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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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A Tag Container holds a collection of FGameplayTags, tags are included explicitly by adding them, and implicitly from adding child tags. More...
Public Attributes | |
GameplayTags | |
| TArray< FGameplayTag > | GameplayTags |
| Array of gameplay tags. | |
Variables | |
| const FGameplayTagContainer | GameplayTagParents |
A Tag Container holds a collection of FGameplayTags, tags are included explicitly by adding them, and implicitly from adding child tags.
| void AddLeafTag | ( | FGameplayTag | TagToAdd | ) |
| void AddTag | ( | FGameplayTag | TagToAdd | ) |
| void AddTagFast | ( | FGameplayTag | TagToAdd | ) |
| void AppendTags | ( | FGameplayTagContainer | Other | ) |
| FGameplayTagContainer Filter | ( | FGameplayTagContainer | OtherContainer | ) | const |
| FGameplayTagContainer FilterExact | ( | FGameplayTagContainer | OtherContainer | ) | const |
| FGameplayTag First | ( | ) | const |
| FGameplayTagContainer GetGameplayTagParents | ( | ) | const |
| bool HasAll | ( | FGameplayTagContainer | ContainerToCheck | ) | const |
| bool HasAllExact | ( | FGameplayTagContainer | ContainerToCheck | ) | const |
| bool HasAny | ( | FGameplayTagContainer | ContainerToCheck | ) | const |
| bool HasAnyExact | ( | FGameplayTagContainer | ContainerToCheck | ) | const |
| bool HasTag | ( | FGameplayTag | TagToCheck | ) | const |
| bool HasTagExact | ( | FGameplayTag | TagToCheck | ) | const |
| bool IsEmpty | ( | ) | const |
| bool IsValid | ( | ) | const |
| FGameplayTag Last | ( | ) | const |
| bool MatchesQuery | ( | FGameplayTagQuery | Query | ) | const |
| int Num | ( | ) | const |
| FGameplayTagContainer & opAssign | ( | FGameplayTagContainer | Other | ) |
| bool RemoveTag | ( | FGameplayTag | TagToRemove | ) |
| void RemoveTags | ( | FGameplayTagContainer | Other | ) |
| void RemoveTags | ( | FGameplayTagContainer | TagsToRemove | ) |
| const FGameplayTagContainer GameplayTagParents |
| TArray<FGameplayTag> GameplayTags |
Array of gameplay tags.