|
| struct | FARFilter |
| | A struct to serve as a filter for Asset Registry queries. (mirrored in ARFilter.h). More...
|
| struct | FAssetData |
| | A struct to hold important information about an assets found by the Asset Registry This struct is transient and should never be serialized. More...
|
| struct | FBox |
| | A bounding box. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Box.h. More...
|
| struct | FBox2D |
| | A rectangular 2D Box. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Box2D.h. More...
|
| struct | FBox2f |
| | A rectangular 2D Box. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Box2D.h. More...
|
| struct | FBox3d |
| | A point or direction FVector in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Box.h. More...
|
| struct | FBox3f |
| | A point or direction FVector in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Box.h. More...
|
| struct | FBoxSphereBounds |
| | A bounding box and bounding sphere with the same origin. @note The full C++ class is located here : Engine\Source\Runtime\Core\Public\Math\BoxSphereBounds.h. More...
|
| struct | FBoxSphereBounds3d |
| | A bounding box and bounding sphere with the same origin. @note The full C++ class is located here : Engine\Source\Runtime\Core\Public\Math\BoxSphereBounds.h. More...
|
| struct | FBoxSphereBounds3f |
| | A bounding box and bounding sphere with the same origin. @note The full C++ class is located here : Engine\Source\Runtime\Core\Public\Math\BoxSphereBounds.h. More...
|
| struct | FColor |
| | Stores a color with 8 bits of precision per channel. (BGRA). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Color.h. More...
|
| struct | FDateTime |
| | A value representing a specific point date and time over a wide range of years. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\DateTime.h. More...
|
| struct | FDirectoryPath |
| | Structure for directory paths that are displayed in the editor with a picker UI. More...
|
| struct | FDoubleRange |
| | A contiguous set of doubles described by lower and upper bound values. @note This is a mirror of TRange<double>, defined in Range.h @note Fields are private to match the C++ declaration in the header above. More...
|
| struct | FDoubleRangeBound |
| | Defines a single bound for a range of values. @note This is a mirror of TRangeBound<double>, defined in RangeBound.h @note Fields are private to match the C++ declaration in the header above. More...
|
| struct | FFilePath |
| | Structure for file paths that are displayed in the editor with a picker UI. More...
|
| struct | FFloatInterval |
| | An interval of floats, defined by inclusive min and max values @note This is a mirror of TInterval<float>, defined in Interval.h. More...
|
| struct | FFloatRange |
| | A contiguous set of floats described by lower and upper bound values. @note This is a mirror of TRange<float>, defined in Range.h @note Fields are private to match the C++ declaration in the header above. More...
|
| struct | FFloatRangeBound |
| | Defines a single bound for a range of values. @note This is a mirror of TRangeBound<float>, defined in RangeBound.h @note Fields are private to match the C++ declaration in the header above. More...
|
| | A frame number value, representing discrete frames since the start of timing. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\FrameNumber.h. More...
|
| | A contiguous set of frame numbers described by lower and upper bound values. @note This is a mirror of TRange<FFrameNumber>, defined in Range.h @note Fields are private to match the C++ declaration in the header above. More...
|
| | Defines a single bound for a range of frame numbers. @note This is a mirror of TRangeBound<FFrameNumber>, defined in RangeBound.h @note Fields are private to match the C++ declaration in the header above. More...
|
| struct | FFrameRate |
| | A frame rate represented as a fraction comprising 2 integers: a numerator (number of frames), and a denominator (per second). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\FrameRate.h. More...
|
| struct | FFrameTime |
| | Represents a time by a context-free frame number, plus a sub frame value in the range [0:1). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\FrameTime.h @note The 'SubFrame' field is private to match its C++ class declaration in the header above. More...
|
| struct | FGuid |
| | A globally unique identifier (mirrored from Guid.h). More...
|
| struct | FInputDeviceId |
| | Represents a single input device such as a gamepad, keyboard, or mouse. More...
|
| struct | FInt32Interval |
| | An interval of integers, defined by inclusive min and max values @note This is a mirror of TInterval<int32>, defined in Interval.h. More...
