G1R AngelScript
Scripting reference for the Gothic 1 Remake
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CoreUObject

Classes

struct  FARFilter
 A struct to serve as a filter for Asset Registry queries. (mirrored in ARFilter.h). More...
struct  FAssetData
 A struct to hold important information about an assets found by the Asset Registry This struct is transient and should never be serialized. More...
struct  FBox
 A bounding box. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Box.h. More...
struct  FBox2D
 A rectangular 2D Box. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Box2D.h. More...
struct  FBox2f
 A rectangular 2D Box. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Box2D.h. More...
struct  FBox3d
 A point or direction FVector in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Box.h. More...
struct  FBox3f
 A point or direction FVector in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Box.h. More...
struct  FBoxSphereBounds
 A bounding box and bounding sphere with the same origin. @note The full C++ class is located here : Engine\Source\Runtime\Core\Public\Math\BoxSphereBounds.h. More...
struct  FBoxSphereBounds3d
 A bounding box and bounding sphere with the same origin. @note The full C++ class is located here : Engine\Source\Runtime\Core\Public\Math\BoxSphereBounds.h. More...
struct  FBoxSphereBounds3f
 A bounding box and bounding sphere with the same origin. @note The full C++ class is located here : Engine\Source\Runtime\Core\Public\Math\BoxSphereBounds.h. More...
struct  FColor
 Stores a color with 8 bits of precision per channel. (BGRA). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Color.h. More...
struct  FDateTime
 A value representing a specific point date and time over a wide range of years. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\DateTime.h. More...
struct  FDirectoryPath
 Structure for directory paths that are displayed in the editor with a picker UI. More...
struct  FDoubleRange
 A contiguous set of doubles described by lower and upper bound values. @note This is a mirror of TRange<double>, defined in Range.h @note Fields are private to match the C++ declaration in the header above. More...
struct  FDoubleRangeBound
 Defines a single bound for a range of values. @note This is a mirror of TRangeBound<double>, defined in RangeBound.h @note Fields are private to match the C++ declaration in the header above. More...
struct  FFilePath
 Structure for file paths that are displayed in the editor with a picker UI. More...
struct  FFloatInterval
 An interval of floats, defined by inclusive min and max values @note This is a mirror of TInterval<float>, defined in Interval.h. More...
struct  FFloatRange
 A contiguous set of floats described by lower and upper bound values. @note This is a mirror of TRange<float>, defined in Range.h @note Fields are private to match the C++ declaration in the header above. More...
struct  FFloatRangeBound
 Defines a single bound for a range of values. @note This is a mirror of TRangeBound<float>, defined in RangeBound.h @note Fields are private to match the C++ declaration in the header above. More...
struct  FFrameNumber
 A frame number value, representing discrete frames since the start of timing. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\FrameNumber.h. More...
struct  FFrameNumberRange
 A contiguous set of frame numbers described by lower and upper bound values. @note This is a mirror of TRange<FFrameNumber>, defined in Range.h @note Fields are private to match the C++ declaration in the header above. More...
struct  FFrameNumberRangeBound
 Defines a single bound for a range of frame numbers. @note This is a mirror of TRangeBound<FFrameNumber>, defined in RangeBound.h @note Fields are private to match the C++ declaration in the header above. More...
struct  FFrameRate
 A frame rate represented as a fraction comprising 2 integers: a numerator (number of frames), and a denominator (per second). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\FrameRate.h. More...
struct  FFrameTime
 Represents a time by a context-free frame number, plus a sub frame value in the range [0:1). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\FrameTime.h @note The 'SubFrame' field is private to match its C++ class declaration in the header above. More...
struct  FGuid
 A globally unique identifier (mirrored from Guid.h). More...
