G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FPrimaryAssetType Struct Reference

A type of primary asset, used by the Asset Manager system. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h. More...

Public Member Functions

Functions
bool IsValid () const
bool opEquals (FPrimaryAssetType Other) const
FString ToString () const
FPrimaryAssetType & opAssign (FPrimaryAssetType Other)
void SetName (FName Value)
 A type of primary asset, used by the Asset Manager system. Note: The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h.
FName GetName () const

Public Attributes

Variables
FName Name

Detailed Description

A type of primary asset, used by the Asset Manager system. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h.

Member Function Documentation

◆ GetName()

FName GetName ( ) const

◆ IsValid()

bool IsValid ( ) const

◆ opAssign()

FPrimaryAssetType & opAssign ( FPrimaryAssetType Other)

◆ opEquals()

bool opEquals ( FPrimaryAssetType Other) const

◆ SetName()

void SetName ( FName Value)

A type of primary asset, used by the Asset Manager system. Note: The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h.

◆ ToString()

FString ToString ( ) const

Member Data Documentation

◆ Name

FName Name