G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FPrimaryAssetId Struct Reference

This identifies an object as a "primary" asset that can be searched for by the AssetManager and used in various tools @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h. More...

Public Member Functions

Functions
bool opEquals (FPrimaryAssetId Other) const
FString ToString () const
FPrimaryAssetId & opAssign (FPrimaryAssetId Other)
bool IsValid () const

Public Attributes

PrimaryAssetId
FName PrimaryAssetName
 The Name of this object, by default its short name.
FPrimaryAssetType PrimaryAssetType
 The Type of this object, by default its base class's name.

Detailed Description

This identifies an object as a "primary" asset that can be searched for by the AssetManager and used in various tools @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h.

Member Function Documentation

◆ IsValid()

bool IsValid ( ) const

◆ opAssign()

FPrimaryAssetId & opAssign ( FPrimaryAssetId Other)

◆ opEquals()

bool opEquals ( FPrimaryAssetId Other) const

◆ ToString()

FString ToString ( ) const

Member Data Documentation

◆ PrimaryAssetName

FName PrimaryAssetName

The Name of this object, by default its short name.

◆ PrimaryAssetType

FPrimaryAssetType PrimaryAssetType

The Type of this object, by default its base class's name.