struct  FInputDeviceId
 Represents a single input device such as a gamepad, keyboard, or mouse. More...
struct  FInt32Interval
 An interval of integers, defined by inclusive min and max values @note This is a mirror of TInterval<int32>, defined in Interval.h. More...
struct  FInt32Point
struct  FInt32Range
 A contiguous set of floats described by lower and upper bound values. @note This is a mirror of TRange<int32>, defined in Range.h @note Fields are private to match the C++ declaration in the header above. More...
struct  FInt32RangeBound
 Defines a single bound for a range of values. @note This is a mirror of TRangeBound<int32>, defined in RangeBound.h @note Fields are private to match the C++ declaration in the header above. More...
struct  FInt32Vector
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FInt32Vector2
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FInt32Vector4
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FInt64Point
struct  FInt64Vector
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FInt64Vector2
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FInt64Vector4
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FInterpCurveFloat
 Describes an entire curve that is used to compute a float output value from a float input. @note This is a mirror of TInterpCurve<float>, defined in InterpCurve.h. More...
struct  FInterpCurveLinearColor
 Describes an entire curve that is used to compute a color output value from a float input. @note This is a mirror of TInterpCurve<FLinearColor>, defined in InterpCurve.h. More...
struct  FInterpCurvePointFloat
 Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<float>, defined in InterpCurvePoint.h. More...
struct  FInterpCurvePointLinearColor
 Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<FLinearColor>, defined in InterpCurvePoint.h. More...
struct  FInterpCurvePointQuat
 Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<FQuat>, defined in InterpCurvePoint.h. More...
struct  FInterpCurvePointTwoVectors
 Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<FTwoVectors>, defined in InterpCurvePoint.h. More...
struct  FInterpCurvePointVector
 Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<FVector>, defined in InterpCurvePoint.h. More...
struct  FInterpCurvePointVector2D
 Describes one specific point on an interpolation curve. @note This is a mirror of TInterpCurvePoint<FVector2D>, defined in InterpCurvePoint.h. More...
struct  FInterpCurveQuat
 Describes an entire curve that is used to compute a quaternion output value from a float input. @note This is a mirror of TInterpCurve<FQuat>, defined in InterpCurve.h. More...
struct  FInterpCurveTwoVectors
 Describes an entire curve that is used to compute two 3D vector values from a float input. @note This is a mirror of TInterpCurve<FTwoVectors>, defined in InterpCurve.h. More...
struct  FInterpCurveVector
 Describes an entire curve that is used to compute a 3D vector output value from a float input. @note This is a mirror of TInterpCurve<FVector>, defined in InterpCurve.h. More...
struct  FInterpCurveVector2D
 Describes an entire curve that is used to compute a 2D vector output value from a float input. @note This is a mirror of TInterpCurve<FVector2D>, defined in InterpCurve.h. More...
struct  FIntPoint
 Screen coordinates. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntPoint.h. More...
struct  FIntVector
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FIntVector2
 An integer vector in 4D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FIntVector4
 An integer vector in 4D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FLinearColor
 A linear, 32-bit/component floating point RGBA color. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Color.h. More...
struct  FMatrix
 A 4x4 matrix. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Matrix.h. More...
struct  FMatrix44d
 A 4x4 matrix. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Matrix.h. More...
struct  FMatrix44f
 A 4x4 matrix. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Matrix.h. More...
struct  FOrientedBox
 Structure for arbitrarily oriented boxes (i.e. not necessarily axis-aligned). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\OrientedBox.h. More...
struct  FPackedNormal
 A packed normal. @note The full C++ class is located here: Engine\Source\Runtime\RenderCore\Public\PackedNormal.h. More...
