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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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A struct that can reference a top level asset such as '/Path/To/Package.AssetName' @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\TopLevelAssetPath.h. More...
Public Member Functions | |
Functions | |
| bool | IsNull () const |
| void | Reset () |
| bool | opEquals (FTopLevelAssetPath Other) const |
| FTopLevelAssetPath & | opAssign (FString AssetPath) |
| FString | ToString () const |
| FTopLevelAssetPath & | opAssign (FTopLevelAssetPath Other) |
| bool | IsValid () const |
Public Attributes | |
TopLevelAssetPath | |
| FName | AssetName |
| Name of the asset within the package e.g. 'AssetName'. | |
| FName | PackageName |
| Name of the package containing the asset e.g. /Path/To/Package. | |
A struct that can reference a top level asset such as '/Path/To/Package.AssetName' @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\TopLevelAssetPath.h.
| bool IsNull | ( | ) | const |
| bool IsValid | ( | ) | const |
| FTopLevelAssetPath & opAssign | ( | FString | AssetPath | ) |
| FTopLevelAssetPath & opAssign | ( | FTopLevelAssetPath | Other | ) |
| bool opEquals | ( | FTopLevelAssetPath | Other | ) | const |
| void Reset | ( | ) |
| FString ToString | ( | ) | const |
| FName AssetName |
Name of the asset within the package e.g. 'AssetName'.
| FName PackageName |
Name of the package containing the asset e.g. /Path/To/Package.