Quaternion. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Quat.h.
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| static FQuat | Squad (FQuat Quat1, FQuat Tang1, FQuat Quat2, FQuat Tang2, float Alpha) |
| static FQuat | FindBetween (FVector Vector1, FVector Vector2) |
| static FQuat | FindBetweenVectors (FVector Vector1, FVector Vector2) |
| static FQuat | FindBetweenNormals (FVector Normal1, FVector Normal2) |
| static FQuat | FastLerp (FQuat A, FQuat B, float Alpha) |
| static FQuat | FastBilerp (FQuat P00, FQuat P10, FQuat P01, FQuat P11, float FracX, float FracY) |
| static FQuat | Slerp_NotNormalized (FQuat Quat1, FQuat Quat2, float Slerp) |
| static FQuat | Slerp (FQuat Quat1, FQuat Quat2, float Slerp) |
| static float | Error (FQuat Q1, FQuat Q2) |
| static float | ErrorAutoNormalize (FQuat A, FQuat B) |
| static FQuat | SlerpFullPath_NotNormalized (FQuat Quat1, FQuat Quat2, float Slerp) |
| static FQuat | SlerpFullPath (FQuat Quat1, FQuat Quat2, float Slerp) |
| static FQuat | MakeFromEuler (FVector Euler) |
| static FQuat | SquadFullPath (FQuat Quat1, FQuat Tang1, FQuat Quat2, FQuat Tang2, float Alpha) |
| static void | CalcTangents (FQuat PrevP, FQuat P, FQuat NextP, float Tension, FQuat &OutTan) |
| static FQuat | MakeFromAxes (FVector Forward, FVector Right, FVector Up) |
| static FQuat | MakeFromX (FVector XAxis) |
| static FQuat | MakeFromXY (FVector XAxis, FVector YAxis) |
| static FQuat | MakeFromXZ (FVector XAxis, FVector ZAxis) |
| static FQuat | MakeFromY (FVector YAxis) |
| static FQuat | MakeFromYX (FVector YAxis, FVector XAxis) |
| static FQuat | MakeFromYZ (FVector YAxis, FVector ZAxis) |
| static FQuat | MakeFromZ (FVector ZAxis) |
| static FQuat | MakeFromZX (FVector ZAxis, FVector XAxis) |
| static FQuat | MakeFromZY (FVector ZAxis, FVector YAxis) |
Quaternion. @note The full C++ class is located here: Engine\Source\Runtime\Core\Public\Math\Quat.h.