G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FSoftClassPath Struct Reference

A struct that contains a string reference to a class, can be used to make soft references to classes. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h. More...

Public Member Functions

Functions
bool IsAsset () const
FString GetAssetName () const
FTopLevelAssetPath GetAssetPath () const
bool IsValid () const
bool IsNull () const
FString GetLongPackageName () const
bool IsSubobject () const
UClass ResolveClass () const
UClass TryLoadClass () const
FString ToString () const
FSoftClassPath & opAssign (FSoftClassPath Other)
Public Member Functions inherited from FSoftObjectPath
bool IsSubobject () const
FString GetAssetName () const
FTopLevelAssetPath GetAssetPath () const
bool IsValid () const
bool IsNull () const
bool IsAsset () const
FString GetLongPackageName () const
bool opEquals (FSoftObjectPath Other) const
UObject TryLoad () const
UObject ResolveObject () const
FString ToString () const
FSoftObjectPath & opAssign (FSoftObjectPath Other)

Public Attributes

Variables
const FString AssetName
const FTopLevelAssetPath AssetPath
const FString LongPackageName
Public Attributes inherited from FSoftObjectPath
const FString AssetName
const FTopLevelAssetPath AssetPath
const FString LongPackageName

Detailed Description

A struct that contains a string reference to a class, can be used to make soft references to classes. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h.

Member Function Documentation

◆ GetAssetName()

FString GetAssetName ( ) const

◆ GetAssetPath()

FTopLevelAssetPath GetAssetPath ( ) const

◆ GetLongPackageName()

FString GetLongPackageName ( ) const

◆ IsAsset()

bool IsAsset ( ) const

◆ IsNull()

bool IsNull ( ) const

◆ IsSubobject()

bool IsSubobject ( ) const

◆ IsValid()

bool IsValid ( ) const

◆ opAssign()

FSoftClassPath & opAssign ( FSoftClassPath Other)

◆ ResolveClass()

UClass ResolveClass ( ) const

◆ ToString()

FString ToString ( ) const

◆ TryLoadClass()

UClass TryLoadClass ( ) const

Member Data Documentation

◆ AssetName

const FString AssetName

◆ AssetPath

const FTopLevelAssetPath AssetPath

◆ LongPackageName

const FString LongPackageName