struct  FPackedRGB10A2N
 A packed basis vector. @note The full C++ class is located here: Engine\Source\Runtime\RenderCore\Public\PackedNormal.h. More...
struct  FPackedRGBA16N
 A packed vector. @note The full C++ class is located here: Engine\Source\Runtime\RenderCore\Public\PackedNormal.h. More...
struct  FPlane
 A plane definition in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Plane.h. More...
struct  FPlane4d
 A plane definition in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Plane.h. More...
struct  FPlane4f
 A plane definition in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Plane.h. More...
struct  FPlatformInputDeviceState
 Data about an input device's current state. More...
struct  FPlatformUserId
 Handle that defines a local user on this platform. This used to be just a typedef int32 that was used interchangeably as ControllerId and LocalUserIndex. Moving forward these will be allocated by the platform application layer. More...
struct  FPolyglotTextData
 Polyglot data that may be registered to the text localization manager at runtime. @note This struct is mirrored in PolyglotTextData.h. More...
struct  FPrimaryAssetId
 This identifies an object as a "primary" asset that can be searched for by the AssetManager and used in various tools @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h. More...
struct  FPrimaryAssetType
 A type of primary asset, used by the Asset Manager system. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h. More...
struct  FQualifiedFrameTime
 A frame time qualified by a frame rate context. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\QualifiedFrameTime.h. More...
struct  FQuat
 Quaternion. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Quat.h. More...
struct  FQuat4d
 Quaternion. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Quat.h. More...
struct  FQuat4f
 Quaternion. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Quat.h. More...
struct  FRandomStream
 Thread-safe random number generator that can be manually seeded. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\RandomStream.h. More...
struct  FRay
 3D Ray represented by Origin and (normalized) Direction. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Ray.h More...
struct  FRay3d
 3D Ray represented by Origin and (normalized) Direction. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Ray.h More...
struct  FRay3f
 3D Ray represented by Origin and (normalized) Direction. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Ray.h @note FRay3f is not currently exposed as a Blueprint type More...
struct  FRotator
 An orthogonal rotation in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Rotator.h. More...
struct  FRotator3d
 An orthogonal rotation in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Rotator.h. More...
struct  FRotator3f
 An orthogonal rotation in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Rotator.h. More...
struct  FSoftClassPath
 A struct that contains a string reference to a class, can be used to make soft references to classes. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h. More...
struct  FSoftObjectPath
 A struct that contains a string reference to an object, either a top level asset or a subobject. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h. More...
struct  FSphere
 3D Sphere represented by Center and Radius. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Sphere.h More...
struct  FSphere3d
 3D Sphere represented by Center and Radius. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Sphere.h @note FSphere3d is not currently exposed as a Blueprint type More...
struct  FSphere3f
 3D Sphere represented by Center and Radius. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Sphere.h @note FSphere3f is not currently exposed as a Blueprint type More...
struct  FTemplateString
 Structure for templated strings that are displayed in the editor with a allowed args. More...
struct  FTimecode
 A timecode that stores time in HH:MM:SS format with the remainder of time represented by an integer frame count. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\TimeCode.h. More...
struct  FTimespan
 A time span value, which is the difference between two dates and times. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Misc\Timespan.h. More...
struct  FTopLevelAssetPath
