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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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A struct to hold important information about an assets found by the Asset Registry This struct is transient and should never be serialized. More...
Public Member Functions | |
Functions | |
| FString | GetObjectPathString () const |
| bool | IsInstanceOf (const UClass BaseClass, bool bResolveClass=false) const |
| FAssetData & | opAssign (FAssetData Other) |
| FSoftObjectPath | GetSoftObjectPath () const |
Public Attributes | |
AssetData | |
| FName | PackagePath |
| The path to the package in which the asset is found, this is /Game/Path with the Package stripped off. | |
| FName | AssetName |
| The name of the asset without the package. | |
| FName | AssetClass |
| The name of the asset's class. | |
| FTopLevelAssetPath | AssetClassPath |
| The path name of the asset's class. | |
| FName | PackageName |
| The name of the package in which the asset is found, this is the full long package name such as /Game/Path/Package. | |
Variables | |
| const FString | ObjectPathString |
| const FSoftObjectPath | SoftObjectPath |
A struct to hold important information about an assets found by the Asset Registry This struct is transient and should never be serialized.
| FString GetObjectPathString | ( | ) | const |
| FSoftObjectPath GetSoftObjectPath | ( | ) | const |
| bool IsInstanceOf | ( | const UClass | BaseClass, |
| bool | bResolveClass = false ) const |
| FAssetData & opAssign | ( | FAssetData | Other | ) |
| FName AssetClass |
The name of the asset's class.
| FTopLevelAssetPath AssetClassPath |
The path name of the asset's class.
| FName AssetName |
The name of the asset without the package.
| const FString ObjectPathString |
| FName PackageName |
The name of the package in which the asset is found, this is the full long package name such as /Game/Path/Package.
| FName PackagePath |
The path to the package in which the asset is found, this is /Game/Path with the Package stripped off.
| const FSoftObjectPath SoftObjectPath |