|
| bool | CleanShutDown |
| float32 | CharacterVisibilitySliderPosPercent |
| | the current character visibility range (slider-value mapped from 0-100). For real min/max look in dev-settings
|
| float32 | CharacterNotificationDuration |
| | How long character notifications should be shown, in seconds.
|
| FString | m_DisplayIdString |
| | the primary ID we use to identify which display we're on if this fails we'll fall back to the display ID
|
| int | m_DisplayID |
| | The ID of the screen the game is to be shown on. JC - note that this ID is not stable between runs - we shouldn't rely on this - only used as a fallback if the string ID fails if this is INDEX_NONE then we never touch the screen id.
|
| float32 | m_Gamma |
| | The global gamma value.
|
| float32 | m_ColorSaturationOffset |
| | The modifier for the saturation [-1.0, 1.0]. Higher values will result in more vibrant colors.
|
| float32 | m_ColorContrastOffset |
| | The modifier for the contrast [-1.0, 1.0]. Higher values will increase the difference between the bright and dark areas.
|
| float32 | m_ColorBrightnessOffset |
| | The modifier for the brightness [-1.0, 1.0]. Raising or lowering this value will result in brightening or darkening the entire scene.
|
| float32 | m_AimScalar_KBM |
| float32 | m_AimScalar_Gamepad |
| bool | m_ShowPlayerSpeechBubble |
| float32 | m_MasterVolume |
| | The currently used overall volume.
|
| float32 | m_MusicVolume |
| | The currently used volume for music.
|
| float32 | m_SFXVolume |
| | The currently used volume for sound effects.
|
| float32 | m_VoiceVolume |
| | The currently used volume for voices.
|
| float32 | m_BaseFOV |
| | The current base field of view (while standing still).
|
| int | m_CameraPreset |
| | The currently selected camera preset.
|
| bool | m_ShowSubtitles |
| | If subtitles are to be shown or not.
|
| int | m_SubtitleStyle |
| | The style of the subtitles.
|
| int | m_DialogStyle |
| | The style of the player dialog options.
|
| bool | m_ShowScreenRainDroplets |
| | If water droplets going to the screen should appear when raining.
|
| bool | m_EnableScreenshotOnSavegame |
| | @DE - Deprecated. Use Angelscript config If a screenshot is done when saving the game.
|
| bool | m_FakeSloppyCombos |
| | If a screenshot is done when saving the game.
|
| FName | m_DisplayLanguage |
| | Language to show localized text in default to empty so that we can fetch the default from the system as needed.
|
| FName | m_VoiceOverLanguage |
| | Language to use for VoiceOver default to empty so that we can fetch the default from the system as needed.
|
| float32 | MovementSensitivity |
| | Sensitivity multiplier for the right stick.
|
| float32 | CameraSensitivity |
| | Sensitivity multiplier for the left stick.
|
| float32 | MouseRetargetingSensitivity_KBM |
| | Sensitivity multiplier for switching combat target with the mouse.
|
| FVector2D | MouseRetargetingSensitivityMargins_KBM |
| | Sensitivity margins.
|
| EGothicConsoleQualityPerformanceMode | m_eConsoleQualityPerformanceMode |
| | current performance mode (quality or performance)
|
| FString | m_NewestSeenChangelogIdentifier |
| | The identifier of the last changelog the user has seen. Used to show the changelog window if new changelogs are available.
|
| bool | InvertYAxis |
| | if the Y-axis is inverted.
|
| bool | InvertXAxis |
| | if the X-axis is inverted.
|
| float32 | AmbientOcclusionIntensity |
| | The intensity of the ambient occlusion post-processing effect.
|
| int | AntiAliasingMethod |
| | The currently used anti aliasing method (See FSceneView).
|
| bool | AutoCloseChests |
| | If chests should close automatically when you TakeAll from them.
|
| int | WindQuality |
| | The selected quality for wind effects.
|
| float32 | BloodIntensity |
| | The intensity of blood and gore effects.
|
| float32 | BloomIntensity |
| | The intensity of the bloom post-processing effect.
|
| EButtonGraphics | ButtonGraphics |
| | The controller graphics of which platform to use.
|
| float32 | ExtraInteriorExposure |
| | Additive exposure for interiors (like caves, buildings, and every volume that is flagged as add extra interior exposure).
|
| const FVector2D | CameraSensitivityMargins_Gamepad |
| | Sensitivity margins.
|
| bool | ShareTelemetryData |
| | If telemetry data should be shared with the developers.
