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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Structure that is used to combine tags from parent and child blueprints in a safe way. More...
Public Member Functions | |
Inherited Tag Container | |
| void | RemoveTag (FGameplayTag TagToRemove) |
| void | AddTag (FGameplayTag TagToAdd) |
Functions | |
| FInheritedTagContainer & | opAssign (FInheritedTagContainer Other) |
Public Attributes | |
Application | |
| FGameplayTagContainer | Added |
| Tags that I have (in addition to my parent's tags). | |
| FGameplayTagContainer | Removed |
| Tags that should be removed (only if my parent had them). Note: we cannot use this to remove a tag that exists on a target. It only modifies the result of CombinedTags. | |
| FGameplayTagContainer | CombinedTags |
| CombinedTags = Inherited - Removed + Added. | |
Structure that is used to combine tags from parent and child blueprints in a safe way.
| void AddTag | ( | FGameplayTag | TagToAdd | ) |
| FInheritedTagContainer & opAssign | ( | FInheritedTagContainer | Other | ) |
| void RemoveTag | ( | FGameplayTag | TagToRemove | ) |
| FGameplayTagContainer Added |
Tags that I have (in addition to my parent's tags).
| FGameplayTagContainer CombinedTags |
CombinedTags = Inherited - Removed + Added.
| FGameplayTagContainer Removed |
Tags that should be removed (only if my parent had them). Note: we cannot use this to remove a tag that exists on a target. It only modifies the result of CombinedTags.