G1R AngelScript
Scripting reference for the Gothic 1 Remake
Loading...
Searching...
No Matches
FCommonInputTypeInfo Struct Reference

Public Member Functions

Functions
FCommonInputTypeInfo & opAssign (FCommonInputTypeInfo Other)

Public Attributes

CommonInput
EInputActionState OverrrideState
 EInputActionState::Enabled means that the state isn't overriden and the games dynamic control will work.
bool bActionRequiresHold
 Enables hold time if true.
float32 HoldTime
 The hold time in seconds.
float32 HoldRollbackTime
 Time (in seconds) for hold progress to go from 1.0 (completed) to 0.0. If the hold interaction was interrupted, then hold progress starts to roll back decreasing its value. Set to 0.0 to disable the rollback functionality.
FSlateBrush OverrideBrush
 Override the brush specified by the Key Display Data.
FKey Key
 Key this action is bound to.

Member Function Documentation

◆ opAssign()

Member Data Documentation

◆ bActionRequiresHold

bool bActionRequiresHold

Enables hold time if true.

◆ HoldRollbackTime

float32 HoldRollbackTime

Time (in seconds) for hold progress to go from 1.0 (completed) to 0.0. If the hold interaction was interrupted, then hold progress starts to roll back decreasing its value. Set to 0.0 to disable the rollback functionality.

◆ HoldTime

float32 HoldTime

The hold time in seconds.

◆ Key

FKey Key

Key this action is bound to.

◆ OverrideBrush

FSlateBrush OverrideBrush

Override the brush specified by the Key Display Data.

◆ OverrrideState

EInputActionState OverrrideState

EInputActionState::Enabled means that the state isn't overriden and the games dynamic control will work.