G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayEffectCue Struct Reference

FGameplayEffectCue This is a cosmetic cue that can be tied to a UGameplayEffect. This is essentially a GameplayTag + a Min/Max level range that is used to map the level of a GameplayEffect to a normalized value used by the GameplayCue system. More...

Public Member Functions

Functions
FGameplayEffectCue & opAssign (FGameplayEffectCue Other)

Public Attributes

GameplayCue
float32 MinLevel
 The minimum level that this Cue supports.
float32 MaxLevel
 The maximum level that this Cue supports.
FGameplayTagContainer GameplayCueTags
 Tags passed to the gameplay cue handler when this cue is activated.
FGameplayAttribute MagnitudeAttribute
 The attribute to use as the source for cue magnitude. If none use level.

Detailed Description

FGameplayEffectCue This is a cosmetic cue that can be tied to a UGameplayEffect. This is essentially a GameplayTag + a Min/Max level range that is used to map the level of a GameplayEffect to a normalized value used by the GameplayCue system.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ GameplayCueTags

FGameplayTagContainer GameplayCueTags

Tags passed to the gameplay cue handler when this cue is activated.

◆ MagnitudeAttribute

FGameplayAttribute MagnitudeAttribute

The attribute to use as the source for cue magnitude. If none use level.

◆ MaxLevel

float32 MaxLevel

The maximum level that this Cue supports.

◆ MinLevel

float32 MinLevel

The minimum level that this Cue supports.