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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FCommonInputTypeInfo & | opAssign (FCommonInputTypeInfo Other) |
Public Attributes | |
CommonInput | |
| EInputActionState | OverrrideState |
| EInputActionState::Enabled means that the state isn't overriden and the games dynamic control will work. | |
| bool | bActionRequiresHold |
| Enables hold time if true. | |
| float32 | HoldTime |
| The hold time in seconds. | |
| float32 | HoldRollbackTime |
| Time (in seconds) for hold progress to go from 1.0 (completed) to 0.0. If the hold interaction was interrupted, then hold progress starts to roll back decreasing its value. Set to 0.0 to disable the rollback functionality. | |
| FSlateBrush | OverrideBrush |
| Override the brush specified by the Key Display Data. | |
| FKey | Key |
| Key this action is bound to. | |
| FCommonInputTypeInfo & opAssign | ( | FCommonInputTypeInfo | Other | ) |
| bool bActionRequiresHold |
Enables hold time if true.
| float32 HoldRollbackTime |
Time (in seconds) for hold progress to go from 1.0 (completed) to 0.0. If the hold interaction was interrupted, then hold progress starts to roll back decreasing its value. Set to 0.0 to disable the rollback functionality.
| float32 HoldTime |
The hold time in seconds.
| FKey Key |
Key this action is bound to.
| FSlateBrush OverrideBrush |
Override the brush specified by the Key Display Data.
| EInputActionState OverrrideState |
EInputActionState::Enabled means that the state isn't overriden and the games dynamic control will work.