|
| struct | FInt32Point |
| struct | FInt32Range |
| | A contiguous set of floats described by lower and upper bound values. @note This is a mirror of TRange<int32>, defined in Range.h @note Fields are private to match the C++ declaration in the header above. More...
|
| struct | FInt32RangeBound |
| | Defines a single bound for a range of values. @note This is a mirror of TRangeBound<int32>, defined in RangeBound.h @note Fields are private to match the C++ declaration in the header above. More...
|
| struct | FInt32Vector |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FInt32Vector2 |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FInt32Vector4 |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FInt64Point |
| struct | FInt64Vector |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FInt64Vector2 |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FInt64Vector4 |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FInterpCurveFloat |
| | Describes an entire curve that is used to compute a float output value from a float input. @note This is a mirror of TInterpCurve<float>, defined in InterpCurve.h. More...
|
| struct | FInterpCurveLinearColor |
| | Describes an entire curve that is used to compute a color output value from a float input. @note This is a mirror of TInterpCurve<FLinearColor>, defined in InterpCurve.h. More...
|
| struct | FInterpCurvePointFloat |
| | Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<float>, defined in InterpCurvePoint.h. More...
|
| struct | FInterpCurvePointLinearColor |
| | Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<FLinearColor>, defined in InterpCurvePoint.h. More...
|
| struct | FInterpCurvePointQuat |
| | Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<FQuat>, defined in InterpCurvePoint.h. More...
|
| struct | FInterpCurvePointTwoVectors |
| | Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<FTwoVectors>, defined in InterpCurvePoint.h. More...
|
| struct | FInterpCurvePointVector |
| | Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<FVector>, defined in InterpCurvePoint.h. More...
|
| struct | FInterpCurvePointVector2D |
| | Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<FVector2D>, defined in InterpCurvePoint.h. More...
|
| struct | FInterpCurveQuat |
| | Describes an entire curve that is used to compute a quaternion output value from a float input. @note This is a mirror of TInterpCurve<FQuat>, defined in InterpCurve.h. More...
|
| struct | FInterpCurveTwoVectors |
| | Describes an entire curve that is used to compute two 3D vector values from a float input. @note This is a mirror of TInterpCurve<FTwoVectors>, defined in InterpCurve.h. More...
|
| struct | FInterpCurveVector |
| | Describes an entire curve that is used to compute a 3D vector output value from a float input. @note This is a mirror of TInterpCurve<FVector>, defined in InterpCurve.h. More...
|
| struct | FInterpCurveVector2D |
| | Describes an entire curve that is used to compute a 2D vector output value from a float input. @note This is a mirror of TInterpCurve<FVector2D>, defined in InterpCurve.h. More...
|
| struct | FIntPoint |
| | Screen coordinates. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntPoint.h. More...
|
| struct | FIntVector |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FIntVector2 |
| | An integer vector in 4D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FIntVector4 |
| | An integer vector in 4D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FLinearColor |
| | A linear, 32-bit/component floating point RGBA color. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Color.h. More...
|
| struct | FMatrix |
| | A 4x4 matrix. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Matrix.h. More...
|
| struct | FMatrix44d |
| | A 4x4 matrix. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Matrix.h. More...
|
| struct | FMatrix44f |
| | A 4x4 matrix. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Matrix.h. More...
|
| struct | FOrientedBox |
| | Structure for arbitrarily oriented boxes (i.e. not necessarily axis-aligned). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\OrientedBox.h. More...
|
| struct | FPackedNormal |
| | A packed normal. @note The full C++ class is located here: Engine\Source\Runtime\RenderCore\Public\PackedNormal.h. More...
|
| struct | FPackedRGB10A2N |
| | A packed basis vector. @note The full C++ class is located here: Engine\Source\Runtime\RenderCore\Public\PackedNormal.h. More...
|
| struct | FPackedRGBA16N |
| | A packed vector. @note The full C++ class is located here: Engine\Source\Runtime\RenderCore\Public\PackedNormal.h. More...