|
| bool | ShowInteractionInputHints |
| | If input hints (like [F]) should be shown for interactions or not.
|
| bool | ShowProjectileCount |
| | If the amount of available projectiles should be shown next to the reticle for ranged weapons or not.
|
| bool | StreamlineReflexEnabled |
| | If Nvidia Streamline Reflex is enabled or not.
|
| float32 | SharpeningIntensity |
| | The intensity of the sharpening post-processing effect.
|
| bool | ShowHUDBarNumbers |
| | If numbers should be shown on the health and mana bars or not.
|
| bool | ShowInteractionNames |
| | If the name of the interactable should be shown for interactions or not.
|
| const FVector2D | CameraSensitivityMargins_KBM |
| | Sensitivity margins.
|
| int | HUDBarVisibility |
| | If the health and mana bars should be shown on the HUD or not (0=never, 1=dynamic, 2=always).
|
| bool | StreamlineReflexBoostEnabled |
| | If Nvidia Streamline Reflex boost mode is enabled or not.
|
| int | UpscalingQualityTSR |
| | The currently used upscaling quality for TSR (Type: EUpscalingQualityTSR).
|
| float32 | CameraSensitivity_KBM |
| | Sensitivity multiplier for the left stick.
|
| bool | ForceFeedbackEnabled |
| | if we are using vibration feedback.
|
| int | FrameGenerationDLSS |
| bool | FrameGenerationFSREnabled |
| bool | ShowInteractionIcons |
| | If the icon representing the interaction type (like a hand for "take") should be shown for interactions or not.
|
| float32 | CameraSensitivity_Gamepad |
| | Sensitivity multiplier for the left stick.
|
| float32 | InventoryNotificationDuration |
| | How long inventory notifications should be shown, in seconds.
|
| float32 | DepthOfFieldIntensity |
| | The intensity of the depth of field post-processing effect.
|
| int | UpscalingQualityXeSS |
| | The currently used upscaling quality for XeSS (Type: EUpscalingQualityXeSS).
|
| int | UpscalingQualityFSR |
| | The currently used upscaling quality for FSR (Type: EUpscalingQualityFSR).
|
| bool | ShowSpeechBalloons |
| | If subtitle balloons should be shown over NPCs that are talking outside of dedicated conversations with the player.
|
| float32 | MotionBlurIntensity |
| | The intensity of the motion blur post-processing effect.
|
| bool | CameraShakeEnabled |
| int | UpscalingMethod |
| | The currently used upscaling method (0 = None, 1 = DLSS, 2 = FSR, 3 = XeSS).
|
| int | UpscalingQualityDLSS |
| | The currently used upscaling quality for DLSS (Type: EUpscalingQualityDLSS + ScreenPercentageLUTDLSS).
|
| float32 | QuestNotificationDuration |
| | How long quest notifications should be shown, in seconds.
|
| float32 | FrameRateLimit |
| | Frame rate cap.
|
| int | AudioQualityLevel |
| EWindowMode | FullscreenMode |
| | Game window fullscreen mode 0 = Fullscreen 1 = Windowed fullscreen 2 = Windowed.
|
| const EWindowMode | PreferredFullscreenMode |
| | Fullscreen mode to use when toggling between windowed and fullscreen. Same values as r.FullScreenMode.
|
| const EWindowMode | LastConfirmedFullscreenMode |
| | Last user confirmed fullscreen mode setting.
|
| FOnGameUserSettingsUINeedsUpdate | OnGameUserSettingsUINeedsUpdate |
| const float32 | RecommendedResolutionScale |
| | Gets the recommended resolution quality based on LastRecommendedScreenWidth/Height and the current screen resolution.
|
| int | AntiAliasingQuality |
| | Returns the anti-aliasing quality (0..4, higher is better).
|
| int | ReflectionQuality |
| | Returns the reflection quality (0..4, higher is better).
|
| const int | CurrentHDRDisplayNits |
| | Returns 0 if HDR isn't supported or is turned off.
|
| const float32 | DefaultResolutionScale |
| | Gets the desired resolution quality based on DesiredScreenWidth/Height and the current screen resolution.
|
| const FIntPoint | DesktopResolution |
| | Returns user's desktop resolution, in pixels.
|
| int | FoliageQuality |
| | Returns the foliage quality (0..4, higher is better).
|
| FIntPoint | ScreenResolution |
| | Returns the user setting for game screen resolution, in pixels.
|
| int | ShadingQuality |
| | Returns the shading quality (0..4, higher is better).