 A struct that can reference a top level asset such as '/Path/To/Package.AssetName' @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\TopLevelAssetPath.h. More...
struct  FTransform
 Transform composed of Quat/Translation/Scale. @note This is implemented in either TransformVectorized.h or TransformNonVectorized.h depending on the platform. More...
struct  FTransform3d
 Transform composed of Quat/Translation/Scale. @note This is implemented in either TransformVectorized.h or TransformNonVectorized.h depending on the platform. More...
struct  FTransform3f
 Transform composed of Quat/Translation/Scale. @note This is implemented in either TransformVectorized.h or TransformNonVectorized.h depending on the platform. More...
struct  FTwoVectors
 A pair of 3D vectors (mirrored from TwoVectors.h). More...
struct  FUint32Point
struct  FUint32Vector
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FUint32Vector2
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FUint32Vector4
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FUint64Point
struct  FUint64Vector
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FUint64Vector2
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FUint64Vector4
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FUintPoint
 Screen coordinates. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntPoint.h. More...
struct  FUintVector
 An integer vector in 3D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FUintVector2
 An integer vector in 4D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FUintVector4
 An integer vector in 4D space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\IntVector.h. More...
struct  FVector
 A point or direction FVector in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector.h. More...
struct  FVector2D
 A vector in 2-D space composed of components (X, Y) with floating point precision. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector2D.h. More...
struct  FVector2f
 A vector in 2-D space composed of components (X, Y) with floating point precision. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector2D.h. More...
struct  FVector3d
 A point or direction FVector in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector.h. More...
struct  FVector3f
 A point or direction FVector in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector.h. More...
struct  FVector4
 A 4-D homogeneous vector. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector4.h. More...
struct  FVector4d
 A 4-D homogeneous vector. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector4.h. More...
struct  FVector4f
 A 4-D homogeneous vector. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Vector4.h. More...
class  UArrayProperty
class  UBoolProperty
class  UByteProperty
class  UClass
 Cooked meta-data for a UClass, including its nested FProperty and UFunction data. More...
class  UClassProperty
class  UDelegateFunction
class  UDelegateProperty
class  UDoubleProperty
class  UEditorPathObjectInterface
class  UEnum
 Cooked meta-data for a UEnum. More...
class  UEnumProperty
class  UField
class  UFloatProperty
class  UFunction
class  UGCBarrier
class  UGCObjectReferencer
class  UInstanceDataObjectStruct
class  UInt16Property
class  UInt64Property
class  UInt8Property
class  UInterface
class  UInterfaceProperty
class  UIntProperty
class  ULazyObjectProperty
class  ULinkerPlaceholderClass
class  ULinkerPlaceholderExportObject
class  ULinkerPlaceholderFunction
class  UMapProperty
class  UMulticastDelegateProperty
class  UMulticastDelegatePropertyWrapper
class  UMulticastInlineDelegateProperty
class  UMulticastInlineDelegatePropertyWrapper
class  UMulticastSparseDelegateProperty
class  UNameProperty
class  UNumericProperty
class  UObject
 Direct base class for all UE objects @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\Object.h. More...
class  UObjectProperty
class  UObjectPropertyBase
class  UObjectReachabilityStressData
class  UObjectRedirector
class  UPackage
class  UPackageMap
class  UProperty
class  UPropertyWrapper
class  UScriptStruct
class  USetProperty
class  USoftClassProperty
class  USoftObjectProperty
class  USparseDelegateFunction
class  UStrProperty
class  UStruct
 Cooked meta-data for a UScriptStruct, including its nested FProperty data. More...
class  UStructProperty
class  UTextBuffer
class  UTextProperty
class  UUInt16Property
class  UUInt32Property
class  UUInt64Property
class  UWeakObjectProperty

