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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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A single gameplay tag, which represents a hierarchical name of the form x.y that is registered in the GameplayTagsManager You can filter the gameplay tags displayed in the editor using, meta = (Categories = "Tag1.Tag2.Tag3")). More...
Public Member Functions | |
Functions | |
| bool | MatchesAnyExact (FGameplayTagContainer ContainerToCheck) const |
| FName | GetTagName () const |
| FString | ToString () const |
| FGameplayTagContainer | GetGameplayTagParents () const |
| FGameplayTagContainer | GetSingleTagContainer () const |
| bool | IsValid () const |
| bool | MatchesAny (FGameplayTagContainer ContainerToCheck) const |
| bool | opEquals (FGameplayTag Other) const |
| bool | MatchesTag (FGameplayTag TagToCheck) const |
| int | MatchesTagDepth (FGameplayTag TagToCheck) const |
| bool | MatchesTagExact (FGameplayTag TagToCheck) const |
| FGameplayTag | RequestDirectParent () const |
| FGameplayTag | GetParentAtHierarchyLevel (int Level) const |
| Returns a Parent GameplayTag that has only the specified amount of hierarchy levels (at most). | |
| FGameplayTag & | opAssign (FGameplayTag Other) |
Static Public Member Functions | |
Static Functions | |
| static FGameplayTag | RequestGameplayTag (FName TagName, bool ErrorIfNotFound=true) |
Public Attributes | |
Variables | |
| const FGameplayTagContainer | GameplayTagParents |
| const FGameplayTagContainer | SingleTagContainer |
| const FName | TagName |
Static Public Attributes | |
Static Variables | |
| static FGameplayTag | Empty |
A single gameplay tag, which represents a hierarchical name of the form x.y that is registered in the GameplayTagsManager You can filter the gameplay tags displayed in the editor using, meta = (Categories = "Tag1.Tag2.Tag3")).
| FGameplayTagContainer GetGameplayTagParents | ( | ) | const |
| FGameplayTag GetParentAtHierarchyLevel | ( | int | Level | ) | const |
Returns a Parent GameplayTag that has only the specified amount of hierarchy levels (at most).
Level 0 will always result in the EmptyTag. Level 1 will always result in the Root tag.
| FGameplayTagContainer GetSingleTagContainer | ( | ) | const |
| FName GetTagName | ( | ) | const |
| bool IsValid | ( | ) | const |
| bool MatchesAny | ( | FGameplayTagContainer | ContainerToCheck | ) | const |
| bool MatchesAnyExact | ( | FGameplayTagContainer | ContainerToCheck | ) | const |
| bool MatchesTag | ( | FGameplayTag | TagToCheck | ) | const |
| int MatchesTagDepth | ( | FGameplayTag | TagToCheck | ) | const |
| bool MatchesTagExact | ( | FGameplayTag | TagToCheck | ) | const |
| FGameplayTag & opAssign | ( | FGameplayTag | Other | ) |
| bool opEquals | ( | FGameplayTag | Other | ) | const |
| FGameplayTag RequestDirectParent | ( | ) | const |
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static |
| FString ToString | ( | ) | const |
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static |
| const FGameplayTagContainer GameplayTagParents |
| const FGameplayTagContainer SingleTagContainer |
| const FName TagName |