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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Namespaces | |
| namespace | CommonUI |
Classes | |
| class | FActionBarUpdated |
| class | FCommonActionCommited |
| class | FCommonActionComplete |
| class | FCommonActionCompleteSingle |
| class | FCommonActionProgress |
| class | FCommonActionProgressSingle |
| struct | FCommonAnalogCursorSettings |
| class | FCommonButtonBaseClicked |
| struct | FCommonButtonStyleOptionalSlateSound |
| struct | FCommonInputActionDataBase |
| struct | FCommonInputActionHandlerData |
| @FIXME: This struct is related to legacy CommonUI and should be removed in 5.3 - UE-164871 More... | |
| struct | FCommonInputTypeInfo |
| struct | FCommonNumberFormattingOptions |
| class | FCommonSelectedStateChangedBase |
| class | FHardwareVisibilityTagsChangedDynamicEvent |
| class | FOnActiveIndexChangedDelegate |
| class | FOnAssetLoaded__CommonLoadGuard |
| class | FOnCurrentPageIndexChanged |
| class | FOnCustomNavigationEvent__CommonCustomNavigation |
| class | FOnInputMethodChanged__CommonActionWidget |
| class | FOnInterpolationEnded__CommonNumericTextBlock |
| class | FOnInterpolationStarted__CommonNumericTextBlock |
| class | FOnInterpolationUpdated__CommonNumericTextBlock |
| class | FOnItemClicked |
| class | FOnItemSelected |
| class | FOnLoadGuardStateChangedDynamic |
| class | FOnOutro__CommonNumericTextBlock |
| class | FOnRotated |
| class | FOnRotatedWithDirection |
| class | FOnSelectionCleared |
| class | FOnTabButtonCreation__CommonTabListWidgetBase |
| class | FOnTabButtonRemoval__CommonTabListWidgetBase |
| class | FOnTabListRebuilt__CommonTabListWidgetBase |
| class | FOnTabSelected__CommonTabListWidgetBase |
| class | FOnWidgetActivationChanged |
| struct | FRichTextIconData |
| class | FSimpleButtonBaseGroupDelegate |
| struct | FUIActionBindingHandle |
| struct | FUIActionKeyMapping |
| struct | FUIActionTag |
| struct | FUIInputAction |
| struct | FUIInputConfig |
| Input Config that can be applied on widget activation. Allows for input setup (Mouse capture, UI-only input, move / look ignore, etc), to be controlled by widget activation. More... | |
| struct | FUITag |
| class | UAnalogSlider |
| A simple widget that shows a sliding bar with a handle that allows you to control the value in a user define range (between 0..1 by default). More... | |
| class | UCommonActionHandlerInterface |
| class | UCommonActionWidget |
| A widget that shows a platform-specific icon for the given input action. More... | |
| class | UCommonActivatableWidget |
| The base for widgets that are capable of being "activated" and "deactivated" during their lifetime without being otherwise modified or destroyed. More... | |
| class | UCommonActivatableWidgetContainerBase |
| Base of widgets built to manage N activatable widgets, displaying one at a time. Intentionally meant to be black boxes that do not expose child/slot modification like a normal panel widget. More... | |
| class | UCommonActivatableWidgetQueue |
| A display queue of ActivatableWidget elements. More... | |
| class | UCommonActivatableWidgetStack |
| A display stack of ActivatableWidget elements. More... | |
| class | UCommonActivatableWidgetSwitcher |
| An animated switcher that knows about CommonActivatableWidgets. It can also hold other Widgets. More... | |
| class | UCommonAnimatedSwitcher |
| A widget switcher that activates / deactivates CommonActivatableWidgets, allowing for associated animations to trigger. More... | |
| class | UCommonBorder |
| Uses the border style template defined in CommonUI project settings by default. More... | |
| class | UCommonBorderStyle |
| -— All properties must be EditDefaultsOnly, BlueprintReadOnly !!! --— We return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) More... | |
| class | UCommonBoundActionBar |
| A box populated with current actions available per CommonUI's Input Handler. More... | |
| class | UCommonBoundActionButton |
| class | UCommonBoundActionButtonInterface |
| class | UCommonButtonBase |
| Button that disables itself when not active. Also updates actions for CommonActionWidget if bound to display platform-specific icons. More... | |
| class | UCommonButtonGroupBase |
| Manages an arbitrary collection of CommonButton widgets. Ensures that no more (and optionally, no less) than one button in the group is selected at a time. More... | |
| class | UCommonButtonInternalBase |
| Custom UButton override that allows us to disable clicking without disabling the widget entirely. More... | |
| class | UCommonButtonStyle |
| -— All properties must be EditDefaultsOnly, BlueprintReadOnly !!! --— we return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) More... | |
| class | UCommonCustomNavigation |
| Exposes a bindable event that can be used to stomp default border navigation with custom behaviors. More... | |
| class | UCommonDateTimeTextBlock |
| class | UCommonGameViewportClient |
| CommonUI Viewport to reroute input to UI first. Needed to allow CommonUI to route / handle inputs. More... | |
| class | UCommonGenericInputActionDataTable |
| Overrides postload to allow for derived classes to perform code-level changes to the datatable. Ex: Per-platform edits. Allows modification of datatable data without checking out the data table asset. More... | |
