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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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This identifies an object as a "primary" asset that can be searched for by the AssetManager and used in various tools @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h. More...
Public Member Functions | |
Functions | |
| bool | opEquals (FPrimaryAssetId Other) const |
| FString | ToString () const |
| FPrimaryAssetId & | opAssign (FPrimaryAssetId Other) |
| bool | IsValid () const |
Public Attributes | |
PrimaryAssetId | |
| FName | PrimaryAssetName |
| The Name of this object, by default its short name. | |
| FPrimaryAssetType | PrimaryAssetType |
| The Type of this object, by default its base class's name. | |
This identifies an object as a "primary" asset that can be searched for by the AssetManager and used in various tools @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h.
| bool IsValid | ( | ) | const |
| FPrimaryAssetId & opAssign | ( | FPrimaryAssetId | Other | ) |
| bool opEquals | ( | FPrimaryAssetId | Other | ) | const |
| FString ToString | ( | ) | const |
| FName PrimaryAssetName |
The Name of this object, by default its short name.
| FPrimaryAssetType PrimaryAssetType |
The Type of this object, by default its base class's name.