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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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An orthogonal rotation in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Rotator.h. More...
Static Public Member Functions | |
Static Functions | |
| static float32 | ClampAxis (float32 Angle) |
| static FRotator3f | MakeFromEuler (FVector3f Euler) |
| static FRotator3f | MakeFromAxes (FVector3f Forward, FVector3f Right, FVector3f Up) |
| static float32 | NormalizeAxis (float32 Angle) |
Public Attributes | |
Rotator | |
| float32 | Yaw |
| Yaw (degrees) around Z axis. | |
| float32 | Roll |
| Roll (degrees) around X axis. | |
| float32 | Pitch |
| Pitch (degrees) around Y axis. | |
Variables | |
| const FRotator3f | Normalized |
| const FRotator3f | Inverse |
| const FRotator3f | Denormalized |
| const FVector3f | ForwardVector |
| const FVector3f | RightVector |
| const FVector3f | UpVector |
Static Public Attributes | |
Static Variables | |
| static const FRotator3f | ZeroRotator |
An orthogonal rotation in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Rotator.h.
| float32 AngularDistance | ( | FRotator3f | B | ) | const |
Get the angle in degrees between two rotators.
| FRotator3f Clamp | ( | ) | const |
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| FRotator3f Compose | ( | FRotator3f | B | ) | const |
| bool ContainsNaN | ( | ) |
| bool Equals | ( | FRotator3f | R, |
| float32 | Tolerance = __KINDA_SMALL_NUMBER_flt ) const |
| FVector3f Euler | ( | ) | const |
| FRotator3f GetDenormalized | ( | ) | const |
| FVector3f GetForwardVector | ( | ) | const |
| FRotator3f GetInverse | ( | ) | const |
| float32 GetManhattanDistance | ( | FRotator3f | Rotator | ) | const |
| FRotator3f GetNormalized | ( | ) | const |
| FVector3f GetRightVector | ( | ) | const |
| FVector3f GetUpVector | ( | ) | const |
| void GetWindingAndRemainder | ( | FRotator3f & | Winding, |
| FRotator3f & | Remainder ) const |
| bool InitFromString | ( | FString | SourceString | ) |
| bool IsNearlyZero | ( | float32 | Tolerance = __KINDA_SMALL_NUMBER_flt | ) | const |
| bool IsZero | ( | ) | const |
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| void Normalize | ( | ) |
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| FRotator3f opAdd | ( | FRotator3f | R | ) | const |
| FRotator3f opAddAssign | ( | FRotator3f | R | ) |
| FRotator3f & opAssign | ( | FRotator3f | Other | ) |
| bool opEquals | ( | FRotator3f | R | ) | const |
| FRotator3f opMul | ( | float32 | Scale | ) | const |
| FRotator3f opMulAssign | ( | float32 | Scale | ) |
| FRotator3f opSub | ( | FRotator3f | R | ) | const |
| FRotator3f opSubAssign | ( | FRotator3f | R | ) |
| FQuat4f Quaternion | ( | ) | const |
| FString ToColorString | ( | ) | const |
| FString ToString | ( | ) | const |
| FVector3f Vector | ( | ) | const |
| const FRotator3f Denormalized |
| const FVector3f ForwardVector |
| const FRotator3f Inverse |
| const FRotator3f Normalized |
| float32 Pitch |
Pitch (degrees) around Y axis.
| const FVector3f RightVector |
| float32 Roll |
Roll (degrees) around X axis.
| const FVector3f UpVector |
| float32 Yaw |
Yaw (degrees) around Z axis.
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