|
| int | GlobalIlluminationQuality |
| | Returns the global illumination quality (0..4, higher is better).
|
| int | ShadowQuality |
| | Returns the shadow quality (0..4, higher is better).
|
| const FIntPoint | LastConfirmedScreenResolution |
| | Returns the last confirmed user setting for game screen resolution, in pixels.
|
| int | OverallScalabilityLevel |
| | Returns the overall scalability level (can return -1 if the settings are custom).
|
| int | PostProcessingQuality |
| | Returns the post-processing quality (0..4, higher is better).
|
| int | ViewDistanceQuality |
| | Returns the view distance quality (0..4, higher is better).
|
| float32 | ResolutionScaleNormalized |
| | Gets the current resolution scale as a normalized 0..1 value between MinScaleValue and MaxScaleValue.
|
| int | VisualEffectQuality |
| | Returns the visual effects quality (0..4, higher is better).
|
| int | TextureQuality |
| | Returns the texture quality (0..4, higher is better).
|
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
|
| float32 | ColorBrightnessOffset |
| | Returns the modifier for the brightness [-1.0, 1.0]. Raising or lowering this value will result in brightening or darkening the entire scene.
|
| bool | ShowPlayerSpeechBubble |
| float32 | Gamma |
| | Returns the global gamma value.
|
| float32 | ColorContrastOffset |
| | Returns modifier for the contrast [-1.0, 1.0]. Higher values will increase the difference between the bright and dark areas.
|
| bool | ShowScreenRainDroplets |
| | Returns if water droplets going to the screen should appear when raining.
|
| float32 | ColorSaturationOffset |
| | Returns the modifier for the saturation [-1.0, 1.0]. Higher values will result in more vibrant colors.
|
| int | SubtitleStyle |
| | Returns the currently selected subtitle style.
|
| float32 | MasterVolume |
| | Returns the currently used master volume.
|
| int | DialogStyle |
| | Returns the currently selected dialog option style.
|
| const FVector2D | MouseRetargetingMargins_KBM |
| int | DisplayID |
| | Returns the ID of the screen the game is to be shown on.
|
| float32 | MouseRetargetingSensibility_KBM |
| | Mouse retargeting.
|
| float32 | MusicVolume |
| | Returns the currently used music volume.
|
| FName | DisplayLanguage |
| | Returns the currently selected display language (UI texts).
|
| float32 | SFXVolume |
| | Returns the currently used sound effect volume.
|
| FSettingsAppliedDelegate | OnHUDSettingsApplied |
| int | CameraPreset |
| | Returns the currently selected camera preset.
|
| float32 | BaseFOV |
| | Returns the current base field of view (while standing still).
|
| float32 | AimScalar_KBM |
| | Returns the speed modifier when aiming with a bow for Mouse.
|
| int | LandscapeQuality |
| | Returns the landscape quality (0..4, higher is better).
|
| FName | VoiceOverLanguage |
| | Returns the currently selected voiceover language.
|
| float32 | VoiceVolume |
| | Returns the currently used voice volume.
|
| float32 | AimScalar_Gamepad |
| | Returns the speed modifier when aiming with a bow for Gamepad.
|
| bool | IsShowOutlines () const |
| | Returns if outlines should be shown by the UOutlineSubsystem or not.
|
| void | ApplyGamma () const |
| | Applies the global gamma value to the engine.
|
| void | ApplyLatencySettings () |
| | Applies all current latency-related settings, e.g. for Nvidia Streamline Reflex.
|
| void | ApplySyncIntervalySettings () |
| void | ApplyUpscalingSettings () |
| | Applies all current upscaling settings.
|
| void | DoInitialSetup (int _BenchmarkWorkScale=10, float32 _BenchmarkCPUMultiplier=1.000000, float32 _BenchmarkGPUMultiplier=1.000000) |
| | Does some initial setup, like determining the recommended quality settings. This will only ever be done once per installation, successive calls are ignored.
|
| float32 | GetAimScalar_Gamepad () const |
| | Returns the speed modifier when aiming with a bow for Gamepad.
|
| float32 | GetAimScalar_KBM () const |
| | Returns the speed modifier when aiming with a bow for Mouse.
|
| float32 | GetAmbientOcclusionIntensity () const |
| | Returns the intensity of the ambient occlusion post-processing effect.
|
| int | GetAntiAliasingMethod () const |
| | Returns the currently used anti aliasing method (See FSceneView).
|
| bool | GetAutoCloseChests () const |
| | Returns if chests should close automatically when you TakeAll from them.
