G1R AngelScript
Scripting reference for the Gothic 1 Remake
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UEditableTextBox Class Reference

Allows the user to type in custom text. Only permits a single line of text to be entered. More...

Public Member Functions

Widget
void SetText (FText InText)
 Directly sets the widget text. Warning: This will wipe any binding created for the Text property!
FText GetText () const
 Gets the widget text.
bool HasError () const
void SetError (FText InError)
void SetForegroundColor (FLinearColor color)
void SetHintText (FText InText)
 Sets the Hint text that appears when there is no text in the text box.
void SetIsPassword (bool bIsPassword)
void SetIsReadOnly (bool bReadOnly)
 Sets the Text as Readonly to prevent it from being modified interactively by the user.
void ClearError ()
Functions
const bool & GetIsReadOnly () const
 Sets the Text Box as Readonly to prevent it from being modified interactively by the user.
void SetTextOverflowPolicy (ETextOverflowPolicy InOverflowPolicy)
 Set the text overflow policy for this text box.
void SetOverflowPolicy (ETextOverflowPolicy InOverflowPolicy)
 Sets what happens to text that is clipped and doesn't fit within the clip rect for this widget.
const FText & GetHintText () const
 Hint text that appears when there is no text in the text box.
void SetJustification (ETextJustify InJustification)
const bool & GetIsPassword () const
 Sets whether this text box is for storing a password.
const ETextJustify & GetJustification () const
 How the text should be aligned with the margin.
const ETextOverflowPolicy & GetOverflowPolicy () const
 Sets what happens to text that is clipped and doesn't fit within the clip rect for this widget.
Public Member Functions inherited from UWidget
bool IsInViewport () const
void RemoveFieldValueChangedDelegate (FFieldNotificationId FieldId, FFieldValueChangedDynamicDelegate Delegate=FFieldValueChangedDynamicDelegate())
void BroadcastFieldValueChanged (FFieldNotificationId FieldId)
void AddFieldValueChangedDelegate (FFieldNotificationId FieldId, FFieldValueChangedDynamicDelegate Delegate=FFieldValueChangedDynamicDelegate())
void SetbOverride_Cursor (bool Value)
void SetToolTipWidget (UWidget Widget)
 Tooltip widget to show when the user hovers over the widget with the mouse.
bool GetbIsEnabled () const
 Sets whether this widget can be modified interactively by the user.
void SetbIsEnabled (bool bInIsEnabled)
 Sets whether this widget can be modified interactively by the user.
const FWidgetTransform & GetRenderTransform ()
const FText & GetToolTipText () const
 Tooltip text to show when the user hovers over the widget with the mouse.
UWidget GetToolTipWidget () const
 Tooltip widget to show when the user hovers over the widget with the mouse.
const FVector2D & GetRenderTransformPivot () const
 The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.
void GetChildWidgets (TArray< UWidget > &OutChildWidgets) const
void SetbOverrideAccessibleDefaults (bool Value)
 Override all of the default accessibility behavior and text for this widget.
void SetbCanChildrenBeAccessible (bool Value)
 Whether or not children of this widget can appear as distinct accessible widgets.
void SetAccessibleText (FText Value)
 When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.
void SetAccessibleSummaryText (FText Value)
 When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.
bool GetbIsVolatile () const
 If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
void SetbIsVolatile (bool Value)
 If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
const EMouseCursor & GetCursor () const
 The cursor to show when the mouse is over the widget.
const FGeometry & GetCachedGeometry () const
 Gets the last geometry used to Tick the widget. This data may not exist yet if this call happens prior to the widget having been ticked/painted, or it may be out of date, or a frame behind.
EWidgetClipping GetClipping () const
 Gets the clipping state of this widget.
FVector2D GetDesiredSize () const
 Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
FText GetAccessibleText () const
 Gets the accessible text from the underlying Slate accessible widget.
FText GetAccessibleSummaryText () const
 Gets the accessible summary text from the underlying Slate accessible widget.
UGameInstance GetGameInstance () const
 Gets the game instance associated with this UI.
ULocalPlayer GetOwningLocalPlayer () const
 Gets the local player associated with this UI.
APlayerController GetOwningPlayer () const
 Gets the player controller associated with this UI.
const FGeometry & GetPaintSpaceGeometry () const
UPanelWidget GetParent () const
 Gets the parent widget.
float32 GetRenderOpacity () const
 Gets the current visibility of the widget.
bool GetIsEnabled () const
 Gets the current enabled status of the widget.
void ForceVolatile (bool bForce)
 Sets the forced volatility of the widget.
ESlateVisibility GetVisibility () const
 Gets the current visibility of the widget.
bool HasAnyUserFocus () const
 Returns true if this widget is focused by any user.
bool HasFocusedDescendants () const