Enumerations

enum  EAppMsgCategory {
  Warning , Error , Success , Info ,
  EAppMsgCategory_MAX
}
enum  EAppMsgType {
  Ok , YesNo , OkCancel , YesNoCancel ,
  CancelRetryContinue , YesNoYesAllNoAll , YesNoYesAllNoAllCancel , YesNoYesAll ,
  EAppMsgType_MAX
}
enum  EAppReturnType {
  No , Yes , YesAll , NoAll ,
  Cancel , Ok , Retry , Continue ,
  EAppReturnType_MAX
}
enum  EAutomationEventType { Info , Warning , Error , EAutomationEventType_MAX }
enum  EAxis {
  None , X , Y , Z ,
  EAxis_MAX
}
enum  EAxisList {
  None , X , Y , Z ,
  Screen , XY , XZ , YZ ,
  XYZ , All , ZRotation , Rotate2D ,
  EAxisList_MAX
}
enum  EDataValidationResult { Invalid , Valid , NotValidated , EDataValidationResult_MAX }
enum  EDataValidationUsecase {
  None , Manual , Commandlet , Save ,
  PreSubmit , Script , EDataValidationUsecase_MAX
}
enum  EInputDeviceConnectionState {
  Invalid , Unknown , Disconnected , Connected ,
  EInputDeviceConnectionState_MAX
}
enum  EInputDeviceTriggerMask {
  None , Left , Right , All ,
  EInputDeviceTriggerMask_MAX
}
enum  EInterpCurveMode {
  CIM_Linear , CIM_CurveAuto , CIM_Constant , CIM_CurveUser ,
  CIM_CurveBreak , CIM_CurveAutoClamped , CIM_MAX
}
enum  ELifetimeCondition {
  COND_None , COND_InitialOnly , COND_OwnerOnly , COND_SkipOwner ,
  COND_SimulatedOnly , COND_AutonomousOnly , COND_SimulatedOrPhysics , COND_InitialOrOwner ,
  COND_Custom , COND_ReplayOrOwner , COND_ReplayOnly , COND_SimulatedOnlyNoReplay ,
  COND_SimulatedOrPhysicsNoReplay , COND_SkipReplay , COND_Dynamic , COND_Never ,
  COND_NetGroup , COND_Max , COND_MAX
}
enum  ELocalizedTextSourceCategory { Game , Engine , Editor , ELocalizedTextSourceCategory_MAX }
enum  ELogTimes {
  None , UTC , SinceGStartTime , Local ,
  ELogTimes_MAX
}
enum  EMouseCursor {
  None , Default , TextEditBeam , ResizeLeftRight ,
  ResizeUpDown , ResizeSouthEast , ResizeSouthWest , CardinalCross ,
  Crosshairs , Hand , GrabHand , GrabHandClosed ,
  SlashedCircle , EyeDropper , EMouseCursor_MAX
}
enum  EOverriddenPropertyOperation {
  None , Modified , Replace , Add ,
  Remove , EOverriddenPropertyOperation_MAX
}
enum  EPixelFormat {
  PF_Unknown , PF_A32B32G32R32F , PF_B8G8R8A8 , PF_G8 ,
  PF_G16 , PF_DXT1 , PF_DXT3 , PF_DXT5 ,
  PF_UYVY , PF_FloatRGB , PF_FloatRGBA , PF_DepthStencil ,
  PF_ShadowDepth , PF_R32_FLOAT , PF_G16R16 , PF_G16R16F ,
  PF_G16R16F_FILTER , PF_G32R32F , PF_A2B10G10R10 , PF_A16B16G16R16 ,
  PF_D24 , PF_R16F , PF_R16F_FILTER , PF_BC5 ,
  PF_V8U8 , PF_A1 , PF_FloatR11G11B10 , PF_A8 ,
