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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayEffectCue This is a cosmetic cue that can be tied to a UGameplayEffect. This is essentially a GameplayTag + a Min/Max level range that is used to map the level of a GameplayEffect to a normalized value used by the GameplayCue system. More...
Public Member Functions | |
Functions | |
| FGameplayEffectCue & | opAssign (FGameplayEffectCue Other) |
Public Attributes | |
GameplayCue | |
| float32 | MinLevel |
| The minimum level that this Cue supports. | |
| float32 | MaxLevel |
| The maximum level that this Cue supports. | |
| FGameplayTagContainer | GameplayCueTags |
| Tags passed to the gameplay cue handler when this cue is activated. | |
| FGameplayAttribute | MagnitudeAttribute |
| The attribute to use as the source for cue magnitude. If none use level. | |
FGameplayEffectCue This is a cosmetic cue that can be tied to a UGameplayEffect. This is essentially a GameplayTag + a Min/Max level range that is used to map the level of a GameplayEffect to a normalized value used by the GameplayCue system.
| FGameplayEffectCue & opAssign | ( | FGameplayEffectCue | Other | ) |
| FGameplayTagContainer GameplayCueTags |
Tags passed to the gameplay cue handler when this cue is activated.
| FGameplayAttribute MagnitudeAttribute |
The attribute to use as the source for cue magnitude. If none use level.
| float32 MaxLevel |
The maximum level that this Cue supports.
| float32 MinLevel |
The minimum level that this Cue supports.