G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FInterpCurveVector Struct Reference

Describes an entire curve that is used to compute a 3D vector output value from a float input. @note This is a mirror of TInterpCurve<FVector>, defined in InterpCurve.h. More...

Public Member Functions

Functions
FInterpCurveVector & opAssign (FInterpCurveVector Other)

Public Attributes

InterpCurveVector
bool bIsLooped
 Specify whether the curve is looped or not.
float32 LoopKeyOffset
 Specify the offset from the last point's input key corresponding to the loop point.
TArray< FInterpCurvePointVector > Points
 Holds the collection of interpolation points.

Detailed Description

Describes an entire curve that is used to compute a 3D vector output value from a float input. @note This is a mirror of TInterpCurve<FVector>, defined in InterpCurve.h.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ bIsLooped

bool bIsLooped

Specify whether the curve is looped or not.

◆ LoopKeyOffset

float32 LoopKeyOffset

Specify the offset from the last point's input key corresponding to the loop point.

◆ Points

Holds the collection of interpolation points.