  PF_R32_UINT , PF_R32_SINT , PF_PVRTC2 , PF_PVRTC4 ,
  PF_R16_UINT , PF_R16_SINT , PF_R16G16B16A16_UINT , PF_R16G16B16A16_SINT ,
  PF_R5G6B5_UNORM , PF_R8G8B8A8 , PF_A8R8G8B8 , PF_BC4 ,
  PF_R8G8 , PF_ATC_RGB , PF_ATC_RGBA_E , PF_ATC_RGBA_I ,
  PF_X24_G8 , PF_ETC1 , PF_ETC2_RGB , PF_ETC2_RGBA ,
  PF_R32G32B32A32_UINT , PF_R16G16_UINT , PF_ASTC_4x4 , PF_ASTC_6x6 ,
  PF_ASTC_8x8 , PF_ASTC_10x10 , PF_ASTC_12x12 , PF_BC6H ,
  PF_BC7 , PF_R8_UINT , PF_L8 , PF_XGXR8 ,
  PF_R8G8B8A8_UINT , PF_R8G8B8A8_SNORM , PF_R16G16B16A16_UNORM , PF_R16G16B16A16_SNORM ,
  PF_PLATFORM_HDR_0 , PF_PLATFORM_HDR_1 , PF_PLATFORM_HDR_2 , PF_NV12 ,
  PF_R32G32_UINT , PF_ETC2_R11_EAC , PF_ETC2_RG11_EAC , PF_R8 ,
  PF_B5G5R5A1_UNORM , PF_ASTC_4x4_HDR , PF_ASTC_6x6_HDR , PF_ASTC_8x8_HDR ,
  PF_ASTC_10x10_HDR , PF_ASTC_12x12_HDR , PF_G16R16_SNORM , PF_R8G8_UINT ,
  PF_R32G32B32_UINT , PF_R32G32B32_SINT , PF_R32G32B32F , PF_R8_SINT ,
  PF_R64_UINT , PF_R9G9B9EXP5 , PF_P010 , PF_ASTC_4x4_NORM_RG ,
  PF_ASTC_6x6_NORM_RG , PF_ASTC_8x8_NORM_RG , PF_ASTC_10x10_NORM_RG , PF_ASTC_12x12_NORM_RG ,
  PF_MAX
}
enum  EPropertyAccessChangeNotifyMode { Default , Never , Always , EPropertyAccessChangeNotifyMode_MAX }
enum  ERangeBoundTypes { Exclusive , Inclusive , Open , ERangeBoundTypes_MAX }
enum  ESearchCase { CaseSensitive , IgnoreCase , ESearchCase_MAX }
enum  ESearchDir { FromStart , FromEnd , ESearchDir_MAX }
enum  EUnit {
  Micrometers , Millimeters , Centimeters , Meters ,
  Kilometers , Inches , Feet , Yards ,
  Miles , Lightyears , Degrees , Radians ,
  CentimetersPerSecond , MetersPerSecond , KilometersPerHour , MilesPerHour ,
  DegreesPerSecond , RadiansPerSecond , CentimetersPerSecondSquared , MetersPerSecondSquared ,
  Celsius , Farenheit , Kelvin , Micrograms ,
  Milligrams , Grams , Kilograms , MetricTons ,
  Ounces , Pounds , Stones , GramsPerCubicCentimeter ,
  GramsPerCubicMeter , KilogramsPerCubicCentimeter , KilogramsPerCubicMeter , Newtons ,
  PoundsForce , KilogramsForce , KilogramCentimetersPerSecondSquared , NewtonMeters ,
  KilogramCentimetersSquaredPerSecondSquared , NewtonSeconds , KilogramCentimeters , KilogramMeters ,
  Hertz , Kilohertz , Megahertz , Gigahertz ,
  RevolutionsPerMinute , Bytes , Kilobytes , Megabytes ,
  Gigabytes , Terabytes , Lumens , Candela ,
  Lux , CandelaPerMeter2 , ExposureValue , Nanoseconds ,
  Microseconds , Milliseconds , Seconds , Minutes ,
  Hours , Days , Months , Years ,
  PixelsPerInch , Percentage , Multiplier , Pascals ,
  KiloPascals , MegaPascals , GigaPascals , Unspecified ,
  EUnit_MAX
}

