G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FTopLevelAssetPath Struct Reference

A struct that can reference a top level asset such as '/Path/To/Package.AssetName' @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\TopLevelAssetPath.h. More...

Public Member Functions

Functions
bool IsNull () const
void Reset ()
bool opEquals (FTopLevelAssetPath Other) const
FTopLevelAssetPath & opAssign (FString AssetPath)
FString ToString () const
FTopLevelAssetPath & opAssign (FTopLevelAssetPath Other)
bool IsValid () const

Public Attributes

TopLevelAssetPath
FName AssetName
 Name of the asset within the package e.g. 'AssetName'.
FName PackageName
 Name of the package containing the asset e.g. /Path/To/Package.

Detailed Description

A struct that can reference a top level asset such as '/Path/To/Package.AssetName' @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\TopLevelAssetPath.h.

Member Function Documentation

◆ IsNull()

bool IsNull ( ) const

◆ IsValid()

bool IsValid ( ) const

◆ opAssign() [1/2]

FTopLevelAssetPath & opAssign ( FString AssetPath)

◆ opAssign() [2/2]

◆ opEquals()

bool opEquals ( FTopLevelAssetPath Other) const

◆ Reset()

void Reset ( )

◆ ToString()

FString ToString ( ) const

Member Data Documentation

◆ AssetName

FName AssetName

Name of the asset within the package e.g. 'AssetName'.

◆ PackageName

FName PackageName

Name of the package containing the asset e.g. /Path/To/Package.