G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UListViewBase Class Reference

Bare-bones base class to make creating custom UListView widgets easier. Child classes should also inherit from ITypedUMGListView<T> to get a basic public ListView API for free. More...

Public Member Functions

ListView
void SetScrollOffset (float32 InScrollOffset)
 Set the scroll offset of this view (in items).
Functions
const float32 & GetWheelScrollMultiplier () const
 The multiplier to apply when wheel scrolling.
Public Member Functions inherited from UWidget
bool IsInViewport () const
void RemoveFieldValueChangedDelegate (FFieldNotificationId FieldId, FFieldValueChangedDynamicDelegate Delegate=FFieldValueChangedDynamicDelegate())
void BroadcastFieldValueChanged (FFieldNotificationId FieldId)
void AddFieldValueChangedDelegate (FFieldNotificationId FieldId, FFieldValueChangedDynamicDelegate Delegate=FFieldValueChangedDynamicDelegate())
void SetbOverride_Cursor (bool Value)
void SetToolTipWidget (UWidget Widget)
 Tooltip widget to show when the user hovers over the widget with the mouse.
bool GetbIsEnabled () const
 Sets whether this widget can be modified interactively by the user.
void SetbIsEnabled (bool bInIsEnabled)
 Sets whether this widget can be modified interactively by the user.
const FWidgetTransform & GetRenderTransform ()
const FText & GetToolTipText () const
 Tooltip text to show when the user hovers over the widget with the mouse.
UWidget GetToolTipWidget () const
 Tooltip widget to show when the user hovers over the widget with the mouse.
const FVector2D & GetRenderTransformPivot () const
 The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.
void GetChildWidgets (TArray< UWidget > &OutChildWidgets) const
void SetbOverrideAccessibleDefaults (bool Value)
 Override all of the default accessibility behavior and text for this widget.
void SetbCanChildrenBeAccessible (bool Value)
 Whether or not children of this widget can appear as distinct accessible widgets.
void SetAccessibleText (FText Value)
 When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.
void SetAccessibleSummaryText (FText Value)
 When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.
bool GetbIsVolatile () const
 If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
void SetbIsVolatile (bool Value)
 If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
const EMouseCursor & GetCursor () const
 The cursor to show when the mouse is over the widget.
const FGeometry & GetCachedGeometry () const
 Gets the last geometry used to Tick the widget. This data may not exist yet if this call happens prior to the widget having been ticked/painted, or it may be out of date, or a frame behind.
EWidgetClipping GetClipping () const
 Gets the clipping state of this widget.
FVector2D GetDesiredSize () const
 Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
FText GetAccessibleText () const
 Gets the accessible text from the underlying Slate accessible widget.
FText GetAccessibleSummaryText () const
 Gets the accessible summary text from the underlying Slate accessible widget.
UGameInstance GetGameInstance () const
 Gets the game instance associated with this UI.
ULocalPlayer GetOwningLocalPlayer () const
 Gets the local player associated with this UI.
APlayerController GetOwningPlayer () const
 Gets the player controller associated with this UI.
const FGeometry & GetPaintSpaceGeometry () const
UPanelWidget GetParent () const
 Gets the parent widget.
float32 GetRenderOpacity () const
 Gets the current visibility of the widget.
bool GetIsEnabled () const
 Gets the current enabled status of the widget.
void ForceVolatile (bool bForce)
 Sets the forced volatility of the widget.
ESlateVisibility GetVisibility () const
 Gets the current visibility of the widget.
bool HasAnyUserFocus () const
 Returns true if this widget is focused by any user.
bool HasFocusedDescendants () const
 Returns true if any descendant widget is focused by any user.
bool HasKeyboardFocus () const
 Checks to see if this widget currently has the keyboard focus.
bool HasMouseCapture () const
 Checks to see if this widget is the current mouse captor.
bool HasMouseCaptureByUser (int UserIndex, int PointerIndex=- 1) const
 Checks to see if this widget is the current mouse captor.
bool HasUserFocus (APlayerController PlayerController) const
 Returns true if this widget is focused by a specific user.
bool HasUserFocusedDescendants (APlayerController PlayerController) const
 Returns true if any descendant widget is focused by a specific user.
void InvalidateLayoutAndVolatility ()
 Invalidates the widget from the view of a layout caching widget that may own this widget. will force the owning widget to redraw and cache children on the next paint pass.
bool IsHovered () const
 Returns true if the widget is currently being hovered by a pointer device.
void ForceLayoutPrepass ()
 Forces a pre-pass. A pre-pass caches the desired size of the widget hierarchy owned by this widget. One pre-pass already happens for every widget before Tick occurs. You only need to perform another pre-pass if you are adding child widgets this frame and want them to immediately be visible this frame.
bool IsRendered () const
 Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible and the Render Opacity is greater than 0.
bool IsVisible () const
 Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible.
const FGeometry & GetTickSpaceGeometry () const
void SetClipping (EWidgetClipping InClipping)
 Sets the clipping state of this widget.
void SetNavigationRuleCustom (EUINavigation Direction, FCustomWidgetNavigationDelegate InCustomDelegate=FCustomWidgetNavigationDelegate())
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Custom Rule.
void RemoveFromParent ()
 Removes the widget from its parent widget. If this widget was added to the player's screen or the viewport it will also be removed from those containers.
void ResetCursor ()
 Resets the cursor to use on the widget, removing any customization for it.
void SetAllNavigationRules (EUINavigationRule Rule, FName WidgetToFocus)