 Returns true if any descendant widget is focused by any user.
bool HasKeyboardFocus () const
 Checks to see if this widget currently has the keyboard focus.
bool HasMouseCapture () const
 Checks to see if this widget is the current mouse captor.
bool HasMouseCaptureByUser (int UserIndex, int PointerIndex=- 1) const
 Checks to see if this widget is the current mouse captor.
bool HasUserFocus (APlayerController PlayerController) const
 Returns true if this widget is focused by a specific user.
bool HasUserFocusedDescendants (APlayerController PlayerController) const
 Returns true if any descendant widget is focused by a specific user.
void InvalidateLayoutAndVolatility ()
 Invalidates the widget from the view of a layout caching widget that may own this widget. will force the owning widget to redraw and cache children on the next paint pass.
bool IsHovered () const
 Returns true if the widget is currently being hovered by a pointer device.
void ForceLayoutPrepass ()
 Forces a pre-pass. A pre-pass caches the desired size of the widget hierarchy owned by this widget. One pre-pass already happens for every widget before Tick occurs. You only need to perform another pre-pass if you are adding child widgets this frame and want them to immediately be visible this frame.
bool IsRendered () const
 Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible and the Render Opacity is greater than 0.
bool IsVisible () const
 Returns true if the widget is Visible, HitTestInvisible or SelfHitTestInvisible.
const FGeometry & GetTickSpaceGeometry () const
void SetClipping (EWidgetClipping InClipping)
 Sets the clipping state of this widget.
void SetNavigationRuleCustom (EUINavigation Direction, FCustomWidgetNavigationDelegate InCustomDelegate=FCustomWidgetNavigationDelegate())
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Custom Rule.
void RemoveFromParent ()
 Removes the widget from its parent widget. If this widget was added to the player's screen or the viewport it will also be removed from those containers.
void ResetCursor ()
 Resets the cursor to use on the widget, removing any customization for it.
void SetAllNavigationRules (EUINavigationRule Rule, FName WidgetToFocus)
 Sets the widget navigation rules for all directions. This can only be called on widgets that are in a widget tree.
void SetVisibility (ESlateVisibility InVisibility)
 Sets the visibility of the widget.
void SetCursor (EMouseCursor InCursor)
 Sets the cursor to show over the widget.
void SetFocus ()
 Sets the focus to this widget for the owning user.
void SetIsEnabled (bool bInIsEnabled)
 Sets the current enabled status of the widget.
void SetKeyboardFocus ()
 Sets the focus to this widget.
void SetNavigationRule (EUINavigation Direction, EUINavigationRule Rule, FName WidgetToFocus)
void SetNavigationRuleBase (EUINavigation Direction, EUINavigationRule Rule)
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for non Explicit, non Custom and non CustomBoundary Rules.
void SetUserFocus (APlayerController PlayerController)
 Sets the focus to this widget for a specific user (if setting focus for the owning user, prefer SetFocus()).
void SetNavigationRuleCustomBoundary (EUINavigation Direction, FCustomWidgetNavigationDelegate InCustomDelegate=FCustomWidgetNavigationDelegate())
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for CustomBoundary Rule.
void SetNavigationRuleExplicit (EUINavigation Direction, UWidget InWidget)
 Sets the widget navigation rules for a specific direction. This can only be called on widgets that are in a widget tree. This works only for Explicit Rule.
void SetRenderOpacity (float32 InOpacity)
 Sets the visibility of the widget.
void SetToolTip (UWidget Widget)
 Sets a custom widget as the tooltip of the widget.
void SetToolTipText (FText InToolTipText)
 Sets the tooltip text for the widget.
void SetRenderTransformAngle (float32 Angle)
void SetRenderTransformPivot (FVector2D Pivot)
float32 GetRenderTransformAngle () const
void SetRenderTransform (FWidgetTransform InTransform)
void SetRenderShear (FVector2D Shear)
void SetRenderScale (FVector2D Scale)
void SetRenderTranslation (FVector2D Translation)
Public Member Functions inherited from UObject
bool MarkPackageDirty () const
void RemoveFromRoot ()
bool GetIsRooted () const
bool IsTransient () const
bool Modify (bool bAlwaysMarkDirty=true)
void SetTransactional (bool bTransactional)
bool IsSupportedForNetworking () const
UClass GetClass () const
UObject GetOuter () const
UObject GetTypedOuter (TSubclassOf< UObject > Target) const
 Traverses the outer chain searching for the next object of a certain type.
UPackage GetOutermost () const
UPackage GetPackage () const
void AddToRoot ()
UWorld GetWorld () const
FName GetName () const
FString GetFullName (const UObject StopOuter=nullptr) const
FString GetPathName (const UObject StopOuter=nullptr) const
bool IsA (const UClass Class) const
 Returns true if this object is of the specified type, or a child of that type.
void SaveConfig ()
void LoadConfig ()
void ReloadConfig ()
void CopyScriptPropertiesFrom (const UObject OtherObject)
void opCast (?&Address) const
FString ToString () const

