|
G1R AngelScript
Scripting reference for the Gothic 1 Remake
|
An orthogonal rotation in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Rotator.h. More...
Static Public Member Functions | |
Static Functions | |
| static FRotator | MakeFromXY (FVector XAxis, FVector YAxis) |
| static float | ClampAxis (float Angle) |
| static FRotator | MakeFromEuler (FVector Euler) |
| static FRotator | MakeFromX (FVector XAxis) |
| static FRotator | MakeFromY (FVector YAxis) |
| static FRotator | MakeFromZ (FVector ZAxis) |
| static float | NormalizeAxis (float Angle) |
| static FRotator | MakeFromXZ (FVector XAxis, FVector ZAxis) |
| static FRotator | MakeFromYX (FVector YAxis, FVector XAxis) |
| static FRotator | MakeFromYZ (FVector YAxis, FVector ZAxis) |
| static FRotator | MakeFromZX (FVector ZAxis, FVector XAxis) |
| static FRotator | MakeFromZY (FVector ZAxis, FVector YAxis) |
| static FRotator | MakeFromAxes (FVector Forward, FVector Right, FVector Up) |
Public Attributes | |
Rotator | |
| float | Yaw |
| Yaw (degrees) around Z axis. | |
| float | Roll |
| Roll (degrees) around X axis. | |
| float | Pitch |
| Pitch (degrees) around Y axis. | |
Variables | |
| const FRotator | Normalized |
| const FRotator | Inverse |
| const FRotator | Denormalized |
| const FVector | ForwardVector |
| const FVector | RightVector |
| const FVector | UpVector |
Static Public Attributes | |
Static Variables | |
| static const FRotator | ZeroRotator |
An orthogonal rotation in 3d space. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Rotator.h.
| float AngularDistance | ( | FRotator | B | ) | const |
Get the angle in degrees between two rotators.
| FRotator Clamp | ( | ) | const |
|
static |
| bool ContainsNaN | ( | ) |
| bool Equals | ( | FRotator | R, |
| float | Tolerance = KINDA_SMALL_NUMBER ) const |
| FVector Euler | ( | ) | const |
| FRotator GetDenormalized | ( | ) | const |
| FVector GetForwardVector | ( | ) | const |
| FRotator GetInverse | ( | ) | const |
| float GetManhattanDistance | ( | FRotator | Rotator | ) | const |
| FRotator GetNormalized | ( | ) | const |
| FVector GetRightVector | ( | ) | const |
| FVector GetUpVector | ( | ) | const |
| bool InitFromString | ( | FString | SourceString | ) |
| bool IsNearlyZero | ( | float | Tolerance = KINDA_SMALL_NUMBER | ) | const |
| bool IsZero | ( | ) | const |
| void Normalize | ( | ) |
|
static |
| bool opEquals | ( | FRotator | R | ) | const |
| FRotator opMul | ( | float | Scale | ) | const |
| FRotator opMulAssign | ( | float | Scale | ) |
| FQuat Quaternion | ( | ) | const |
| FString ToColorString | ( | ) | const |
| FString ToString | ( | ) | const |
| FVector Vector | ( | ) | const |
| const FRotator Denormalized |
| const FVector ForwardVector |
| const FRotator Inverse |
| const FRotator Normalized |
| float Pitch |
Pitch (degrees) around Y axis.
| const FVector RightVector |
| float Roll |
Roll (degrees) around X axis.
| const FVector UpVector |
| float Yaw |
Yaw (degrees) around Z axis.
|
static |