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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FGameplayAbilityActorInfo. More...
Cached data associated with an Actor using an Ability. -Initialized from an AActor* in InitFromActor -Abilities use this to know what to actor upon. E.g., instead of being coupled to a specific actor class. -These are generally passed around as pointers to support polymorphism. -Projects can override UAbilitySystemGlobals::AllocAbilityActorInfo to override the default struct type that is created.
| void ClearActorInfo | ( | ) |
| UAbilitySystemComponent GetAbilitySystemComponent | ( | ) | const |
| FName GetAffectedAnimInstanceTag | ( | ) | const |
| UAnimInstance GetAnimInstance | ( | ) | const |
| UAnimInstance GetAnimInstanceFromSkeletalMesh | ( | ) | const |
| AActor GetAvatarActor | ( | ) | const |
| UMovementComponent GetMovementComponent | ( | ) | const |
| AActor GetOwnerActor | ( | ) | const |
| APlayerController GetPlayerController | ( | ) | const |
| USkeletalMeshComponent GetSkeletalMeshComponent | ( | ) | const |
| void InitFromActor | ( | AActor | OwnerActor, |
| AActor | AvatarActor, | ||
| UAbilitySystemComponent | InAbilitySystemComponent ) |
| bool IsLocallyControlled | ( | ) | const |
| bool IsLocallyControlledPlayer | ( | ) | const |
| bool IsNetAuthority | ( | ) | const |
| FGameplayAbilityActorInfo & opAssign | ( | FGameplayAbilityActorInfo | Other | ) |
| void SetAbilitySystemComponent | ( | UAbilitySystemComponent | Component | ) |
| void SetAffectedAnimInstanceTag | ( | FName | Name | ) |
| void SetAnimInstance | ( | UAnimInstance | Instance | ) |
| void SetAvatarActor | ( | AActor | Actor | ) |
| void SetMovementComponent | ( | UMovementComponent | Instance | ) |
| void SetOwnerActor | ( | AActor | Actor | ) |
| void SetPlayerController | ( | APlayerController | Controller | ) |
| void SetSkeletalMeshComponent | ( | USkeletalMeshComponent | Component | ) |
| UAbilitySystemComponent AbilitySystemComponent |
| FName AffectedAnimInstanceTag |
| UAnimInstance AnimInstance |
| const UAnimInstance AnimInstanceFromSkeletalMesh |
| AActor AvatarActor |
| UMovementComponent MovementComponent |
| AActor OwnerActor |
| APlayerController PlayerController |
| USkeletalMeshComponent SkeletalMeshComponent |