Static Public Member Functions

Static Functions
static UClass StaticClass ()
Static Public Member Functions inherited from UWidget
static UClass StaticClass ()
Static Public Member Functions inherited from UVisual
static UClass StaticClass ()
Static Public Member Functions inherited from UObject
static UClass StaticClass ()

Public Attributes

Appearance
bool IsPassword
 Sets whether this text box is for storing a password.
float32 MinimumDesiredWidth
 The minimum desired size for the text.
bool IsReadOnly
 Sets the Text Box as Readonly to prevent it from being modified interactively by the user.
ETextJustify Justification
 How the text should be aligned with the margin.
FEditableTextBoxStyle WidgetStyle
 The style.
Behavior
bool RevertTextOnEscape
 Whether to allow the user to back out of changes when they press the escape key.
bool SelectAllTextWhenFocused
 Whether to select all text when the user clicks to give focus on the widget.
EVirtualKeyboardType KeyboardType
 If we're on a platform that requires a virtual keyboard, what kind of keyboard should this widget use?
FVirtualKeyboardOptions VirtualKeyboardOptions
 Additional options to use for the virtual keyboard summoned by this widget.
bool ClearKeyboardFocusOnCommit
 Whether to clear keyboard focus when pressing enter to commit changes.
bool IsCaretMovedWhenGainFocus
 Workaround as we lose focus when the auto completion closes.
EVirtualKeyboardDismissAction VirtualKeyboardDismissAction
 What action should be taken when the virtual keyboard is dismissed?
bool SelectAllTextOnCommit
 Whether to select all text when pressing enter to commit changes.
bool AllowContextMenu
 Whether the context menu can be opened.
EVirtualKeyboardTrigger VirtualKeyboardTrigger
 The type of event that will trigger the display of the virtual keyboard.
Clipping
ETextOverflowPolicy OverflowPolicy
 Sets what happens to text that is clipped and doesn't fit within the clip rect for this widget.
Content
FText HintText
 Hint text that appears when there is no text in the text box.
FText Text
 The text content for this editable text box widget.
Localization
FShapedTextOptions ShapedTextOptions
 Controls how the text within this widget should be shaped.
TextBox|Event
FOnEditableTextBoxChangedEvent__EditableTextBox OnTextChanged
 Called whenever the text is changed programmatically or interactively by the user.
FOnEditableTextBoxCommittedEvent__EditableTextBox OnTextCommitted
 Called whenever the text is committed. This happens when the user presses enter or the text box loses focus.
Public Attributes inherited from UWidget
FText AccessibleSummaryText
 When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.
FText AccessibleText
 When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.
ESlateAccessibleBehavior AccessibleBehavior
 Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.
ESlateAccessibleBehavior AccessibleSummaryBehavior
 How to describe this widget when it's being presented through a summary of a parent widget. If set to custom, additional customization options will appear.
EMouseCursor Cursor
 The cursor to show when the mouse is over the widget.
FText ToolTipText
 Tooltip text to show when the user hovers over the widget with the mouse.
UWidget ToolTipWidget
