G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UAnimNotifyState_FlyingMagnet Class Reference

Public Member Functions

Functions
void SetMagnetAngle (float32 MagnetAngle) const
void SetMagnetExtraRangeXY (float32 MagnetRangeXY) const
void SetMagnetExtraRangeZ (float32 MagnetRangeZ) const
void SetDistanceAfterAttack (float32 DistanceAfterAttack) const
Public Member Functions inherited from UAnimNotifyState_MagnetBase
void SetCoreBone (FName coreBone) const
void SetDamageBone (FName DamageBone) const
 SETTERS.
void SetMagnetConfigType (EMagnetConfig NewMagnetConfigType) const
EMagnetConfig GetMagnetConfigType () const
Public Member Functions inherited from UAnimNotifyState
FString GetNotifyName () const
 Implementable event to get a custom name for the notify.
bool NotifyBegin (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, float32 TotalDuration, FAnimNotifyEventReference EventReference) const
bool NotifyEnd (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, FAnimNotifyEventReference EventReference) const
bool NotifyTick (USkeletalMeshComponent MeshComp, UAnimSequenceBase Animation, float32 FrameDeltaTime, FAnimNotifyEventReference EventReference) const
float32 GetDefaultTriggerWeightThreshold () const
 TriggerWeightThreshold to use when creating notifies of this type.
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimNotifyState_MagnetBase
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimNotifyState_Base
static UClass StaticClass ()
Static Public Member Functions inherited from UAnimNotifyState
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Magnet
float32 m_MagnetRangeZ
 Additional distance that can be reached by the attack on the Z axis.
float32 m_MagnetAngle
 Additional distance that can be reached by the attack thanks to the magnet.
float32 m_DistanceAfterAttack
 Distance between th attacker and the target after the attack Checkbox off: the distance will be the same as the one between the attacker and the damage point Checkbox on: the distance is set manually.
float32 m_MagnetRangeXY
 Additional distance that can be reached by the attack on the XY plane.
Public Attributes inherited from UAnimNotifyState_MagnetBase
FString m_HitCollisionName
 Main collider of the attack.
TSubclassOf< UAttackMeleeConfig > m_DebugConfigClass
float32 m_DamageNotifyIndex
 Index of the notify to register the damage point.
FName m_DamageBone
 Bone which the weapon is attached to.
FVector m_WeaponDirection
 Vector of the weapon traversal axis when the damage point is considered (Red line on the editor).
FName m_CoreBone
 Center and "core" bone of the character. Used to obtain damage position in automaticConfig: the damage position will be set when better aligned with this bone. Usually will be spine_03 for humans, or spine for creatures.
EMagnetConfig m_MagnetConfigType
 Select how the damage point location is set: Automatic: Select the moment in which the weapon is most aligned with the forward vector of the character SetByIndex: The location is set by the weapon position at a certain frame of the damage notify. The frame is set by an index (0-1) SetByHand: Set the values manually.
FVector m_DamagePosition
 Location of the weapon damage collider when the damage is dealt (Red dot on the editor).
EMagnetConfig MagnetConfigType
Public Attributes inherited from UAnimNotifyState
bool bShouldFireInEditor
 Whether this notify state instance should fire in animation editors.
FColor NotifyColor
 Color of Notify in editor.
const FString NotifyName
 Implementable event to get a custom name for the notify.
const float32 DefaultTriggerWeightThreshold
 TriggerWeightThreshold to use when creating notifies of this type.
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Member Function Documentation

◆ SetDistanceAfterAttack()

void SetDistanceAfterAttack ( float32 DistanceAfterAttack) const

◆ SetMagnetAngle()

void SetMagnetAngle ( float32 MagnetAngle) const

◆ SetMagnetExtraRangeXY()

void SetMagnetExtraRangeXY ( float32 MagnetRangeXY) const

◆ SetMagnetExtraRangeZ()

void SetMagnetExtraRangeZ ( float32 MagnetRangeZ) const

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ m_DistanceAfterAttack

float32 m_DistanceAfterAttack

Distance between th attacker and the target after the attack Checkbox off: the distance will be the same as the one between the attacker and the damage point Checkbox on: the distance is set manually.

◆ m_MagnetAngle

float32 m_MagnetAngle

Additional distance that can be reached by the attack thanks to the magnet.

◆ m_MagnetRangeXY

float32 m_MagnetRangeXY

Additional distance that can be reached by the attack on the XY plane.

◆ m_MagnetRangeZ

float32 m_MagnetRangeZ

Additional distance that can be reached by the attack on the Z axis.