 Sets the widget navigation rules for all directions. This can only be called on widgets that are in a widget tree.
void SetVisibility (ESlateVisibility InVisibility)
 Sets the visibility of the widget.
void SetCursor (EMouseCursor InCursor)
 Sets the cursor to show over the widget.
void SetFocus ()
 Sets the focus to this widget for the owning user.
void SetIsEnabled (bool bInIsEnabled)
 Sets the current enabled status of the widget.
void SetKeyboardFocus ()
 Sets the focus to this widget.
void SetNavigationRule (EUINavigation Direction, EUINavigationRule Rule, FName WidgetToFocus)
void SetNavigationRuleBase (EUINavigation Direction, EUINavigationRule Rule)
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for non Explicit, non Custom and non CustomBoundary Rules.
void SetUserFocus (APlayerController PlayerController)
 Sets the focus to this widget for a specific user (if setting focus for the owning user, prefer SetFocus()).
void SetNavigationRuleCustomBoundary (EUINavigation Direction, FCustomWidgetNavigationDelegate InCustomDelegate=FCustomWidgetNavigationDelegate())
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for CustomBoundary Rule.
void SetNavigationRuleExplicit (EUINavigation Direction, UWidget InWidget)
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Explicit Rule.
void SetRenderOpacity (float32 InOpacity)
 Sets the visibility of the widget.
void SetToolTip (UWidget Widget)
 Sets a custom widget as the tooltip of the widget.
void SetToolTipText (FText InToolTipText)
 Sets the tooltip text for the widget.
void SetRenderTransformAngle (float32 Angle)
void SetRenderTransformPivot (FVector2D Pivot)
float32 GetRenderTransformAngle () const
void SetRenderTransform (FWidgetTransform InTransform)
void SetRenderShear (FVector2D Shear)
void SetRenderScale (FVector2D Scale)
void SetRenderTranslation (FVector2D Translation)
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UWidget
static UClass StaticClass ()
Static Public Member Functions inherited from UVisual
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Events
FOnListEntryReleasedDynamic BP_OnEntryReleased
 Called when a row widget is released by the list (i.e. when it no longer represents a list item).
FOnListEntryGeneratedDynamic BP_OnEntryGenerated
 Called when a row widget is generated for a list item.
Input
bool bAllowDragging
 True to allow dragging of row widgets in the list.
ListEntries
TSubclassOf< UUserWidget > EntryWidgetClass
 The type of widget to create for each entry displayed in the list.
int NumDesignerPreviewEntries
 The number of dummy item entry widgets to preview in the widget designer.
Scrolling
bool AllowOverscroll
 Disable to stop scrollbars from activating inertial overscrolling.
float32 FixedLineScrollOffset
 Optional fixed offset (in lines) to always apply to the top/left (depending on orientation) of the list. If provided, all non-inertial means of scrolling will settle with exactly this offset of the topmost entry. Ex: A value of 0.25 would cause the topmost full entry to be offset down by a quarter length of the preceeding entry.
bool bInEnableTouchAnimatedScrolling
 True to enable lerped animation when scrolling through the list with touch.
bool bEnableScrollAnimation
 True to enable lerped animation when scrolling through the list.
bool bEnableRightClickScrolling
 True to allow right click drag scrolling.
bool bEnableTouchScrolling
 True to allow scrolling using touch input.
bool bIsPointerScrollingEnabled
 Enable/Disable scrolling using Touch or Mouse.
bool bEnableFixedLineOffset
float32 WheelScrollMultiplier
 The multiplier to apply when wheel scrolling.
Public Attributes inherited from UWidget
FText AccessibleSummaryText
 When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.
FText AccessibleText
 When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.
ESlateAccessibleBehavior AccessibleBehavior
 Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.
ESlateAccessibleBehavior AccessibleSummaryBehavior
 How to describe this widget when it's being presented through a summary of a parent widget. If set to custom, additional customization options will appear.
EMouseCursor Cursor
 The cursor to show when the mouse is over the widget.
FText ToolTipText
 Tooltip text to show when the user hovers over the widget with the mouse.
UWidget ToolTipWidget
 Tooltip widget to show when the user hovers over the widget with the mouse.
bool bIsEnabled
 Sets whether this widget can be modified interactively by the user.
ESlateVisibility Visibility
 The visibility of the widget.
UPanelSlot Slot
 The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.
EFlowDirectionPreference FlowDirectionPreference
 Allows you to set a new flow direction.
UWidgetNavigation Navigation
 The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.
bool bIsVolatile
 If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
FVector2D RenderTransformPivot
 The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.
FWidgetTransform RenderTransform
 The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.
EWidgetPixelSnapping PixelSnapping
 If the widget will draw snapped to the nearest pixel. Improves clarity but might cause visibile stepping in animation.
EWidgetClipping Clipping
 Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.
float32 RenderOpacity
 The opacity of the widget.
const FGeometry CachedGeometry
 Gets the last geometry used to Tick the widget. This data may not exist yet if this call happens prior to the widget having been ticked/painted, or it may be out of date, or a frame behind.
const FGeometry PaintSpaceGeometry
const UGameInstance GameInstance
 Gets the game instance associated with this UI.
const UPanelWidget Parent
 Gets the parent widget.
const FVector2D DesiredSize
 Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
const FGeometry TickSpaceGeometry
bool IsEnabled
 Gets the current enabled status of the widget.
const ULocalPlayer OwningLocalPlayer
 Gets the local player associated with this UI.
const APlayerController OwningPlayer
 Gets the player controller associated with this UI.
float32 RenderTransformAngle
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