| class | UCommonHardwareVisibilityBorder |
| A container that controls visibility based on Platform, Input. More... | |
| class | UCommonHierarchicalScrollBox |
| An arbitrary scrollable collection of widgets. Great for presenting 10-100 widgets in a list. Doesn't support virtualization. More... | |
| class | UCommonInputActionDataProcessor |
| Derive from to process common input action datatable. More... | |
| class | UCommonInputMetadata |
| Metadata CommonUI will try to acquire from Enhanced Input Mapping Contexts (IMC). More... | |
| class | UCommonLazyImage |
| A special Image widget that can show unloaded images and takes care of the loading for you! More... | |
| class | UCommonLazyWidget |
| A special Image widget that can show unloaded images and takes care of the loading for you! More... | |
| class | UCommonListView |
| UCommonListView. More... | |
| class | UCommonLoadGuard |
| The Load Guard behaves similarly to a Border, but with the ability to hide its primary content and display a loading spinner and optional message while needed content is loaded or otherwise prepared. More... | |
| class | UCommonMappingContextMetadata |
| Base CommonUI metadata implementation for specification in IMC's. More... | |
| class | UCommonMappingContextMetadataInterface |
| class | UCommonNumericTextBlock |
| Numeric text block that provides interpolation, and some type support (numbers, percents, seconds, distance). More... | |
| class | UCommonPoolableWidgetInterface |
| class | UCommonRichTextBlock |
| Text block that supports custom scaling for mobile platforms, with option to only show icons if space is sparse. More... | |
| class | UCommonRotator |
| A button that can rotate between given text labels. More... | |
| class | UCommonTabListWidgetBase |
| Base class for a list of selectable tabs that correspondingly activate and display an arbitrary widget in a linked switcher. More... | |
| class | UCommonTextBlock |
| Text block with automatic scrolling for FX / large texts, also supports a larger set of default styling, & custom mobile scaling. More... | |
| class | UCommonTextScrollStyle |
| -— All properties must be EditDefaultsOnly, BlueprintReadOnly !!! --— We return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) More... | |
| class | UCommonTextStyle |
| -— All properties must be EditDefaultsOnly, BlueprintReadOnly !!! --— We return the CDO to blueprints, so we cannot allow any changes (blueprint doesn't support const variables) More... | |
| class | UCommonTileView |
| TileView specialized to navigate on focus for consoles & enable scrolling when not focused for touch. More... | |
| class | UCommonTreeView |
| TreeView specialized to navigate on focus for consoles & enable scrolling when not focused for touch. More... | |
| class | UCommonUIActionRouterBase |
| The nucleus of the CommonUI input routing system. More... | |
| class | UCommonUIEditorSettings |
| class | UCommonUIInputSettings |
| Project-wide input settings for UI input actions. More... | |
| class | UCommonUILibrary |
| class | UCommonUIRichTextData |
| Derive from this class for rich text data per game it is referenced in Common UI Settings, found in project settings UI. More... | |
| class | UCommonUISettings |
| class | UCommonUISubsystemBase |
| class | UCommonUIVisibilitySubsystem |
| class | UCommonUserWidget |
| class | UCommonVideoPlayer |
| class | UCommonVisibilitySwitcher |
| Basic switcher that toggles visibility on its children to only show one widget at a time. Activates visible widget if possible. More... | |
| class | UCommonVisibilitySwitcherSlot |
| class | UCommonVisualAttachment |
| Adds a widget as a zero-size attachment to another. Think icons to the left of labels, without changing the computed size of the label. More... | |
| class | UCommonWidgetCarousel |
| A widget switcher is like a tab control, but without tabs. At most one widget is visible at time. More... | |
| class | UCommonWidgetCarouselNavBar |
| A Navigation control for a Carousel. More... | |
| class | UCommonWidgetGroupBase |
| Base class for CommonUI widget groups, currently only used for button groups. More... | |
| class | UDEPRECATED_UCommonVisibilityWidgetBase |
| A container that controls visibility based on Input type and Platform. More... | |
| class | ULoadGuardSlot |
| Virtually identical to a UBorderSlot, but unfortunately that assumes (fairly) that its parent widget is a UBorder. More... | |
| class | UWidgetLockedStateRegistration |
Enumerations | |
| enum | ECommonNumericType { Number , Percentage , Seconds , Distance , ECommonNumericType_MAX } |
| enum | ECommonSwitcherTransition { FadeOnly , Horizontal , Vertical , Zoom , ECommonSwitcherTransition_MAX } |
| enum | ECommonSwitcherTransitionFallbackStrategy { None , Previous , Next , First , Last , ECommonSwitcherTransitionFallbackStrategy_MAX } |
| enum | EInputActionState { Enabled , Disabled , Hidden , HiddenAndDisabled , EInputActionState_MAX } |
| enum | ERichTextInlineIconDisplayMode { IconOnly , TextOnly , IconAndText , MAX } |
| enum | ERotatorDirection { Right , Left , ERotatorDirection_MAX } |
| enum | ETransitionCurve { Linear , QuadIn , QuadOut , QuadInOut , CubicIn , CubicOut , CubicInOut , ETransitionCurve_MAX } |
| enum ECommonNumericType |
| enum EInputActionState |
| enum ERotatorDirection |
| enum ETransitionCurve |