|
| float32 | GetBaseFOV () const |
| | Returns the current base field of view (while standing still).
|
| float32 | GetBloodIntensity () const |
| | Returns the intensity of blood and gore effects.
|
| float32 | GetBloomIntensity () const |
| | Returns if the bloom post-processing effect is enabled.
|
| EButtonGraphics | GetButtonGraphics () const |
| | Returns the controller graphics of which platform to use.
|
| int | GetCameraPreset () const |
| | Returns the currently selected camera preset.
|
| float32 | GetCameraSensitivity_Gamepad () const |
| | Returns the sensitivity of the left stick.
|
| float32 | GetCameraSensitivity_KBM () const |
| | Returns the sensitivity of the left stick.
|
| FVector2D | GetCameraSensitivityMargins_Gamepad () const |
| | Get sensitivity margins.
|
| FVector2D | GetCameraSensitivityMargins_KBM () const |
| | Get sensitivity margins.
|
| bool | GetCameraShakeEnabled () const |
| | Returns if we are using vibration feedback.
|
| float32 | GetCharacterNotificationDuration () const |
| | Returns how long character notifications should be shown, in seconds.
|
| float32 | GetColorBrightnessOffset () const |
| | Returns the modifier for the brightness [-1.0, 1.0]. Raising or lowering this value will result in brightening or darkening the entire scene.
|
| float32 | GetColorContrastOffset () const |
| | Returns modifier for the contrast [-1.0, 1.0]. Higher values will increase the difference between the bright and dark areas.
|
| float32 | GetColorSaturationOffset () const |
| | Returns the modifier for the saturation [-1.0, 1.0]. Higher values will result in more vibrant colors.
|
| float32 | GetDepthOfFieldIntensity () const |
| | Returns the intensity of the depth of field post-processing effect.
|
| int | GetDialogStyle () const |
| | Returns the currently selected dialog option style.
|
| int | GetDisplayID () const |
| | Returns the ID of the screen the game is to be shown on.
|
| FName | GetDisplayLanguage () const |
| | Returns the currently selected display language (UI texts).
|
| float32 | GetExtraInteriorExposure () const |
| bool | GetForceFeedbackEnabled () const |
| | Returns if we are using vibration feedback.
|
| int | GetFrameGenerationDLSS () const |
| bool | GetFrameGenerationFSREnabled () const |
| float32 | GetGamma () const |
| | Returns the global gamma value.
|
| int | GetHUDBarVisibility () const |
| | Returns the visibility of the health and mana bars (0=never, 1=dynamic, 2=always).
|
| float32 | GetInventoryNotificationDuration () const |
| | Returns how long inventory notifications should be shown, in seconds.
|
| bool | GetInvertXAxis () const |
| | Returns whether the X-axis is inverted or not.
|
| bool | GetInvertYAxis () const |
| | Returns whether the Y-axis is inverted or not.
|
| int | GetLandscapeQuality () const |
| | Returns the landscape quality (0..4, higher is better).
|
| float32 | GetMasterVolume () const |
| | Returns the currently used master volume.
|
| float32 | GetMotionBlurIntensity () const |
| | Returns the intensity of the motion blur post-processing effect.
|
| FVector2D | GetMouseRetargetingMargins_KBM () const |
| float32 | GetMouseRetargetingSensibility_KBM () const |
| | Mouse retargeting.
|
| float32 | GetMusicVolume () const |
| | Returns the currently used music volume.
|
| float32 | GetQuestNotificationDuration () const |
| | Returns how long quest notifications should be shown, in seconds.
|
| float32 | GetSFXVolume () const |
| | Returns the currently used sound effect volume.
|
| bool | GetShareTelemetryData () const |
| | Returns if telemetry data should be collected and shared or not.
|
| float32 | GetSharpeningIntensity () const |
| | Returns the intensity of the sharpening post-processing effect.
|
| bool | GetShowHUDBarNumbers () const |
| | Returns if the numbers should be shown on the health and mana bars or not.
|
| bool | GetShowInteractionIcons () const |
| | Returns if the interaction icons should be shown or not.
|
| bool | GetShowInteractionInputHints () const |
| | Returns if the interaction input hints should be shown or not.
|
| bool | GetShowInteractionNames () const |
| | Returns if the interaction names should be shown or not.
|
| bool | GetShowPlayerSpeechBubble () const |
| bool | GetShowProjectileCount () const |
| | Returns if the amount of available projectiles should be shown next to the reticle for ranged weapons or not.