|
| struct | FPlane |
| | A plane definition in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Plane.h. More...
|
| struct | FPlane4d |
| | A plane definition in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Plane.h. More...
|
| struct | FPlane4f |
| | A plane definition in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Plane.h. More...
|
| struct | FPlatformInputDeviceState |
| | Data about an input device's current state. More...
|
| struct | FPlatformUserId |
| | Handle that defines a local user on this platform. This used to be just a typedef int32 that was used interchangeably as ControllerId and LocalUserIndex. Moving forward these will be allocated by the platform application layer. More...
|
| struct | FPolyglotTextData |
| | Polyglot data that may be registered to the text localization manager at runtime. @note This struct is mirrored in PolyglotTextData.h. More...
|
| struct | FPrimaryAssetId |
| | This identifies an object as a "primary" asset that can be searched for by the AssetManager and used in various tools @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h. More...
|
| struct | FPrimaryAssetType |
| | A type of primary asset, used by the Asset Manager system. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h. More...
|
| struct | FQualifiedFrameTime |
| | A frame time qualified by a frame rate context. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\QualifiedFrameTime.h. More...
|
| struct | FQuat |
| | Quaternion. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Quat.h. More...
|
| struct | FQuat4d |
| | Quaternion. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Quat.h. More...
|
| struct | FQuat4f |
| | Quaternion. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Quat.h. More...
|
| struct | FRandomStream |
| | Thread-safe random number generator that can be manually seeded. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\RandomStream.h. More...
|
| struct | FRay |
| | 3D Ray represented by Origin and (normalized) Direction. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Ray.h More...
|
| struct | FRay3d |
| | 3D Ray represented by Origin and (normalized) Direction. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Ray.h More...
|
| struct | FRay3f |
| | 3D Ray represented by Origin and (normalized) Direction. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Ray.h @note FRay3f is not currently exposed as a Blueprint type More...
|
| struct | FRotator |
| | An orthogonal rotation in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Rotator.h. More...
|
| struct | FRotator3d |
| | An orthogonal rotation in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Rotator.h. More...
|
| struct | FRotator3f |
| | An orthogonal rotation in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Rotator.h. More...
|
| struct | FSoftClassPath |
| | A struct that contains a string reference to a class, can be used to make soft references to classes. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h. More...
|
| struct | FSoftObjectPath |
| | A struct that contains a string reference to an object, either a top level asset or a subobject. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h. More...
|
| struct | FSphere |
| | 3D Sphere represented by Center and Radius. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Sphere.h More...
|
| struct | FSphere3d |
| | 3D Sphere represented by Center and Radius. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Sphere.h @note FSphere3d is not currently exposed as a Blueprint type More...
|
| struct | FSphere3f |
| | 3D Sphere represented by Center and Radius. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Sphere.h @note FSphere3f is not currently exposed as a Blueprint type More...
|
| struct | FTemplateString |
| | Structure for templated strings that are displayed in the editor with a allowed args. More...
|
| struct | FTimecode |
| | A timecode that stores time in HH:MM:SS format with the remainder of time represented by an integer frame count. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\TimeCode.h. More...
|
| struct | FTimespan |
| | A time span value, which is the difference between two dates and times. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\Timespan.h. More...
|
| struct | FTopLevelAssetPath |
| | A struct that can reference a top level asset such as '/Path/To/Package.AssetName' @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\TopLevelAssetPath.h. More...
|
| struct | FTransform |
| | Transform composed of Quat/Translation/Scale. @note This is implemented in either TransformVectorized.h or TransformNonVectorized.h depending on the platform. More...
|
| struct | FTransform3d |
| | Transform composed of Quat/Translation/Scale. @note This is implemented in either TransformVectorized.h or TransformNonVectorized.h depending on the platform. More...
|
| struct | FTransform3f |
| | Transform composed of Quat/Translation/Scale. @note This is implemented in either TransformVectorized.h or TransformNonVectorized.h depending on the platform. More...
|
| struct | FTwoVectors |
| | A pair of 3D vectors (mirrored from TwoVectors.h). More...
