainer & | GetTargetSpecTags (FGameplayEffectSpec EffectSpec) const |
| Returns the target spec tags from a Gameplay Effect Spec Useful for Modifier Magnitude Calculations. | |
| float32 | GetCapturedAttributeMagnitude (FGameplayEffectSpec EffectSpec, FGameplayAttribute Attribute, FGameplayTagContainer SourceTags, FGameplayTagContainer TargetTags) const |
| Gets the captured magnitude value for the given Attribute For this to work correctly, the Attribute needs to be added to the Relevant Attributes to Capture array. | |
| float32 | CalculateBaseMagnitude (FGameplayEffectSpec Spec) const |
| Calculate the base magnitude of the gameplay effect modifier, given the specified spec. Note that the owning spec def can still modify this base value with a coeffecient and pre/post multiply adds. see FCustomCalculationBasedFloat::CalculateMagnitude for details. | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGE_ModMagnitudeCalculationBase | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGameplayModMagnitudeCalculation | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UGameplayEffectCalculation | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Additional Inherited Members | |
| Public Attributes inherited from UGameplayModMagnitudeCalculation | |
| bool | bAllowNonNetAuthorityDependencyRegistration |
| Whether the calculation allows non-net authorities to register the external dependency multi-cast delegate or not; Effectively whether clients are allowed to perform the custom calculation themselves or not. | |
| Public Attributes inherited from UGameplayEffectCalculation | |
| TArray< FGameplayEffectAttributeCaptureDefinition > | RelevantAttributesToCapture |
| Attributes to capture that are relevant to the calculation. | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Base class for "Recover by sleeping" modifier calculations. The attribute capture definitions must be setup in the constructor/default sections of child classes. The recovery gain per application is computed as RecoveryRatePerHour * SleepTimeInHours * MaxAttributeValue.
| void InitMaxValueAttributeToCapture | ( | FGameplayAttribute | attribute | ) |
Sets the "max value" attribute to capture. Must be called from the default section of the AS child class.
| void InitRecoveryRatePerHourOfSleepAttributeToCapture | ( | FGameplayAttribute | attribute | ) |
Sets the "recovery rate per hour of sleep" attribute to capture. Must be called from the default section of the AS child class.
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