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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Static Public Member Functions | |
Static Functions | |
| static UClass | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static UClass | StaticClass () |
Public Attributes | |
Default | |
| bool | bAutoLoadData |
| Controls if the data referenced is automatically loaded. If False then game code must call LoadData() on it's own. | |
Image | |
| TSoftObjectPtr< UObject > | DefaultImageResourceObject |
| The Default Image Resource, newly created CommonImage Widgets will use this style. | |
RichText | |
| TSoftClassPtr< UCommonUIRichTextData > | DefaultRichTextDataClass |
| The Default Data for rich text to show inline icon and others. | |
Throbber | |
| TSoftObjectPtr< UMaterialInterface > | DefaultThrobberMaterial |
| The Default Throbber Material, newly created CommonLoadGuard Widget will use this style. | |
Visibility | |
| TArray< FGameplayTag > | PlatformTraits |
| The set of traits defined per-platform (e.g., the default input mode, whether or not you can exit the application, etc...). | |
| Public Attributes inherited from UObject | |
| const UClass | Class |
| const UObject | Outer |
| const UPackage | Outermost |
| const UPackage | Package |
| const UWorld | World |
| const FName | Name |
| const bool | IsRooted |
Additional Inherited Members | |
| Public Member Functions inherited from UObject | |
| bool | MarkPackageDirty () const |
| void | RemoveFromRoot () |
| bool | GetIsRooted () const |
| bool | IsTransient () const |
| bool | Modify (bool bAlwaysMarkDirty=true) |
| void | SetTransactional (bool bTransactional) |
| bool | IsSupportedForNetworking () const |
| UClass | GetClass () const |
| UObject | GetOuter () const |
| UObject | GetTypedOuter (TSubclassOf< UObject > Target) const |
| Traverses the outer chain searching for the next object of a certain type. | |
| UPackage | GetOutermost () const |
| UPackage | GetPackage () const |
| void | AddToRoot () |
| UWorld | GetWorld () const |
| FName | GetName () const |
| FString | GetFullName (const UObject StopOuter=nullptr) const |
| FString | GetPathName (const UObject StopOuter=nullptr) const |
| bool | IsA (const UClass Class) const |
| Returns true if this object is of the specified type, or a child of that type. | |
| void | SaveConfig () |
| void | LoadConfig () |
| void | ReloadConfig () |
| void | CopyScriptPropertiesFrom (const UObject OtherObject) |
| void | opCast (?&Address) const |
| FString | ToString () const |
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static |
| bool bAutoLoadData |
Controls if the data referenced is automatically loaded. If False then game code must call LoadData() on it's own.
| TSoftObjectPtr<UObject> DefaultImageResourceObject |
The Default Image Resource, newly created CommonImage Widgets will use this style.
| TSoftClassPtr<UCommonUIRichTextData> DefaultRichTextDataClass |
The Default Data for rich text to show inline icon and others.
| TSoftObjectPtr<UMaterialInterface> DefaultThrobberMaterial |
| TArray<FGameplayTag> PlatformTraits |
The set of traits defined per-platform (e.g., the default input mode, whether or not you can exit the application, etc...).