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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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We use this subtype to be able to reflect on the property it belongs to for replication etc. More...
Public Member Functions | |
Ability System | |
| float32 | GetCurrentValue () const |
| void | Initialize (float32 InitialData) |
| void | SetBaseValue (float32 NewValue) |
| void | SetCurrentValue (float32 NewValue) |
| float32 | GetBaseValue () const |
Functions | |
| FAngelscriptGameplayAttributeData & | opAssign (FAngelscriptGameplayAttributeData Other) |
| Public Member Functions inherited from FGameplayAttributeData | |
| FGameplayAttributeData & | opAssign (FGameplayAttributeData Other) |
Public Attributes | |
Attribute | |
| FName | AttributeName |
Variables | |
| float32 | CurrentValue |
| float32 | BaseValue |
| Public Attributes inherited from FGameplayAttributeData | |
| float32 | CurrentValue |
| float32 | BaseValue |
We use this subtype to be able to reflect on the property it belongs to for replication etc.
| float32 GetBaseValue | ( | ) | const |
| float32 GetCurrentValue | ( | ) | const |
| void Initialize | ( | float32 | InitialData | ) |
| FAngelscriptGameplayAttributeData & opAssign | ( | FAngelscriptGameplayAttributeData | Other | ) |
| void SetBaseValue | ( | float32 | NewValue | ) |
| void SetCurrentValue | ( | float32 | NewValue | ) |
| FName AttributeName |
| float32 BaseValue |
| float32 CurrentValue |