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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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A bounding box and bounding sphere with the same origin. @note The full C++ class is located here : Engine\Source\Runtime\Core\Public\Math\BoxSphereBounds.h. More...
Public Member Functions | |
Functions | |
| FSphere | GetSphere () const |
| bool | opEquals (FBoxSphereBounds Other) const |
| float | ComputeSquaredDistanceFromBoxToPoint (FVector Point) const |
| FBox | GetBox () const |
| FVector | GetBoxExtrema (uint Extrema) const |
| FBoxSphereBounds | opAdd (FBoxSphereBounds Other) const |
| FBoxSphereBounds | ExpandBy (float ExpandAmount) const |
| FBoxSphereBounds | TransformBy (FTransform M) const |
| FString | ToString () const |
Static Public Member Functions | |
Static Functions | |
| static bool | BoxesIntersect (FBoxSphereBounds A, FBoxSphereBounds B) |
| static bool | SpheresIntersect (FBoxSphereBounds A, FBoxSphereBounds B, float Tolerance=KINDA_SMALL_NUMBER) |
Public Attributes | |
BoxSphereBounds | |
| FVector | BoxExtent |
| Holds the extent of the bounding box, which is half the size of the box in 3D space. | |
| float | SphereRadius |
| Holds the radius of the bounding sphere. | |
| FVector | Origin |
| Holds the origin of the bounding box and sphere. | |
Variables | |
| const FSphere | Sphere |
| const FBox | Box |
A bounding box and bounding sphere with the same origin. @note The full C++ class is located here : Engine\Source\Runtime\Core\Public\Math\BoxSphereBounds.h.
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static |
| float ComputeSquaredDistanceFromBoxToPoint | ( | FVector | Point | ) | const |
| FBoxSphereBounds ExpandBy | ( | float | ExpandAmount | ) | const |
| FBox GetBox | ( | ) | const |
| FVector GetBoxExtrema | ( | uint | Extrema | ) | const |
| FSphere GetSphere | ( | ) | const |
| FBoxSphereBounds opAdd | ( | FBoxSphereBounds | Other | ) | const |
| bool opEquals | ( | FBoxSphereBounds | Other | ) | const |
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static |
| FString ToString | ( | ) | const |
| FBoxSphereBounds TransformBy | ( | FTransform | M | ) | const |
| const FBox Box |
| FVector BoxExtent |
Holds the extent of the bounding box, which is half the size of the box in 3D space.
| FVector Origin |
Holds the origin of the bounding box and sphere.
| const FSphere Sphere |
| float SphereRadius |
Holds the radius of the bounding sphere.