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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Structure for arbitrarily oriented boxes (i.e. not necessarily axis-aligned). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\OrientedBox.h. More...
Public Member Functions | |
Functions | |
| FOrientedBox & | opAssign (FOrientedBox Other) |
Public Attributes | |
OrientedBox | |
| FVector | AxisX |
| Holds the x-axis vector of the box. Must be a unit vector. | |
| FVector | AxisY |
| Holds the y-axis vector of the box. Must be a unit vector. | |
| FVector | AxisZ |
| Holds the z-axis vector of the box. Must be a unit vector. | |
| float | ExtentX |
| Holds the extent of the box along its x-axis. | |
| float | ExtentY |
| Holds the extent of the box along its y-axis. | |
| float | ExtentZ |
| Holds the extent of the box along its z-axis. | |
| FVector | Center |
| Holds the center of the box. | |
Structure for arbitrarily oriented boxes (i.e. not necessarily axis-aligned). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\OrientedBox.h.
| FOrientedBox & opAssign | ( | FOrientedBox | Other | ) |
| FVector AxisX |
Holds the x-axis vector of the box. Must be a unit vector.
| FVector AxisY |
Holds the y-axis vector of the box. Must be a unit vector.
| FVector AxisZ |
Holds the z-axis vector of the box. Must be a unit vector.
| FVector Center |
Holds the center of the box.
| float ExtentX |
Holds the extent of the box along its x-axis.
| float ExtentY |
Holds the extent of the box along its y-axis.
| float ExtentZ |
Holds the extent of the box along its z-axis.