|
| bool | GetShowScreenRainDroplets () const |
| | Returns if water droplets going to the screen should appear when raining.
|
| bool | GetShowSpeechBalloons () const |
| | Sets if subtitle balloons should be shown over NPCs that are talking outside of dedicated conversations with the player.
|
| bool | GetStreamlineReflexBoostEnabled () const |
| | Returns whether or not to enable Nvidia Streamline Reflex Boost if Reflex is enabled.
|
| bool | GetStreamlineReflexEnabled () const |
| | Returns whether or not Nvidia Streamline Reflex should be enabled (if supported).
|
| int | GetSubtitleStyle () const |
| | Returns the currently selected subtitle style.
|
| int | GetUpscalingMethod () const |
| | Returns the currently used upscaling method.
|
| int | GetUpscalingQualityDLSS () const |
| | Returns the currently used upscaling quality for DLSS.
|
| int | GetUpscalingQualityFSR () const |
| | Returns the currently used upscaling quality for FSR.
|
| int | GetUpscalingQualityTSR () const |
| | Returns the currently used upscaling quality for TSR.
|
| int | GetUpscalingQualityXeSS () const |
| | Returns the currently used upscaling quality for XeSS.
|
| FName | GetVoiceOverLanguage () const |
| | Returns the currently selected voiceover language.
|
| float32 | GetVoiceVolume () const |
| | Returns the currently used voice volume.
|
| int | GetWindQuality () const |
| | Returns the currently selected camera preset.
|
| void | ApplyAntiAliasingMethod () const |
| | Applies the currently used anti aliasing method (See FSceneView).
|
| bool | IsShowSubtitles () const |
| | Returns if subtitles are to be shown.
|
| void | ResetInitialSetupFlag () |
| | Resets the flag gating the initial setup so the initial setup is run again at the next start. Mainly for testing purposes!
|
| void | SetAimScalar_Gamepad (float32 _AimScalar) |
| | Sets the speed modifier when aiming with a bow for Gamepad.
|
| void | SetAimScalar_KBM (float32 _AimScalar) |
| | Sets the speed modifier when aiming with a bow for Mouse.
|
| void | SetAmbientOcclusionIntensity (float32 _NewIntensity) |
| | Sets the intensity of the ambient occlusion post-processing effect.
|
| void | SetAntiAliasingMethod (int _AntiAliasingMethod) |
| | Sets the currently used anti aliasing method (See FSceneView).
|
| void | SetAutoCloseChests (bool _AutoCloseChests) |
| | Sets if chests should close automatically when you TakeAll from them.
|
| void | SetBaseFOV (float32 _BaseFOV) |
| | Sets the current base field of view (while standing still).
|
| void | SetBloodIntensity (float32 _Intensity) |
| | Sets the intensity of blood and gore effects.
|
| void | SetBloomIntensity (float32 _NewIntensity) |
| | Sets if the bloom post-processing effect is enabled.
|
| void | SetButtonGraphics (EButtonGraphics _ButtonGraphics) |
| | Sets the controller graphics of which platform to use.
|
| void | SetCameraPreset (int _CameraPreset) |
| | Sets the currently selected camera preset.
|
| void | SetCameraSensitivity_Gamepad (float32 _Sensitivity) |
| | Sets the sensitivity of the left stick.
|
| void | SetCameraSensitivity_KBM (float32 _Sensitivity) |
| | Sets the sensitivity of the left stick.
|
| void | SetCameraSensitivityMargins_Gamepad (float32 min, float32 max) |
| | Set sensitivity margins.
|
| void | SetCameraSensitivityMargins_KBM (float32 min, float32 max) |
| | Set sensitivity margins.
|
| void | SetCameraShakeEnabled (bool _Enabled) |
| | Sets whether we want to enable vibration feedback.
|
| void | SetCharacterNotificationDuration (float32 _Duration) |
| | Sets how long character notifications should be shown, in seconds.
|
| void | SetColorBrightnessOffset (float32 _NewOffset) |
| | Sets the modifier for the brightness [-1.0, 1.0]. Raising or lowering this value will result in brightening or darkening the entire scene.
|
| void | SetColorContrastOffset (float32 _NewOffset) |
| | Sets the modifier for the contrast [-1.0, 1.0]. Higher values will increase the difference between the bright and dark areas.
|
| void | SetColorSaturationOffset (float32 _NewOffset) |
| | Sets the modifier for the saturation [-1.0, 1.0]. Higher values will result in more vibrant colors.