Detailed Description

Enumeration Type Documentation

◆ EAppMsgCategory

Enumerator
Warning 
Error 
Success 
Info 
EAppMsgCategory_MAX 

◆ EAppMsgType

Enumerator
Ok 
YesNo 
OkCancel 
YesNoCancel 
CancelRetryContinue 
YesNoYesAllNoAll 
YesNoYesAllNoAllCancel 
YesNoYesAll 
EAppMsgType_MAX 

◆ EAppReturnType

Enumerator
No 
Yes 
YesAll 
NoAll 
Cancel 
Ok 
Retry 
Continue 
EAppReturnType_MAX 

◆ EAutomationEventType

Enumerator
Info 
Warning 
Error 
EAutomationEventType_MAX 

◆ EAxis

enum EAxis
Enumerator
None 
X 
Y 
Z 
EAxis_MAX 

◆ EAxisList

enum EAxisList
Enumerator
None 
X 
Y 
Z 
Screen 
XY 
XZ 
YZ 
XYZ 
All 
ZRotation 
Rotate2D 
EAxisList_MAX 

◆ EDataValidationResult

Enumerator
Invalid 
Valid 
NotValidated 
EDataValidationResult_MAX 

◆ EDataValidationUsecase

Enumerator
None 
Manual 
Commandlet 
Save 
PreSubmit 
Script 
EDataValidationUsecase_MAX 

◆ EInputDeviceConnectionState

Enumerator
Invalid 
Unknown 
Disconnected 
Connected 
EInputDeviceConnectionState_MAX 

◆ EInputDeviceTriggerMask

Enumerator
None 
Left 
Right 
All 
EInputDeviceTriggerMask_MAX 

◆ EInterpCurveMode

Enumerator
CIM_Linear 
CIM_CurveAuto 
CIM_Constant 
CIM_CurveUser 
CIM_CurveBreak 
CIM_CurveAutoClamped 
CIM_MAX 

◆ ELifetimeCondition

Enumerator
COND_None 
COND_InitialOnly 
COND_OwnerOnly 
COND_SkipOwner 
COND_SimulatedOnly 
COND_AutonomousOnly 
COND_SimulatedOrPhysics 
COND_InitialOrOwner 
COND_Custom 
COND_ReplayOrOwner 
COND_ReplayOnly 
COND_SimulatedOnlyNoReplay 
COND_SimulatedOrPhysicsNoReplay 
COND_SkipReplay 
COND_Dynamic 
COND_Never 
COND_NetGroup 
COND_Max 
COND_MAX 

◆ ELocalizedTextSourceCategory

Enumerator
Game 
Engine 
Editor 
ELocalizedTextSourceCategory_MAX 

◆ ELogTimes

enum ELogTimes
Enumerator
None 
UTC 
SinceGStartTime 
Local 
ELogTimes_MAX 

◆ EMouseCursor

Enumerator
None 
Default 
TextEditBeam 
ResizeLeftRight 
ResizeUpDown 
ResizeSouthEast 
ResizeSouthWest 
CardinalCross 
Crosshairs 
Hand 
GrabHand 
GrabHandClosed 
SlashedCircle 
EyeDropper 
EMouseCursor_MAX 

◆ EOverriddenPropertyOperation

Enumerator
None 
Modified 
Replace 
Add 
Remove 
EOverriddenPropertyOperation_MAX 

