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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Struct for gameplay effects that apply only if another gameplay effect (or execution) was successfully applied. More...
Public Member Functions | |
Functions | |
| FConditionalGameplayEffect & | opAssign (FConditionalGameplayEffect Other) |
Public Attributes | |
GameplayEffect | |
| FGameplayTagContainer | RequiredSourceTags |
| Tags that the source must have for this GE to apply. If this is blank, then there are no requirements to apply the EffectClass. | |
| TSubclassOf< UGameplayEffect > | EffectClass |
| gameplay effect that will be applied to the target | |
Struct for gameplay effects that apply only if another gameplay effect (or execution) was successfully applied.
| FConditionalGameplayEffect & opAssign | ( | FConditionalGameplayEffect | Other | ) |
| TSubclassOf<UGameplayEffect> EffectClass |
gameplay effect that will be applied to the target
| FGameplayTagContainer RequiredSourceTags |
Tags that the source must have for this GE to apply. If this is blank, then there are no requirements to apply the EffectClass.