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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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A type of primary asset, used by the Asset Manager system. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h. More...
Public Member Functions | |
Functions | |
| bool | IsValid () const |
| bool | opEquals (FPrimaryAssetType Other) const |
| FString | ToString () const |
| FPrimaryAssetType & | opAssign (FPrimaryAssetType Other) |
| void | SetName (FName Value) |
| A type of primary asset, used by the Asset Manager system. Note: The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h. | |
| FName | GetName () const |
Public Attributes | |
Variables | |
| FName | Name |
A type of primary asset, used by the Asset Manager system. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h.
| FName GetName | ( | ) | const |
| bool IsValid | ( | ) | const |
| FPrimaryAssetType & opAssign | ( | FPrimaryAssetType | Other | ) |
| bool opEquals | ( | FPrimaryAssetType | Other | ) | const |
| void SetName | ( | FName | Value | ) |
A type of primary asset, used by the Asset Manager system. Note: The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\PrimaryAssetId.h.
| FString ToString | ( | ) | const |
| FName Name |