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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Struct representing the magnitude of a gameplay effect modifier, potentially calculated in numerous different ways. More...
Public Member Functions | |
Functions | |
| FGameplayEffectModifierMagnitude & | opAssign (FGameplayEffectModifierMagnitude Other) |
Public Attributes | |
Magnitude | |
| FScalableFloat | ScalableFloatMagnitude |
| Magnitude value represented by a scalable float. | |
| FAttributeBasedFloat | AttributeBasedMagnitude |
| Magnitude value represented by an attribute-based float (Coefficient * (PreMultiplyAdditiveValue + [Eval'd Attribute Value According to Policy])) + PostMultiplyAdditiveValue. | |
| FCustomCalculationBasedFloat | CustomMagnitude |
| Magnitude value represented by a custom calculation class. | |
| FSetByCallerFloat | SetByCallerMagnitude |
| Magnitude value represented by a SetByCaller magnitude. | |
| EGameplayEffectMagnitudeCalculation | MagnitudeCalculationType |
| Type of calculation to perform to derive the magnitude. | |
Struct representing the magnitude of a gameplay effect modifier, potentially calculated in numerous different ways.
| FGameplayEffectModifierMagnitude & opAssign | ( | FGameplayEffectModifierMagnitude | Other | ) |
| FAttributeBasedFloat AttributeBasedMagnitude |
Magnitude value represented by an attribute-based float (Coefficient * (PreMultiplyAdditiveValue + [Eval'd Attribute Value According to Policy])) + PostMultiplyAdditiveValue.
| FCustomCalculationBasedFloat CustomMagnitude |
Magnitude value represented by a custom calculation class.
| EGameplayEffectMagnitudeCalculation MagnitudeCalculationType |
Type of calculation to perform to derive the magnitude.
| FScalableFloat ScalableFloatMagnitude |
Magnitude value represented by a scalable float.
| FSetByCallerFloat SetByCallerMagnitude |
Magnitude value represented by a SetByCaller magnitude.