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G1R AngelScript
Scripting reference for the Gothic 1 Remake
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Data that describes what happened in an attribute modification. This is passed to ability set callbacks. More...
Public Member Functions | |
Functions | |
| void | SetHandle (FActiveGameplayEffectHandle NewValue) |
| FActiveGameplayEffectHandle | GetHandle () const |
| bool | GetIsValid () const |
| float32 | GetMagnitude () const |
| EGameplayModOp | GetModifierOp () const |
| void | SetAttribute (FGameplayAttribute NewValue) |
| const FGameplayAttribute & | GetAttribute () const |
| void | SetIsValid (bool NewValue) |
| void | SetMagnitude (float32 NewValue) |
| void | SetModifierOp (EGameplayModOp NewValue) |
| FString | ToSimpleString () const |
| FGameplayModifierEvaluatedData & | opAssign (FGameplayModifierEvaluatedData Other) |
Public Attributes | |
Variables | |
| FActiveGameplayEffectHandle | Handle |
| bool | IsValid |
| float32 | Magnitude |
| EGameplayModOp | ModifierOp |
| FGameplayAttribute | Attribute |
Data that describes what happened in an attribute modification. This is passed to ability set callbacks.
| const FGameplayAttribute & GetAttribute | ( | ) | const |
| FActiveGameplayEffectHandle GetHandle | ( | ) | const |
| bool GetIsValid | ( | ) | const |
| float32 GetMagnitude | ( | ) | const |
| EGameplayModOp GetModifierOp | ( | ) | const |
| FGameplayModifierEvaluatedData & opAssign | ( | FGameplayModifierEvaluatedData | Other | ) |
| void SetAttribute | ( | FGameplayAttribute | NewValue | ) |
| void SetHandle | ( | FActiveGameplayEffectHandle | NewValue | ) |
| void SetIsValid | ( | bool | NewValue | ) |
| void SetMagnitude | ( | float32 | NewValue | ) |
| void SetModifierOp | ( | EGameplayModOp | NewValue | ) |
| FString ToSimpleString | ( | ) | const |
| FGameplayAttribute Attribute |
| FActiveGameplayEffectHandle Handle |
| bool IsValid |
| float32 Magnitude |
| EGameplayModOp ModifierOp |