|
| void | SetDepthOfFieldIntensity (float32 _NewIntensity) |
| | Sets the intensity of the depth of field post-processing effect.
|
| void | SetDialogStyle (int _DialogStyle) |
| | Sets the currently selected subtitle style.
|
| void | SetDisplayID (int _DisplayID) |
| | Sets the ID of the screen the game is to be shown on.
|
| void | SetDisplayLanguage (FName _DisplayLanguage) |
| | Sets the currently selected display language (UI texts).
|
| void | SetExtraInteriorExposure (float32 _NewExposure) |
| void | SetForceFeedbackEnabled (bool _Enabled) |
| | Sets whether we want to enable vibration feedback.
|
| void | SetFrameGenerationDLSS (int _FrameGeneration) |
| void | SetFrameGenerationFSREnabled (bool _Enabled) |
| void | SetGamma (float32 _Gamma) |
| | Sets the global gamma value.
|
| void | SetHUDBarVisibility (int _Visibility) |
| | Sets the visibility of the health and mana bars (0=never, 1=dynamic, 2=always).
|
| void | SetInventoryNotificationDuration (float32 _Duration) |
| | Sets how long inventory notifications should be shown, in seconds.
|
| void | SetInvertXAxis (bool _Inverted) |
| | Sets whether the X-axis is inverted or not.
|
| void | SetInvertYAxis (bool _Inverted) |
| | Sets whether the Y-axis is inverted or not.
|
| void | SetLandscapeQuality (int Value) |
| | Sets the landscape quality (0..4, higher is better).
|
| void | SetMasterVolume (float32 Volume) |
| | Sets the currently used master volume.
|
| void | SetMotionBlurIntensity (float32 _NewIntensity) |
| | Sets the intensity of the motion blur post-processing effect.
|
| void | SetMouseRetargetingMargins_KBM (float32 min, float32 max) |
| void | SetMouseRetargetingSensibility_KBM (float32 sensibility) |
| void | SetMusicVolume (float32 Volume) |
| | Sets the currently used music volume.
|
| void | SetQuestNotificationDuration (float32 _Duration) |
| | Sets how long quest notifications should be shown, in seconds.
|
| void | SetSFXVolume (float32 Volume) |
| | Sets the currently used sound effect volume.
|
| void | SetShareTelemetryData (bool _CollectTelemetryData) |
| | Sets if telemetry data should be collected and shared or not.
|
| void | SetSharpeningIntensity (float32 _NewIntensity) |
| | Sets the intensity of the sharpening post-processing effect.
|
| void | SetShowHUDBarNumbers (bool _ShowHealthBarNumbers) |
| | Sets if the numbers should be shown on the health and mana bars or not.
|
| void | SetShowInteractionIcons (bool _ShowInteractionIcons) |
| | Sets if the interaction icons should be shown or not.
|
| void | SetShowInteractionInputHints (bool _ShowInteractionInputHints) |
| | Sets if the interaction input hints should be shown or not.
|
| void | SetShowInteractionNames (bool _ShowInteractionNames) |
| | Sets if the interaction names should be shown or not.
|
| void | SetShowOutlines (bool _ShowOutlines) |
| | Sets if outlines should be shown by the UOutlineSubsystem or not.
|
| void | SetShowPlayerSpeechBubble (bool Value) |
| void | SetShowProjectileCount (bool _ShowProjectileCount) |
| | Sets if the amount of available projectiles should be shown next to the reticle for ranged weapons or not.
|
| void | SetShowScreenRainDroplets (bool _ShowInteractionName) |
| | Sets if water droplets going to the screen should appear when raining.
|
| void | SetShowSpeechBalloons (bool _Show) |
| | Returns if subtitle balloons should be shown over NPCs that are talking outside of dedicated conversations with the player.
|
| void | SetShowSubtitles (bool _ShowSubtitles) |
| | Sets if subtitles are to be shown.
|
| void | SetStreamlineReflexBoostEnabled (bool _Enabled) |
| | Sets whether or not to enable Nvidia Streamline Reflex Boost if Reflex is enabled.
|
| void | SetStreamlineReflexEnabled (bool _Enabled) |
| | Sets whether or not to use Nvidia Streamline Reflex (if supported).
|
| void | SetSubtitleStyle (int _SubtitleStyle) |
| | Sets the currently selected dialog option style.
|
| void | SetUpscalingMethod (int _UpscalingMethod) |
| | Sets the currently used upscaling method.
|
| void | SetUpscalingQualityDLSS (int _UpscalingQuality) |
| | Sets the currently used upscaling quality for DLSS.
