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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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A struct that contains a string reference to an object, either a top level asset or a subobject. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h. More...
Public Member Functions | |
Functions | |
| bool | IsSubobject () const |
| FString | GetAssetName () const |
| FTopLevelAssetPath | GetAssetPath () const |
| bool | IsValid () const |
| bool | IsNull () const |
| bool | IsAsset () const |
| FString | GetLongPackageName () const |
| bool | opEquals (FSoftObjectPath Other) const |
| UObject | TryLoad () const |
| UObject | ResolveObject () const |
| FString | ToString () const |
| FSoftObjectPath & | opAssign (FSoftObjectPath Other) |
Public Attributes | |
Variables | |
| const FString | AssetName |
| const FTopLevelAssetPath | AssetPath |
| const FString | LongPackageName |
A struct that contains a string reference to an object, either a top level asset or a subobject. @note The full C++ class is located here: Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h.
| FString GetAssetName | ( | ) | const |
| FTopLevelAssetPath GetAssetPath | ( | ) | const |
| FString GetLongPackageName | ( | ) | const |
| bool IsAsset | ( | ) | const |
| bool IsNull | ( | ) | const |
| bool IsSubobject | ( | ) | const |
| bool IsValid | ( | ) | const |
| FSoftObjectPath & opAssign | ( | FSoftObjectPath | Other | ) |
| bool opEquals | ( | FSoftObjectPath | Other | ) | const |
| UObject ResolveObject | ( | ) | const |
| FString ToString | ( | ) | const |
| UObject TryLoad | ( | ) | const |
| const FString AssetName |
| const FTopLevelAssetPath AssetPath |
| const FString LongPackageName |