G1R AngelScript
Scripting reference for the Gothic 1 Remake
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FAngelscriptGameplayAttributeData Struct Reference

We use this subtype to be able to reflect on the property it belongs to for replication etc. More...

Public Member Functions

Ability System
float32 GetCurrentValue () const
void Initialize (float32 InitialData)
void SetBaseValue (float32 NewValue)
void SetCurrentValue (float32 NewValue)
float32 GetBaseValue () const
Functions
FAngelscriptGameplayAttributeData & opAssign (FAngelscriptGameplayAttributeData Other)
Public Member Functions inherited from FGameplayAttributeData
FGameplayAttributeData & opAssign (FGameplayAttributeData Other)

Public Attributes

Attribute
FName AttributeName
Variables
float32 CurrentValue
float32 BaseValue
Public Attributes inherited from FGameplayAttributeData
float32 CurrentValue
float32 BaseValue

Detailed Description

We use this subtype to be able to reflect on the property it belongs to for replication etc.

Member Function Documentation

◆ GetBaseValue()

float32 GetBaseValue ( ) const

◆ GetCurrentValue()

float32 GetCurrentValue ( ) const

◆ Initialize()

void Initialize ( float32 InitialData)

◆ opAssign()

◆ SetBaseValue()

void SetBaseValue ( float32 NewValue)

◆ SetCurrentValue()

void SetCurrentValue ( float32 NewValue)

Member Data Documentation

◆ AttributeName

FName AttributeName

◆ BaseValue

float32 BaseValue

◆ CurrentValue

float32 CurrentValue