|
| void | SetUpscalingQualityFSR (int _UpscalingQuality) |
| | Sets the currently used upscaling quality for FSR.
|
| void | SetUpscalingQualityTSR (int _UpscalingQuality) |
| | Sets the currently used upscaling quality for TSR.
|
| void | SetUpscalingQualityXeSS (int _UpscalingQuality) |
| | Sets the currently used upscaling quality for XeSS.
|
| void | SetVoiceOverLanguage (FName _VoiceOverLanguage) |
| | Sets the currently selected voiceover language.
|
| void | SetVoiceVolume (float32 Volume) |
| | Sets the currently used voice volume.
|
| void | SetWindQuality (int _WindQuality) |
| | Sets the currently selected camera wind quality.
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| static UGothicGameUserSettings | GetGothicGameUserSettings () |
| | Returns the Gothic game user settings instance.
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| bool | IsVSyncDirty () const |
| | Checks if the vsync user setting is different from current system setting.
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| void | ApplyNonResolutionSettings () |
| void | ApplyResolutionSettings (bool bCheckForCommandLineOverrides) |
| void | ApplySettings (bool bCheckForCommandLineOverrides) |
| | Applies all current user settings to the game and saves to permanent storage (e.g. file), optionally checking for command line overrides.
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| void | ConfirmVideoMode () |
| | Mark current video mode settings (fullscreenmode/resolution) as being confirmed by the user.
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| void | EnableHDRDisplayOutput (bool bEnable, int DisplayNits=1000) |
| | Enables or disables HDR display output. Can be called again to change the desired nit level.
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| int | GetAntiAliasingQuality () const |
| | Returns the anti-aliasing quality (0..4, higher is better).
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| int | GetAudioQualityLevel () const |
| | Returns the user's audio quality level setting.
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| int | GetCurrentHDRDisplayNits () const |
| | Returns 0 if HDR isn't supported or is turned off.
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| float32 | GetDefaultResolutionScale () |
| | Gets the desired resolution quality based on DesiredScreenWidth/Height and the current screen resolution.
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| FIntPoint | GetDesktopResolution () const |
| | Returns user's desktop resolution, in pixels.
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| int | GetFoliageQuality () const |
| | Returns the foliage quality (0..4, higher is better).
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| float32 | GetFrameRateLimit () const |
| | Gets the user's frame rate limit (0 indiciates the frame rate limit is disabled).
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| EWindowMode | GetFullscreenMode () const |
| | Returns the user setting for game window fullscreen mode.
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| int | GetGlobalIlluminationQuality () const |
| | Returns the global illumination quality (0..4, higher is better).
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| EWindowMode | GetLastConfirmedFullscreenMode () const |
| | Returns the last confirmed user setting for game window fullscreen mode.
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| FIntPoint | GetLastConfirmedScreenResolution () const |
| | Returns the last confirmed user setting for game screen resolution, in pixels.
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| int | GetOverallScalabilityLevel () const |
| | Returns the overall scalability level (can return -1 if the settings are custom).
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| int | GetPostProcessingQuality () const |
| | Returns the post-processing quality (0..4, higher is better).
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| EWindowMode | GetPreferredFullscreenMode () const |
| | Returns the user setting for game window fullscreen mode.
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| float32 | GetRecommendedResolutionScale () |
| | Gets the recommended resolution quality based on LastRecommendedScreenWidth/Height and the current screen resolution.
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| int | GetReflectionQuality () const |
| | Returns the reflection quality (0..4, higher is better).
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| void | GetResolutionScaleInformationEx (float32 &CurrentScaleNormalized, float32 &CurrentScaleValue, float32 &MinScaleValue, float32 &MaxScaleValue) const |
| | Returns the current resolution scale and the range.
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| float32 | GetResolutionScaleNormalized () const |
| | Gets the current resolution scale as a normalized 0..1 value between MinScaleValue and MaxScaleValue.
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| FIntPoint | GetScreenResolution () const |
| | Returns the user setting for game screen resolution, in pixels.
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| int | GetShadingQuality () const |
| | Returns the shading quality (0..4, higher is better).
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| int | GetShadowQuality () const |
| | Returns the shadow quality (0..4, higher is better).
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| int | GetTextureQuality () const |
| | Returns the texture quality (0..4, higher is better).
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| int | GetViewDistanceQuality () const |
| | Returns the view distance quality (0..4, higher is better).
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| int | GetVisualEffectQuality () const |
| | Returns the visual effects quality (0..4, higher is better).