 Tooltip widget to show when the user hovers over the widget with the mouse.
bool bIsEnabled
 Sets whether this widget can be modified interactively by the user.
ESlateVisibility Visibility
 The visibility of the widget.
UPanelSlot Slot
 The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.
EFlowDirectionPreference FlowDirectionPreference
 Allows you to set a new flow direction.
UWidgetNavigation Navigation
 The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.
bool bIsVolatile
 If true prevents the widget or its child's geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.
FVector2D RenderTransformPivot
 The render transform pivot controls the location about which transforms are applied. This value is a normalized coordinate about which things like rotations will occur.
FWidgetTransform RenderTransform
 The render transform of the widget allows for arbitrary 2D transforms to be applied to the widget.
EWidgetPixelSnapping PixelSnapping
 If the widget will draw snapped to the nearest pixel. Improves clarity but might cause visibile stepping in animation.
EWidgetClipping Clipping
 Controls how the clipping behavior of this widget. Normally content that overflows the bounds of the widget continues rendering. Enabling clipping prevents that overflowing content from being seen.
float32 RenderOpacity
 The opacity of the widget.
const FGeometry CachedGeometry
 Gets the last geometry used to Tick the widget. This data may not exist yet if this call happens prior to the widget having been ticked/painted, or it may be out of date, or a frame behind.
const FGeometry PaintSpaceGeometry
const UGameInstance GameInstance
 Gets the game instance associated with this UI.
const UPanelWidget Parent
 Gets the parent widget.
const FVector2D DesiredSize
 Gets the widgets desired size. NOTE: The underlying Slate widget must exist and be valid, also at least one pre-pass must have occurred before this value will be of any use.
const FGeometry TickSpaceGeometry
bool IsEnabled
 Gets the current enabled status of the widget.
const ULocalPlayer OwningLocalPlayer
 Gets the local player associated with this UI.
const APlayerController OwningPlayer
 Gets the player controller associated with this UI.
float32 RenderTransformAngle
Public Attributes inherited from UObject
const UClass Class
const UObject Outer
const UPackage Outermost
const UPackage Package
const UWorld World
const FName Name
const bool IsRooted

Detailed Description

Allows the user to type in custom text. Only permits a single line of text to be entered.

No Children Text Entry

Member Function Documentation

◆ ClearError()

void ClearError ( )

◆ GetHintText()

const FText & GetHintText ( ) const

Hint text that appears when there is no text in the text box.

◆ GetIsPassword()

const bool & GetIsPassword ( ) const

Sets whether this text box is for storing a password.

◆ GetIsReadOnly()

const bool & GetIsReadOnly ( ) const

Sets the Text Box as Readonly to prevent it from being modified interactively by the user.

◆ GetJustification()

const ETextJustify & GetJustification ( ) const

How the text should be aligned with the margin.

◆ GetOverflowPolicy()

const ETextOverflowPolicy & GetOverflowPolicy ( ) const

Sets what happens to text that is clipped and doesn't fit within the clip rect for this widget.

