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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Public Member Functions | |
Functions | |
| FCommonInputActionDataBase & | opAssign (FCommonInputActionDataBase Other) |
| Public Member Functions inherited from FTableRowBase | |
| FTableRowBase & | opAssign (FTableRowBase Other) |
Public Attributes | |
CommonInput | |
| FText | HoldDisplayName |
| User facing name used when it IS a hold action. | |
| int | NavBarPriority |
| Priority in nav-bar. | |
| FCommonInputTypeInfo | KeyboardInputTypeInfo |
| Key to bind to for each input method. | |
| FCommonInputTypeInfo | DefaultGamepadInputTypeInfo |
| Default input state for gamepads. | |
| TMap< FName, FCommonInputTypeInfo > | GamepadInputOverrides |
| Override the input state for each input method. | |
| FCommonInputTypeInfo | TouchInputTypeInfo |
| Override the displayed brush for each input method. | |
| FText | DisplayName |
| User facing name (used when NOT a hold action). | |
| FCommonInputActionDataBase & opAssign | ( | FCommonInputActionDataBase | Other | ) |
| FCommonInputTypeInfo DefaultGamepadInputTypeInfo |
Default input state for gamepads.
| FText DisplayName |
User facing name (used when NOT a hold action).
| TMap<FName,FCommonInputTypeInfo> GamepadInputOverrides |
Override the input state for each input method.
| FText HoldDisplayName |
User facing name used when it IS a hold action.
| FCommonInputTypeInfo KeyboardInputTypeInfo |
Key to bind to for each input method.
| int NavBarPriority |
Priority in nav-bar.
| FCommonInputTypeInfo TouchInputTypeInfo |
Override the displayed brush for each input method.