◆ EPixelFormat

Enumerator
PF_Unknown 
PF_A32B32G32R32F 
PF_B8G8R8A8 
PF_G8 
PF_G16 
PF_DXT1 
PF_DXT3 
PF_DXT5 
PF_UYVY 
PF_FloatRGB 
PF_FloatRGBA 
PF_DepthStencil 
PF_ShadowDepth 
PF_R32_FLOAT 
PF_G16R16 
PF_G16R16F 
PF_G16R16F_FILTER 
PF_G32R32F 
PF_A2B10G10R10 
PF_A16B16G16R16 
PF_D24 
PF_R16F 
PF_R16F_FILTER 
PF_BC5 
PF_V8U8 
PF_A1 
PF_FloatR11G11B10 
PF_A8 
PF_R32_UINT 
PF_R32_SINT 
PF_PVRTC2 
PF_PVRTC4 
PF_R16_UINT 
PF_R16_SINT 
PF_R16G16B16A16_UINT 
PF_R16G16B16A16_SINT 
PF_R5G6B5_UNORM 
PF_R8G8B8A8 
PF_A8R8G8B8 
PF_BC4 
PF_R8G8 
PF_ATC_RGB 
PF_ATC_RGBA_E 
PF_ATC_RGBA_I 
PF_X24_G8 
PF_ETC1 
PF_ETC2_RGB 
PF_ETC2_RGBA 
PF_R32G32B32A32_UINT 
PF_R16G16_UINT 
PF_ASTC_4x4 
PF_ASTC_6x6 
PF_ASTC_8x8 
PF_ASTC_10x10 
PF_ASTC_12x12 
PF_BC6H 
PF_BC7 
PF_R8_UINT 
PF_L8 
PF_XGXR8 
PF_R8G8B8A8_UINT 
PF_R8G8B8A8_SNORM 
PF_R16G16B16A16_UNORM 
PF_R16G16B16A16_SNORM 
PF_PLATFORM_HDR_0 
PF_PLATFORM_HDR_1 
PF_PLATFORM_HDR_2 
PF_NV12 
PF_R32G32_UINT 
PF_ETC2_R11_EAC 
PF_ETC2_RG11_EAC 
PF_R8 
PF_B5G5R5A1_UNORM 
PF_ASTC_4x4_HDR 
PF_ASTC_6x6_HDR 
PF_ASTC_8x8_HDR 
PF_ASTC_10x10_HDR 
PF_ASTC_12x12_HDR 
PF_G16R16_SNORM 
PF_R8G8_UINT 
PF_R32G32B32_UINT 
PF_R32G32B32_SINT 
PF_R32G32B32F 
PF_R8_SINT 
PF_R64_UINT 
PF_R9G9B9EXP5 
PF_P010 
PF_ASTC_4x4_NORM_RG 
PF_ASTC_6x6_NORM_RG 
PF_ASTC_8x8_NORM_RG 
PF_ASTC_10x10_NORM_RG 
PF_ASTC_12x12_NORM_RG 
PF_MAX 

◆ EPropertyAccessChangeNotifyMode

Enumerator
Default 
Never 
Always 
EPropertyAccessChangeNotifyMode_MAX 

◆ ERangeBoundTypes

Enumerator
Exclusive 
Inclusive 
Open 
ERangeBoundTypes_MAX 

◆ ESearchCase

Enumerator
CaseSensitive 
IgnoreCase 
ESearchCase_MAX 

◆ ESearchDir

enum ESearchDir
Enumerator
FromStart 
FromEnd 
ESearchDir_MAX 

◆ EUnit

enum EUnit
Enumerator
Micrometers 
Millimeters 
Centimeters 
Meters 
Kilometers 
Inches 
Feet 
Yards 
Miles 
Lightyears 
Degrees 
Radians 
CentimetersPerSecond 
MetersPerSecond 
KilometersPerHour 
MilesPerHour 
DegreesPerSecond 
RadiansPerSecond 
CentimetersPerSecondSquared 
MetersPerSecondSquared 
Celsius 
Farenheit 
Kelvin 
Micrograms 
Milligrams 
Grams 
Kilograms 
MetricTons 
Ounces 
Pounds 
Stones 
GramsPerCubicCentimeter 
GramsPerCubicMeter 
KilogramsPerCubicCentimeter 
KilogramsPerCubicMeter 
Newtons 
PoundsForce 
KilogramsForce 
KilogramCentimetersPerSecondSquared 
NewtonMeters 
KilogramCentimetersSquaredPerSecondSquared 
NewtonSeconds 
KilogramCentimeters 
KilogramMeters 
Hertz 
Kilohertz 
Megahertz 
Gigahertz 
RevolutionsPerMinute 
Bytes 
Kilobytes 
Megabytes 
Gigabytes 
Terabytes 
Lumens 
Candela 
Lux 
CandelaPerMeter2 
ExposureValue 
Nanoseconds 
Microseconds 
Milliseconds 
Seconds 
Minutes 
Hours 
Days 
Months 
Years 
PixelsPerInch 
Percentage 
Multiplier 
Pascals 
KiloPascals 
MegaPascals 
GigaPascals 
Unspecified 
EUnit_MAX