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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Describes an entire curve that is used to compute a 3D vector output value from a float input. @note This is a mirror of TInterpCurve<FVector>, defined in InterpCurve.h. More...
Public Member Functions | |
Functions | |
| FInterpCurveVector & | opAssign (FInterpCurveVector Other) |
Public Attributes | |
InterpCurveVector | |
| bool | bIsLooped |
| Specify whether the curve is looped or not. | |
| float32 | LoopKeyOffset |
| Specify the offset from the last point's input key corresponding to the loop point. | |
| TArray< FInterpCurvePointVector > | Points |
| Holds the collection of interpolation points. | |
Describes an entire curve that is used to compute a 3D vector output value from a float input. @note This is a mirror of TInterpCurve<FVector>, defined in InterpCurve.h.
| FInterpCurveVector & opAssign | ( | FInterpCurveVector | Other | ) |
| bool bIsLooped |
Specify whether the curve is looped or not.
| float32 LoopKeyOffset |
Specify the offset from the last point's input key corresponding to the loop point.
| TArray<FInterpCurvePointVector> Points |
Holds the collection of interpolation points.