ListViewBase

const TArray< UUserWidget > DisplayedEntryWidgets
 Gets all of the list entry widgets currently being displayed by the list.
float32 ScrollOffset
 Get the scroll offset of this view (in items).
void RegenerateAllEntries ()
 Full regeneration of all entries in the list. Note that the entry UWidget instances will not be destroyed, but they will be released and re-generated. In other words, entry widgets will not receive Destruct/Construct events. They will receive OnEntryReleased and IUserObjectListEntry implementations will receive OnListItemObjectSet.
void RequestRefresh ()
 Sets the list to refresh on the next tick.
void ScrollToBottom ()
 Scroll the entire list down to the bottom-most item.
void ScrollToTop ()
 Scroll the entire list up to the first item.
const TArray< UUserWidget > & GetDisplayedEntryWidgets () const
 Gets all of the list entry widgets currently being displayed by the list.
void SetScrollbarVisibility (ESlateVisibility InVisibility)
float32 GetScrollOffset () const
 Get the scroll offset of this view (in items).
void SetIsPointerScrollingEnabled (bool bInIsPointerScrollingEnabled)
 Enable/Disable the ability of the list to scroll. This should be use as a temporary disable.
void SetWheelScrollMultiplier (float32 NewWheelScrollMultiplier)

Detailed Description

Bare-bones base class to make creating custom UListView widgets easier. Child classes should also inherit from ITypedUMGListView<T> to get a basic public ListView API for free.

Child classes will own the actual SListView<T> widgets, but this provides some boilerplate functionality for generating entries. To generate a row for the child list, use GenerateTypedRow with the appropriate SObjectTableRow<T> type for your list

Additionally, the entry widget class can be filtered for a particular class and interface with the EntryClass and EntryInterface metadata arguments This can be specified either on the class directly (see below) or on any BindWidget FProperty

Example: class UMyUserWidget : public UUserWidget { UPROPERTY(BindWidget, meta = (EntryClass = MyListEntryWidget)) UListView* ListView_InventoryItems; }

Member Function Documentation

◆ GetDisplayedEntryWidgets()

const TArray< UUserWidget > & GetDisplayedEntryWidgets ( ) const

Gets all of the list entry widgets currently being displayed by the list.

