G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FOrientedBox Struct Reference

Structure for arbitrarily oriented boxes (i.e. not necessarily axis-aligned). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\OrientedBox.h. More...

Public Member Functions

Functions
FOrientedBox & opAssign (FOrientedBox Other)

Public Attributes

OrientedBox
FVector AxisX
 Holds the x-axis vector of the box. Must be a unit vector.
FVector AxisY
 Holds the y-axis vector of the box. Must be a unit vector.
FVector AxisZ
 Holds the z-axis vector of the box. Must be a unit vector.
float ExtentX
 Holds the extent of the box along its x-axis.
float ExtentY
 Holds the extent of the box along its y-axis.
float ExtentZ
 Holds the extent of the box along its z-axis.
FVector Center
 Holds the center of the box.

Detailed Description

Structure for arbitrarily oriented boxes (i.e. not necessarily axis-aligned). @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\OrientedBox.h.

Member Function Documentation

◆ opAssign()

FOrientedBox & opAssign ( FOrientedBox Other)

Member Data Documentation

◆ AxisX

FVector AxisX

Holds the x-axis vector of the box. Must be a unit vector.

◆ AxisY

FVector AxisY

Holds the y-axis vector of the box. Must be a unit vector.

◆ AxisZ

FVector AxisZ

Holds the z-axis vector of the box. Must be a unit vector.

◆ Center

FVector Center

Holds the center of the box.

◆ ExtentX

float ExtentX

Holds the extent of the box along its x-axis.

◆ ExtentY

float ExtentY

Holds the extent of the box along its y-axis.

◆ ExtentZ

float ExtentZ

Holds the extent of the box along its z-axis.