|
| struct | FUint32Point |
| struct | FUint32Vector |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FUint32Vector2 |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FUint32Vector4 |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FUint64Point |
| struct | FUint64Vector |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FUint64Vector2 |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FUint64Vector4 |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FUintPoint |
| | Screen coordinates. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntPoint.h. More...
|
| struct | FUintVector |
| | An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FUintVector2 |
| | An integer vector in 4D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FUintVector4 |
| | An integer vector in 4D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
|
| struct | FVector |
| | A point or direction FVector in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector.h. More...
|
| struct | FVector2D |
| | A vector in 2-D space composed of components (X, Y) with floating point precision. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector2D.h. More...
|
| struct | FVector2f |
| | A vector in 2-D space composed of components (X, Y) with floating point precision. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector2D.h. More...
|
| struct | FVector3d |
| | A point or direction FVector in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector.h. More...
|
| struct | FVector3f |
| | A point or direction FVector in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector.h. More...
|
| struct | FVector4 |
| | A 4-D homogeneous vector. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector4.h. More...
|
| struct | FVector4d |
| | A 4-D homogeneous vector. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector4.h. More...
|
| struct | FVector4f |
| | A 4-D homogeneous vector. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector4.h. More...
|
| class | UArrayProperty |
| class | UBoolProperty |
| class | UByteProperty |
| class | UClass |
| class | UClassCookedMetaData |
| | Cooked meta-data for a UClass, including its nested FProperty and UFunction data. More...
|
| class | UClassProperty |
| class | UDelegateFunction |
| class | UDelegateProperty |
| class | UDoubleProperty |
| class | UEditorPathObjectInterface |
| class | UEnum |
| class | UEnumCookedMetaData |
| | Cooked meta-data for a UEnum. More...
|
| class | UEnumProperty |
| class | UField |
| class | UFloatProperty |
| class | UFunction |
| class | UGCBarrier |
| class | UGCObjectReferencer |
| class | UInstanceDataObjectStruct |
| class | UInt16Property |
| class | UInt64Property |
| class | UInt8Property |
| class | UInterface |
| class | UInterfaceProperty |
| class | UIntProperty |
| class | ULazyObjectProperty |
| class | ULinkerPlaceholderClass |
| class | ULinkerPlaceholderExportObject |
| class | ULinkerPlaceholderFunction |
| class | UMapProperty |
| class | UMetaData |
| class | UMulticastDelegateProperty |
| class | UMulticastDelegatePropertyWrapper |
| class | UMulticastInlineDelegateProperty |
| class | UMulticastInlineDelegatePropertyWrapper |
| class | UMulticastSparseDelegateProperty |
| class | UNameProperty |
| class | UNumericProperty |
| class | UObject |
| | Direct base class for all UE objects @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\Object.h. More...
|
| class | UObjectProperty |
| class | UObjectPropertyBase |
| class | UObjectReachabilityStressData |
| class | UObjectRedirector |
| class | UPackage |
| class | UPackageMap |
| class | UProperty |
| class | UPropertyWrapper |
| class | UScriptStruct |
| class | USetProperty |
| class | USoftClassProperty |
| class | USoftObjectProperty |
| class | USparseDelegateFunction |
| class | UStrProperty |
| class | UStruct |
| class | UStructCookedMetaData |
| | Cooked meta-data for a UScriptStruct, including its nested FProperty data. More...