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| bool | IsDirty () const |
| | Checks if any user settings is different from current.
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| bool | IsDynamicResolutionDirty () const |
| | Checks if the dynamic resolution user setting is different from current system setting.
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| bool | IsDynamicResolutionEnabled () const |
| | Returns the user setting for dynamic resolution.
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| bool | IsFullscreenModeDirty () const |
| | Checks if the FullscreenMode user setting is different from current.
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| bool | IsHDREnabled () const |
| bool | IsScreenResolutionDirty () const |
| | Checks if the Screen Resolution user setting is different from current.
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| void | ApplyHardwareBenchmarkResults () |
| | Applies the settings stored in ScalabilityQuality and saves settings.
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| bool | IsVSyncEnabled () const |
| | Returns the user setting for vsync.
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| void | LoadSettings (bool bForceReload=false) |
| | Loads the user settings from persistent storage.
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| void | ResetToCurrentSettings () |
| | This function resets all settings to the current system settings.
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| void | RevertVideoMode () |
| | Revert video mode (fullscreenmode/resolution) back to the last user confirmed values.
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| void | RunHardwareBenchmark (int WorkScale=10, float32 CPUMultiplier=1.000000, float32 GPUMultiplier=1.000000) |
| | Runs the hardware benchmark and populates ScalabilityQuality as well as the last benchmark results config members, but does not apply the settings it determines. Designed to be called in conjunction with ApplyHardwareBenchmarkResults.
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| void | SaveSettings () |
| | Save the user settings to persistent storage (automatically happens as part of ApplySettings).
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| void | SetAntiAliasingQuality (int Value) |
| | Sets the anti-aliasing quality (0..4, higher is better).
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| void | SetAudioQualityLevel (int QualityLevel) |
| | Sets the user's audio quality level setting.
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| void | SetBenchmarkFallbackValues () |
| | Set scalability settings to sensible fallback values, for use when the benchmark fails or potentially causes a crash.
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| void | SetDynamicResolutionEnabled (bool bEnable) |
| | Sets the user setting for dynamic resolution. See UGameUserSettings::bUseDynamicResolution.
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| void | SetFoliageQuality (int Value) |
| | Sets the foliage quality (0..4, higher is better).
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| void | SetFrameRateLimit (float32 NewLimit) |
| | Sets the user's frame rate limit (0 will disable frame rate limiting).
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| void | SetFullscreenMode (EWindowMode InFullscreenMode) |
| | Sets the user setting for the game window fullscreen mode. See UGameUserSettings::FullscreenMode.
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| void | SetGlobalIlluminationQuality (int Value) |
| | Sets the global illumination quality (0..4, higher is better).
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| void | SetOverallScalabilityLevel (int Value) |
| | Changes all scalability settings at once based on a single overall quality level.
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| void | SetPostProcessingQuality (int Value) |
| | Sets the post-processing quality (0..4, higher is better).
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| void | SetReflectionQuality (int Value) |
| | Sets the reflection quality (0..4, higher is better).
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| void | SetResolutionScaleNormalized (float32 NewScaleNormalized) |
| | Sets the current resolution scale as a normalized 0..1 value between MinScaleValue and MaxScaleValue.
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| void | SetResolutionScaleValueEx (float32 NewScaleValue) |
| | Sets the current resolution scale.
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| void | SetScreenResolution (FIntPoint Resolution) |
| | Sets the user setting for game screen resolution, in pixels.
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| void | SetShadingQuality (int Value) |
| | Sets the shading quality (0..4, higher is better).
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| void | SetShadowQuality (int Value) |
| | Sets the shadow quality (0..4, higher is better).
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| void | SetTextureQuality (int Value) |
| | Sets the texture quality (0..4, higher is better).
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| void | SetToDefaults () |
| void | SetViewDistanceQuality (int Value) |
| | Sets the view distance quality (0..4, higher is better).
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| void | SetVisualEffectQuality (int Value) |
| | Sets the visual effects quality (0..4, higher is better).
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| void | SetVSyncEnabled (bool bEnable) |
| | Sets the user setting for vsync. See UGameUserSettings::bUseVSync.
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| bool | SupportsHDRDisplayOutput () const |
| | Whether the curently running system supports HDR display output.
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| void | ValidateSettings () |
| | Validates and resets bad user settings to default. Deletes stale user settings file if necessary.
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| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| | Traverses the outer chain searching for the next object of a certain type.
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| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| | Returns true if this object is of the specified type, or a child of that type.
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| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |