G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UCommonUISettings Class Reference

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Default
bool bAutoLoadData
 Controls if the data referenced is automatically loaded. If False then game code must call LoadData() on it's own.
Image
TSoftObjectPtr< UObject > DefaultImageResourceObject
 The Default Image Resource, newly created CommonImage Widgets will use this style.
RichText
TSoftClassPtr< UCommonUIRichTextData > DefaultRichTextDataClass
 The Default Data for rich text to show inline icon and others.
Throbber
TSoftObjectPtr< UMaterialInterface > DefaultThrobberMaterial
 The Default Throbber Material, newly created CommonLoadGuard Widget will use this style.
Visibility
TArray< FGameplayTag > PlatformTraits
 The set of traits defined per-platform (e.g., the default input mode, whether or not you can exit the application, etc...).
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Additional Inherited Members

Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Member Function Documentation

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ bAutoLoadData

bool bAutoLoadData

Controls if the data referenced is automatically loaded. If False then game code must call LoadData() on it's own.

◆ DefaultImageResourceObject

TSoftObjectPtr<UObject> DefaultImageResourceObject

The Default Image Resource, newly created CommonImage Widgets will use this style.

◆ DefaultRichTextDataClass

TSoftClassPtr<UCommonUIRichTextData> DefaultRichTextDataClass

The Default Data for rich text to show inline icon and others.

◆ DefaultThrobberMaterial

TSoftObjectPtr<UMaterialInterface> DefaultThrobberMaterial

The Default Throbber Material, newly created CommonLoadGuard Widget will use this style.

◆ PlatformTraits

TArray<FGameplayTag> PlatformTraits

The set of traits defined per-platform (e.g., the default input mode, whether or not you can exit the application, etc...).