|
| class | UStructProperty |
| class | UTextBuffer |
| class | UTextProperty |
| class | UUInt16Property |
| class | UUInt32Property |
| class | UUInt64Property |
| class | UWeakObjectProperty |
|
| enum | EAppMsgCategory {
Warning
, Error
, Success
, Info
,
EAppMsgCategory_MAX
} |
| enum | EAppMsgType {
Ok
, YesNo
, OkCancel
, YesNoCancel
,
CancelRetryContinue
, YesNoYesAllNoAll
, YesNoYesAllNoAllCancel
, YesNoYesAll
,
EAppMsgType_MAX
} |
| enum | EAppReturnType {
No
, Yes
, YesAll
, NoAll
,
Cancel
, Ok
, Retry
, Continue
,
EAppReturnType_MAX
} |
| enum | EAutomationEventType { Info
, Warning
, Error
, EAutomationEventType_MAX
} |
| enum | EAxis {
None
, X
, Y
, Z
,
EAxis_MAX
} |
| enum | EAxisList {
None
, X
, Y
, Z
,
Screen
, XY
, XZ
, YZ
,
XYZ
, All
, ZRotation
, Rotate2D
,
EAxisList_MAX
} |
| enum | EDataValidationResult { Invalid
, Valid
, NotValidated
, EDataValidationResult_MAX
} |
| enum | EDataValidationUsecase {
None
, Manual
, Commandlet
, Save
,
PreSubmit
, Script
, EDataValidationUsecase_MAX
} |
| enum | EInputDeviceConnectionState {
Invalid
, Unknown
, Disconnected
, Connected
,
EInputDeviceConnectionState_MAX
} |
| enum | EInputDeviceTriggerMask {
None
, Left
, Right
, All
,
EInputDeviceTriggerMask_MAX
} |
| enum | EInterpCurveMode {
CIM_Linear
, CIM_CurveAuto
, CIM_Constant
, CIM_CurveUser
,
CIM_CurveBreak
, CIM_CurveAutoClamped
, CIM_MAX
} |
| enum | ELifetimeCondition {
COND_None
, COND_InitialOnly
, COND_OwnerOnly
, COND_SkipOwner
,
COND_SimulatedOnly
, COND_AutonomousOnly
, COND_SimulatedOrPhysics
, COND_InitialOrOwner
,
COND_Custom
, COND_ReplayOrOwner
, COND_ReplayOnly
, COND_SimulatedOnlyNoReplay
,
COND_SimulatedOrPhysicsNoReplay
, COND_SkipReplay
, COND_Dynamic
, COND_Never
,
COND_NetGroup
, COND_Max
, COND_MAX
} |
| enum | ELocalizedTextSourceCategory { Game
, Engine
, Editor
, ELocalizedTextSourceCategory_MAX
} |
| enum | ELogTimes {
None
, UTC
, SinceGStartTime
, Local
,
ELogTimes_MAX
} |
| enum | EMouseCursor {
None
, Default
, TextEditBeam
, ResizeLeftRight
,
ResizeUpDown
, ResizeSouthEast
, ResizeSouthWest
, CardinalCross
,
Crosshairs
, Hand
, GrabHand
, GrabHandClosed
,
SlashedCircle
, EyeDropper
, EMouseCursor_MAX
} |
| enum | EOverriddenPropertyOperation {
None
, Modified
, Replace
, Add
,
Remove
, EOverriddenPropertyOperation_MAX
} |
| enum | EPixelFormat {
PF_Unknown
, PF_A32B32G32R32F
, PF_B8G8R8A8
, PF_G8
,
PF_G16
, PF_DXT1
, PF_DXT3
, PF_DXT5
,
PF_UYVY
, PF_FloatRGB
, PF_FloatRGBA
, PF_DepthStencil
,
PF_ShadowDepth
, PF_R32_FLOAT
, PF_G16R16
, PF_G16R16F
,
PF_G16R16F_FILTER
, PF_G32R32F
, PF_A2B10G10R10
, PF_A16B16G16R16