◆ GetText()

FText GetText ( ) const

Gets the widget text.

Returns
The widget text

◆ HasError()

bool HasError ( ) const

◆ SetError()

void SetError ( FText InError)

◆ SetForegroundColor()

void SetForegroundColor ( FLinearColor color)

◆ SetHintText()

void SetHintText ( FText InText)

Sets the Hint text that appears when there is no text in the text box.

◆ SetIsPassword()

void SetIsPassword ( bool bIsPassword)

◆ SetIsReadOnly()

void SetIsReadOnly ( bool bReadOnly)

Sets the Text as Readonly to prevent it from being modified interactively by the user.

◆ SetJustification()

void SetJustification ( ETextJustify InJustification)

◆ SetOverflowPolicy()

void SetOverflowPolicy ( ETextOverflowPolicy InOverflowPolicy)

Sets what happens to text that is clipped and doesn't fit within the clip rect for this widget.

◆ SetText()

void SetText ( FText InText)

Directly sets the widget text. Warning: This will wipe any binding created for the Text property!

Parameters
InTextThe text to assign to the widget

◆ SetTextOverflowPolicy()

void SetTextOverflowPolicy ( ETextOverflowPolicy InOverflowPolicy)

Set the text overflow policy for this text box.

Parameters
InOverflowPolicythe new text overflow policy.

◆ StaticClass()

UClass StaticClass ( )
static

Member Data Documentation

◆ AllowContextMenu

bool AllowContextMenu

Whether the context menu can be opened.

◆ ClearKeyboardFocusOnCommit

bool ClearKeyboardFocusOnCommit

Whether to clear keyboard focus when pressing enter to commit changes.

◆ HintText

FText HintText

Hint text that appears when there is no text in the text box.

◆ IsCaretMovedWhenGainFocus

bool IsCaretMovedWhenGainFocus

Workaround as we lose focus when the auto completion closes.

◆ IsPassword

bool IsPassword

Sets whether this text box is for storing a password.

◆ IsReadOnly

bool IsReadOnly

Sets the Text Box as Readonly to prevent it from being modified interactively by the user.

◆ Justification

ETextJustify Justification

How the text should be aligned with the margin.

◆ KeyboardType

EVirtualKeyboardType KeyboardType

If we're on a platform that requires a virtual keyboard, what kind of keyboard should this widget use?

◆ MinimumDesiredWidth

float32 MinimumDesiredWidth

The minimum desired size for the text.

◆ OnTextChanged

Called whenever the text is changed programmatically or interactively by the user.

◆ OnTextCommitted

Called whenever the text is committed. This happens when the user presses enter or the text box loses focus.

◆ OverflowPolicy

ETextOverflowPolicy OverflowPolicy

Sets what happens to text that is clipped and doesn't fit within the clip rect for this widget.

◆ RevertTextOnEscape

bool RevertTextOnEscape

Whether to allow the user to back out of changes when they press the escape key.

◆ SelectAllTextOnCommit

bool SelectAllTextOnCommit

Whether to select all text when pressing enter to commit changes.

◆ SelectAllTextWhenFocused

bool SelectAllTextWhenFocused

Whether to select all text when the user clicks to give focus on the widget.

◆ ShapedTextOptions

FShapedTextOptions ShapedTextOptions

Controls how the text within this widget should be shaped.

◆ Text

FText Text

The text content for this editable text box widget.

◆ VirtualKeyboardDismissAction

EVirtualKeyboardDismissAction VirtualKeyboardDismissAction

What action should be taken when the virtual keyboard is dismissed?

◆ VirtualKeyboardOptions

FVirtualKeyboardOptions VirtualKeyboardOptions

Additional options to use for the virtual keyboard summoned by this widget.

◆ VirtualKeyboardTrigger

EVirtualKeyboardTrigger VirtualKeyboardTrigger

The type of event that will trigger the display of the virtual keyboard.

◆ WidgetStyle

FEditableTextBoxStyle WidgetStyle

The style.