◆ GetScrollOffset()

float32 GetScrollOffset ( ) const

Get the scroll offset of this view (in items).

◆ GetWheelScrollMultiplier()

const float32 & GetWheelScrollMultiplier ( ) const

The multiplier to apply when wheel scrolling.

◆ RegenerateAllEntries()

void RegenerateAllEntries ( )

Full regeneration of all entries in the list. Note that the entry UWidget instances will not be destroyed, but they will be released and re-generated. In other words, entry widgets will not receive Destruct/Construct events. They will receive OnEntryReleased and IUserObjectListEntry implementations will receive OnListItemObjectSet.

◆ RequestRefresh()

void RequestRefresh ( )

Sets the list to refresh on the next tick.

Note that refreshing, from a list perspective, is limited to accounting for discrepancies between items and entries. In other words, it will only release entries that no longer have items and generate entries for new items (or newly visible items).

It does NOT account for changes within existing items - that is up to the item to announce and an entry to listen to as needed. This can be onerous to set up for simple cases, so it's also reasonable (though not ideal) to call RegenerateAllEntries when changes within N list items need to be reflected.

◆ ScrollToBottom()

void ScrollToBottom ( )

Scroll the entire list down to the bottom-most item.

◆ ScrollToTop()

void ScrollToTop ( )

Scroll the entire list up to the first item.

◆ SetIsPointerScrollingEnabled()

void SetIsPointerScrollingEnabled ( bool bInIsPointerScrollingEnabled)

Enable/Disable the ability of the list to scroll. This should be use as a temporary disable.

◆ SetScrollbarVisibility()

void SetScrollbarVisibility ( ESlateVisibility InVisibility)

◆ SetScrollOffset()

void SetScrollOffset ( float32 InScrollOffset)

Set the scroll offset of this view (in items).

◆ SetWheelScrollMultiplier()

void SetWheelScrollMultiplier ( float32 NewWheelScrollMultiplier)

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AllowOverscroll

bool AllowOverscroll

Disable to stop scrollbars from activating inertial overscrolling.

◆ bAllowDragging

bool bAllowDragging

True to allow dragging of row widgets in the list.

◆ bEnableFixedLineOffset

bool bEnableFixedLineOffset

◆ bEnableRightClickScrolling

bool bEnableRightClickScrolling

True to allow right click drag scrolling.

◆ bEnableScrollAnimation

bool bEnableScrollAnimation

True to enable lerped animation when scrolling through the list.

◆ bEnableTouchScrolling

bool bEnableTouchScrolling

True to allow scrolling using touch input.

◆ bInEnableTouchAnimatedScrolling

bool bInEnableTouchAnimatedScrolling

True to enable lerped animation when scrolling through the list with touch.

◆ bIsPointerScrollingEnabled

bool bIsPointerScrollingEnabled

Enable/Disable scrolling using Touch or Mouse.

◆ BP_OnEntryGenerated

FOnListEntryGeneratedDynamic BP_OnEntryGenerated

Called when a row widget is generated for a list item.

◆ BP_OnEntryReleased

FOnListEntryReleasedDynamic BP_OnEntryReleased

Called when a row widget is released by the list (i.e. when it no longer represents a list item).

◆ DisplayedEntryWidgets

const TArray<UUserWidget> DisplayedEntryWidgets

Gets all of the list entry widgets currently being displayed by the list.

◆ EntryWidgetClass

TSubclassOf<UUserWidget> EntryWidgetClass

The type of widget to create for each entry displayed in the list.

◆ FixedLineScrollOffset

float32 FixedLineScrollOffset

Optional fixed offset (in lines) to always apply to the top/left (depending on orientation) of the list. If provided, all non-inertial means of scrolling will settle with exactly this offset of the topmost entry. Ex: A value of 0.25 would cause the topmost full entry to be offset down by a quarter length of the preceeding entry.

◆ NumDesignerPreviewEntries

int NumDesignerPreviewEntries

The number of dummy item entry widgets to preview in the widget designer.

◆ ScrollOffset

float32 ScrollOffset

Get the scroll offset of this view (in items).

◆ WheelScrollMultiplier

float32 WheelScrollMultiplier

The multiplier to apply when wheel scrolling.