,
PF_D24
, PF_R16F
, PF_R16F_FILTER
, PF_BC5
,
PF_V8U8
, PF_A1
, PF_FloatR11G11B10
, PF_A8
,
PF_R32_UINT
, PF_R32_SINT
, PF_PVRTC2
, PF_PVRTC4
,
PF_R16_UINT
, PF_R16_SINT
, PF_R16G16B16A16_UINT
, PF_R16G16B16A16_SINT
,
PF_R5G6B5_UNORM
, PF_R8G8B8A8
, PF_A8R8G8B8
, PF_BC4
,
PF_R8G8
, PF_ATC_RGB
, PF_ATC_RGBA_E
, PF_ATC_RGBA_I
,
PF_X24_G8
, PF_ETC1
, PF_ETC2_RGB
, PF_ETC2_RGBA
,
PF_R32G32B32A32_UINT
, PF_R16G16_UINT
, PF_ASTC_4x4
, PF_ASTC_6x6
,
PF_ASTC_8x8
, PF_ASTC_10x10
, PF_ASTC_12x12
, PF_BC6H
,
PF_BC7
, PF_R8_UINT
, PF_L8
, PF_XGXR8
,
PF_R8G8B8A8_UINT
, PF_R8G8B8A8_SNORM
, PF_R16G16B16A16_UNORM
, PF_R16G16B16A16_SNORM
,
PF_PLATFORM_HDR_0
, PF_PLATFORM_HDR_1
, PF_PLATFORM_HDR_2
, PF_NV12
,
PF_R32G32_UINT
, PF_ETC2_R11_EAC
, PF_ETC2_RG11_EAC
, PF_R8
,
PF_B5G5R5A1_UNORM
, PF_ASTC_4x4_HDR
, PF_ASTC_6x6_HDR
, PF_ASTC_8x8_HDR
,
PF_ASTC_10x10_HDR
, PF_ASTC_12x12_HDR
, PF_G16R16_SNORM
, PF_R8G8_UINT
,
PF_R32G32B32_UINT
, PF_R32G32B32_SINT
, PF_R32G32B32F
, PF_R8_SINT
,
PF_R64_UINT
, PF_R9G9B9EXP5
, PF_P010
, PF_ASTC_4x4_NORM_RG
,
PF_ASTC_6x6_NORM_RG
, PF_ASTC_8x8_NORM_RG
, PF_ASTC_10x10_NORM_RG
, PF_ASTC_12x12_NORM_RG
,
PF_MAX
} |
| enum | EPropertyAccessChangeNotifyMode { Default
, Never
, Always
, EPropertyAccessChangeNotifyMode_MAX
} |
| enum | ERangeBoundTypes { Exclusive
, Inclusive
, Open
, ERangeBoundTypes_MAX
} |
| enum | ESearchCase { CaseSensitive
, IgnoreCase
, ESearchCase_MAX
} |
| enum | ESearchDir { FromStart
, FromEnd
, ESearchDir_MAX
} |
| enum | EUnit {
Micrometers
, Millimeters
, Centimeters
, Meters
,
Kilometers
, Inches
, Feet
, Yards
,
Miles
, Lightyears
, Degrees
, Radians
,
CentimetersPerSecond
, MetersPerSecond
, KilometersPerHour
, MilesPerHour
,
DegreesPerSecond
, RadiansPerSecond
, CentimetersPerSecondSquared
, MetersPerSecondSquared
,
Celsius
, Farenheit
, Kelvin
, Micrograms
,
Milligrams
, Grams
, Kilograms
, MetricTons
,
Ounces
, Pounds
, Stones
, GramsPerCubicCentimeter
,
GramsPerCubicMeter
, KilogramsPerCubicCentimeter
, KilogramsPerCubicMeter
, Newtons
,
PoundsForce
, KilogramsForce
, KilogramCentimetersPerSecondSquared
, NewtonMeters
,
KilogramCentimetersSquaredPerSecondSquared
, NewtonSeconds
, KilogramCentimeters
, KilogramMeters
,
Hertz
, Kilohertz
, Megahertz
, Gigahertz
,
RevolutionsPerMinute
, Bytes
, Kilobytes
, Megabytes
,
Gigabytes
, Terabytes
, Lumens
, Candela
,
Lux
, CandelaPerMeter2
, ExposureValue
, Nanoseconds
,
Microseconds
, Milliseconds
, Seconds
, Minutes
,
Hours
, Days
, Months
, Years
,
PixelsPerInch
, Percentage
, Multiplier
, Pascals
,
KiloPascals
, MegaPascals
, GigaPascals
, Unspecified
,
EUnit_MAX
} |